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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Anyone that could answer these questions please
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #2620 Posted: May 18, 2008, 12:10 pm
In combat what exactly do you loot after you win. Do you loot from the "other", the golem's parts such as added items like weapon and "special items"?

What is the difference between "FIGHT" and "DESTROY" when attacking a player?

Ileazar
Posts: 125
Location: Hans Mina
Magus Age: 118 years old
Message #2623 Posted: May 18, 2008, 2:16 pm
If you win a fight against another magus' golem, your golem loots the other magus' workshop. How much it loots depends on its carrying capacity, what the lotted workshop has, and how big its hidden room is. If your golem managed to break pieces off the other golem and made it drop things like armor or eyeballs, you can scavenge for the dropped items on the Local Area map.

The above happens with the FIGHT button. The DESTROY button will act similarly, except instead of looting, the victorious golem would instead pound on buildings, but that button is not currently implemented.
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #3307 Posted: May 30, 2008, 6:51 am
You are currently questing for the Fulcrum Hacksaw and have been asked to bring back an ambulatory mushroom trophy.

any help with waht to do here is welcome please
garfield
garfield's Avatar
Posts: 135
Location: Last Alvia Dawning
Magus Age: 113 years old
Clan: OASIS
Message #3309 Posted: May 30, 2008, 8:59 am
The ambulatory mushroom is a monster somewhere. You have to win a fight against it ... that's all.
FatherLatour
FatherLatour's Avatar
Posts: 160
Location: Rildesjan
Magus Age: 131 years old
Real Name: Jean
Email: FatherLatour@gmail.com
Message #3310 Posted: May 30, 2008, 9:16 am
Specifically, it's a monster:
Here [www.muelsfell.com/combat.php]
Beast
Beast's Avatar
Posts: 19
Location: Zion's Reach
Magus Age: 119 years old
Message #3394 Posted: May 31, 2008, 3:51 am
how do you scavenge?
Sterling
Posts: 157
Location: Darghelm
Magus Age: 120 years old
Message #3395 Posted: May 31, 2008, 3:53 am
You have to go to the area in the 'local' view, and you see what was dropped there.
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #4721 Posted: Jun 14, 2008, 1:06 pm
if you transmute a flesh golem into iron golem in the clan, will it use the same amount motivation as a flesh or iron golem to attack?
Last Edited: Jun 15, 2008, 10:08 am
Delano
Delano's Avatar
Posts: 37
Location: Mallow
Magus Age: 141 years old
Message #4745 Posted: Jun 15, 2008, 12:05 am
Same as flesh. :) Quite convenient, really. :P
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #4766 Posted: Jun 15, 2008, 10:12 am
so in theory i can transmute a flesh in to Admantine. will it have the same strength,speed,capacity or damage level as the real one? I know the hp will be the same i think
garfield
garfield's Avatar
Posts: 135
Location: Last Alvia Dawning
Magus Age: 113 years old
Clan: OASIS
Message #4768 Posted: Jun 15, 2008, 10:33 am
As far as I understand, the transmuted fleshy will have the same strength, speed, capacity and damage level as the flesh one. Only the resistancies will be like the Admantine.
Elsworth
Elsworth's Avatar
Posts: 93
Location: Fellin
Magus Age: 112 years old
Message #4770 Posted: Jun 15, 2008, 10:59 am
Speed and damage as the adamantine one as well... Dont recall whether the capacity changes or not
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #5398 Posted: Jun 25, 2008, 6:36 pm
Unfortunately its not listed in the help section but can anyone post the motivation cost.


The cost would be if they were in the immediate area.

1.Would a level 1 flesh have the same motivation cost as a level 2 flesh, level 3, level 4 and level 5 flesh?
Or what is the motivation cost for each level.

2. what is the motivation cost for level 1 of each golem. Bone, Wood, Clay, iron, admantine.

Glass, bonze, Glass, Copper (The Exotic golems are just of interest to know but not really neccessary)

Thank if you could contribute your in a post (=
Last Edited: Jun 25, 2008, 6:39 pm
Meloam
Meloam's Avatar
Posts: 68
Location: Fellin
Magus Age: 113 years old
Message #5421 Posted: Jun 26, 2008, 2:28 am
Higher level golems do have Higher motivation costs. A higher power source will reduce this cost. I dont have any exact numbers except that a flesh with voidstone has a motivation cost of 6, while a level 1 iron with voidstone has a cost of 12.

Edit: these numbers are for a hunting area a few screens away from my workship, travel time of 1:52 with the premium bonus, I think it was 3:50 without.
Last Edited: Jun 26, 2008, 3:17 pm
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #5454 Posted: Jun 26, 2008, 1:27 pm
If you are talking about the motivation for the nearest hunting area to your workshop, a flesh 1 is always 6 mot and that would be the minimum for any golem.

I'm not sure what the levels for the others would be using a parchment strip as a baseline - thus eliminating the higher powersource bonuses. Anyone got a bunch of different level 1's to test this on?
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 112 years old
Message #5465 Posted: Jun 26, 2008, 3:39 pm
An example, level 1 flesh with the same powersource as a level 2, 3 or 4 flesh. They all attack the exact creature in the same location. Level 1 flesh would use 6 motivation, would it increase for level 2, 3 or 4 flesh or remain the same.

Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #5492 Posted: Jun 26, 2008, 7:40 pm
Ahh. I can only answer for clay 1-3 on that. Yes they did increase by 1 mot for each level. Dunno if lvl 4 or 5 match.

I believe if I remember correctly, the different level 1's also go up 1 mot each, but am not sure how the exotics compare.
 
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