Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Negative XP?
Endovior
Endovior's Avatar
Posts: 172
Location: Nournsland
Magus Age: 118 years old
Message #2608 Posted: May 18, 2008, 12:59 am
Worked my way up to a LV3 Clay Golem, but it's actually so 'powerful' now that I actually earn negative XP when sending it to fight anything. In other words, I lose XP.

Could this be changed? At the very least, fix it as 0 XP... losing XP for 'overkill' doesn't make a whole lot of sense, particularly in PvP, where you actually aren't powerful enough to kill anything, on account of barricades and such.
Tallis
Tallis's Avatar
Posts: 30
Location: Villuno
Magus Age: 116 years old
Real Name: Kel
Message #2610 Posted: May 18, 2008, 1:54 am
I think that the negative XP for PVP attackers makes sense - iirc, it's to provide game balance for people who attack others specifically for xp vs loot. (As a side note, I think being attacked should exempt people from negative xp. Pissing off the wrong group of people could result in your xp total going negative, which is just meta-uncool. Sure, you can destroy my golem and sack my worshop, but you shouldn't get to perform surgery on my life-experience.)

In PVE, on the otherhand, it seems kind of silly to lose XP when fighting something. I can see not gaining any, but losing "knowledge" or "life experience" because I send my golem out to hit the close mobs?
Last Edited: May 18, 2008, 1:57 am
deathpunk
deathpunk's Avatar
Posts: 154
Location: Nournsland
Magus Age: 118 years old
Message #2611 Posted: May 18, 2008, 2:05 am
I agree with Tallis on the PVE part. You shouldn't lose any for attacking monsters.
To add a bit of knowledge: you don't lose xp if attacked, if they have something that does damage, hands until we get some weapons, then you get at least one.
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 114 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #2618 Posted: May 18, 2008, 6:21 am
as far as i remember, you DONT lose exp for overkilling monsters.
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!