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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: artificer lab
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 114 years old
Clan: OASIS
Message #2568 Posted: May 16, 2008, 6:09 pm
I would like to see the "time to build" on equipment in the artificer lab. Anyone else?
Marnen
Marnen's Avatar
Posts: 63
Location: Nournsland
Magus Age: 121 years old
Message #2570 Posted: May 16, 2008, 6:18 pm
Raises hand
Rigby
Rigby's Avatar
Posts: 95
Location: Asylum
Magus Age: 119 years old
Clan: STEAM
Real Name: Mike
Message #2573 Posted: May 16, 2008, 6:56 pm
Indeed that would be a good thing.
AethenCrinitus
AethenCrinitus's Avatar
Posts: 69
Location: Rildesjan
Magus Age: 120 years old
Real Name: Thomas
Message #2604 Posted: May 17, 2008, 4:13 pm
Yes Please! It's on everything else we can build (except Golems) so it's not like it should be that hard to code... hey, could we get that on golem parts too? Like a list below the menu... i.e.-

Torso Type A 0:00:00 to build
Torso Type B 0:00:00 to build
Part Type A 0:00:00 to build
Part Type B 0:00:00 to build
... etc.
 
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