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Index » Muelsfell Game Forum » Spells and Magic Discussions Muelsfell World v1.0 Forums
AuthorThread: New Clan Spells: Druidic Defender, Elemental Fury
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
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Message #24919 Posted: Feb 8, 2009, 1:24 am
Two new clan spells are live:

Druidic Defender Reqs: Library 5, creates a Wood Golem based on the caster level. Motivation 25.

Elemental Fury Reqs: Library 5, adds +5 fire, cold, and sonic damage to the golem it's cast upon.

As always, let me know if there are problems. Enjoy. :)

Kep

Shukar
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Posts: 91
Location: Shuul
Magus Age: 111 years old
Message #24926 Posted: Feb 8, 2009, 4:32 am
How much Moti for Elemental Fury?
Daryoon
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Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #24927 Posted: Feb 8, 2009, 4:36 am
Elemental Fury add damage to ranged weapons or still no?
Kaelas
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Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #24933 Posted: Feb 8, 2009, 5:39 am
Elemental Fury

Improves a golem's elemental damage (heat, cold, sonic) by +5 points. Castable on Golems Only.

[Motivation Cost: 15]
Dilt
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Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #24972 Posted: Feb 8, 2009, 7:17 pm
Seems as if it's wood golem form of Animate Dead, and the elemental fury seems as if it's an all types but slightly less powerful form of the personal elemental spells.

The former is decent, because anyone can use it regardless of alignment. Newbies can instantly summon a Wood 1 golem whenever they want! If someone's being attacked and all of their personal guards have been eaten, quick, summon a wood golem defender! In a large clan with strong communication, this spell is not required, since the clan would share golems about as fast as the spell can work. Of course, not all clans are like this, so having instant wood golems may be useful to certain clans.

The latter has even less use, from what I can see. It would be effective on weaker golems and some monsters, yes. The downside is that a simple medium plate, stone, or iron part would deflect all the damage gained from this. The personal elemental spells outshine this one by a large margin, especially in PvP, so I don't think I'd be taking this one anytime soon. EDIT: I think I just want to mention that against a lot of weaker monsters, it would have the potential to add +15 damage to attacks. This is useful for newbies in leveling up, and a good trade for the moti cost, but when they're at level 4 and above, usually they start going after bigger fish where 5/5/5 isn't that helpful. So despite my dislike towards this, it does have use. But then again, so do Anvils. Yes, Anvils!
Last Edited: Feb 8, 2009, 7:23 pm
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #25079 Posted: Feb 9, 2009, 6:11 pm
But does Elemental Fury stack with the personal elemental spells?
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #25081 Posted: Feb 9, 2009, 6:28 pm
It can't, the system is set up for one workshop spell and then one spell per golem, if spell effects could stack it might be worth something, as is though... natural soak removes almost all the punch, at least as compared to the monoelement, it costs more motivation, and gods forbid your opponent has armour.
Halftea
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Message #25107 Posted: Feb 9, 2009, 11:03 pm
Echoing Dilt's observations, many of the creatures don't have any elemental resistances per se, so an excellent way to hit mid-level (4-7) creatures with a flesh/bone hunter for 10 XP without spending massive XP to strength boost your golem. The mot cost pays for itself it you can hit enough creatures to outweigh hitting the local level 2.

Heck, I bet using it on a clay would make it easier to giant farm as well. So a good way to build up personal stores of resources/money and gain XP. And for those PvP fanatics, increased resources, unless everyone dumps into a Clan or the market, means more stuff to raid.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #25109 Posted: Feb 9, 2009, 11:15 pm
But why would you use it instead of one of the 10-elemental damage ones. I'm not arguing that it isn't potentially useful, I'm arguing that a level 5 library clan spell should be more useful, or at least cost less than a spell that any individual can get at level 4.

The point you make about hunting is valid, but rendered rather moot by the existence of the elemental spells. you can already easily do that, and it costs just barely more than half the motivation.
Anri
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Posts: 229
Location: Darghelm
Magus Age: 118 years old
Clan: ADV
Real Name: Lily
Message #25112 Posted: Feb 10, 2009, 12:03 am
I actually do find those new spells rather lackluster and I'm not even in a spell clan.

Summon a wood golem, meh. Not bad, not good, jus average.

Elemental fury, bleh. Certainly it has its uses for blowing away low to mid level creatures, and some poorly armoured golems. But unless you plan to pvm the whole game its a poor pick. But, for any serious pvp golem, it'll almost always be a X-material golem with iron limbs. And irons base resistance completely defeats the buff without any armour at all. And the chests will usually have some sort of plate on it to make up the armour.

It's a possible 15 damage boost over the 10 damage boost of the personal spell. But since the damage is divided among 3 different types, 5 each, it is less likely that any of the extra damage from the spell will peak over the armour.
Halftea
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Message #25118 Posted: Feb 10, 2009, 1:49 am
Sconibulus said:
I'm arguing that a level 5 library clan spell should be more useful, or at least cost less than a spell that any individual can get at level 4.


I admit, I glossed over the required library level. I was thinking it another level 1 and thought it would be great for those pre-first spell slot folks.

Gonna have to agree that level 5 should have a bit more. Maybe make it +10 in each category? A slight improvement, and while it can still be blocked with enough plate, the same can be said of the equivalent level 5 melee and ranged weapons.
CommComms
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Posts: 392
Location: Daylsfeld
Magus Age: 121 years old
Message #25123 Posted: Feb 10, 2009, 2:55 am
You call doubling a spell's effects a "slight improvement"? I'd say making it do 7 of each damage is a slight improvement that makes it entirely worthwhile. I have long since given up on library level having any relation whatsoever to the usefulness of what it unlocks, at least in the melee speciality.
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
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Message #25152 Posted: Feb 10, 2009, 3:37 pm
lol, ok, maybe more than a 'slight' improvement. I can't personally judge anyway since I'm not in a Spell Clan. *shrugs* So it's all theoretical for me anyway.
Echothrice
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Posts: 98
Location: Villuno
Magus Age: 116 years old
Message #25179 Posted: Feb 10, 2009, 10:35 pm
I agree with CC on this one. I wouldn't even consider using this spell unless it was either 7,7,7 of elemental damage, or had a lesser motivation cost. At present, any of the personal elemental spells have far greater benefit, because they stand at least a decent chance of all the damage not getting immediately soaked by armor or native resistance.
mardoc
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Posts: 33
Location: Shilo Steppe
Magus Age: 121 years old
Message #26032 Posted: Feb 20, 2009, 9:32 am
ok so neither of these spells are really doing it for me. If you've got more lined up ready to go ark then we would really appreciate some higher level spells to play with..... we've got primary slots coming out of our ears and shelf after mohogany shelf in our library sitting empty.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
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Message #26427 Posted: Feb 26, 2009, 5:40 pm
Elemental Fury has been tweaked and now provides +7 to each elemental category.

Kep
 
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