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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: flying anvil
[LOCKED]
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 117 years old
Message #25260 Posted: Feb 11, 2009, 5:48 pm
this spell seems to leave any items behind when it destroys a location, by which i mean the item is still functional and connected to the golem despite it's former location being no more.
yesterday i took off both arms with flying anvil and the opposing golem continued to shoot at me with a crossbow, today i had my head destroyed, when i attached another head my eyes were already attached.
seems to be related to the clan item bug that caused similar results.
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #25265 Posted: Feb 11, 2009, 6:53 pm
Yeah, I contacted Kep about this just this morning. Darn you and trying to steal me studs with anvils!
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #25373 Posted: Feb 12, 2009, 5:39 pm
It's not that he's trying to steal your studs, he's trying to help you get the Blacksmith Achievement. :)
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #26437 Posted: Feb 26, 2009, 8:08 pm
Bump, since this bug is still present.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #27083 Posted: Mar 10, 2009, 12:34 pm
As much as I hate to admit, this bug helped me this morning. Retaliating against Sconibulus, reports dated March 10, 2009, 7:14 and March 10, 2009, 7:20. During the first attack, the anvil knocked off my attacker pelvis, yet left the legs and armor attached. Then, second report, knocked off his pelvis, destroying the legs.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #27153 Posted: Mar 11, 2009, 12:25 pm
Sorry to double post, but I think I've found another thing weird and buggy.

In the attack, the anvil did 83 points of damage to the pelvis. It wasn't hit by anything else, just the one hit by the anvil. The L5 iron pelvis had 137 points, so wouldn't there be 54 points remaining before it could get smashed off?

One thing that popped up from my software side was that the digits were being cut off. Either it actually did 183 points of damage but reported only 83, or the combat is reading the pelvis as having 37 points dropping the one in front.

Anyway, tossed out there for the exterminator.
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #27710 Posted: Mar 19, 2009, 12:12 pm
Kep, this bug is REALLY bad. It needs to be fixed pronto. Just got 87 points of damage to a 125 pt chest, and got it reduced down to 1 pt.

125 - 87 = 1 ???

I am very, very, very upset at this.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #27728 Posted: Mar 19, 2009, 3:18 pm
I think the spell was doing double damage in some circumstances. I've fixed that, but let me know if it suddenly stops doing any damage at all.

Still boggled at the item loss problem. Been trying various solutions, but apparently it's not working... I must be missing something.

Kep
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #32091 Posted: Jun 15, 2009, 5:54 pm
Maybe this will be fixed with the combat update today, but thought I'd mention it anyway:
Attacking Rextorn with my Bone3, anvil launches. Round 2, my golem is out of range, but his level 2 attacks with fists?!?
Round 3, anvil hits, knocks off right arm, which was holding spiked chain.

Combat proceeds normally, my golem using fists, but chain not reported lost at end of battle, as with previous bug reports.

I attack the giant without replacing the arm, and the golem uses its floating ghost-chain to take out the giant!
 
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