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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Re-suggestion of an old idea that bears rethinking...
AethenCrinitus
AethenCrinitus's Avatar
Posts: 69
Location: Rildesjan
Magus Age: 120 years old
Real Name: Thomas
Message #2503 Posted: May 15, 2008, 5:58 am
Okay, I know that this was asked about a long time ago, but the way that golem sizes change has well, changed, and thus it bears repeating/re-suggestion.

Level 3-4 golems should be stronger (thus able to carry more and do more damage) than their level 1-2 counterparts. Level 5 golems should see this to even greater affect, as they are even bigger than the level 3-4's.

After all it makes perfect sense that a Medium sized creature is going to be stronger and have a higher carrying capacity than a Small creature. The same is also true of Large creatures when being compared to a Medium sized creature.

As an example I'll provide information from D&D 3.5 ed... and use the flesh golem's carrying capacity as a base point for reference.

100 lbs (Flesh carrying Capacity) is a heavy load for a small creature with a 13 strength stat. (Str 13 load x 3/4)

A small creature being inlarged from small to medium would cause it's strength to rise by 2 points and it's carrying capacity to become 200 lbs. (Strenth 15 load x 1)

A medium creature being inlarged to Large from medium would gain an additional 8 points of strength and have it's carrying capacity would jump up to 1200 lbs. (Strength 23 load x 2)

Now I'm not suggesting something so huge for the difference between medium and large, but let's face it.... they're bigger and have more slots. Larger golems should be able to carry home more treasure and wear heavier armor than their smaller sized predecessors.

I would suggest something along the lines of this:
Medium size = +100 pts of carrying capacity and + 2 to each of the golem's base damge.
Large size = + 200 pts (total) of carrying capacity and + 5 to each of the golem's base damage.
The bonuses would only apply to elemental attacks on the Copper, Bronze, and Brass family of golems... and only to their respective element.


Because to be honest with you, being hit with a pepple can hurt... but being hit with a rock the size of your fist hurts alot more. And being hit with something the size of your neighbor's Saint Bernard hurts alot more than that...

Thank you for considering my suggestion.

EDIT:

Just for clarification of my point I thought I'd add a damage chart:

(SML) Flesh 3/1/2/0/0/0 (Note: All three types of
(MED) Flesh 5/3/4/0/0/0 damage are increased.)
(LRG) Flesh 8/6/7/0/0/0 (Note: Total +5 increase over base)

(SML) Clay 8/2/0/0/0/0 (Note: Piercing damage
(MED) Clay 10/4/0/0/0/0 remains at 0, Clay does not
(LRG) Clay 13/7/0/0/0/0 pierce. It blugeons and slashes)

(SML) Copper 3/1/2/10/0/0 (Note: only Fire damage
(MED) Copper 3/1/2/12/0/0 is affected by the increase
(LRG) Copper 3/1/2/15/0/0 in size.)
Last Edited: May 15, 2008, 6:10 am
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 117 years old
Message #2508 Posted: May 15, 2008, 6:55 am
I agree totally, this is an issue that requires some thought. Although I like the way slots were reorganised a while ago, a little upgrade of a higher level golem's damage would be great.

Basically because higher level golem's are treated at a higher level eg. a level 3 wood golem costs the same motivation and gets the same xp as a level 1 stone golem and they have the same health... but the wood golem does 4 less damage overall and has substantially less resistance points. Now the difference in damage and resistance is somewhat mitigated by the golem's reach and the extra slots it has, so I think only a mild increase is needed, maybe instead of increasing the base damage that a golem does, and giving it an extra 6 damage for medium golems and an extra 15 damage for large ones, increase the golem's overall damage bonus, maybe a +2 for medium and +5 for large.

The increase for carrying capacity is needed because otherwise a lot of golem's can't take full advantage of their extra slots. Aethen's suggested increases look to me like they'd work well.
AethenCrinitus
AethenCrinitus's Avatar
Posts: 69
Location: Rildesjan
Magus Age: 120 years old
Real Name: Thomas
Message #2524 Posted: May 15, 2008, 3:20 pm
I was very happy with the re-working Kep did with the slots myself. It made a whole lot more sense, and gave you a reason to actually research a higher level of the golems you are using.

I suggested the increases I did in reference to the level and general strength of materials... yes, I actually put alot of thought into this before I posted it!

With the increases I suggested, the playing field is leveled a bit between (as Panacea pointed out) between a golem raised to medium size (thus 2 levels higher) and a golem that was naturally 2 levels higher. The naturally higher level golem might hit harder still, but the larger golem has reach and more slots, thus balancing the two.

Thank you Panacea for your support! ^_^ Maybe will get Kep to code this one in yet!
 
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