Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: specialization
Excavolt
Posts: 7
Location: Last Alvia Dawning
Magus Age: 113 years old
Message #2662 Posted: May 20, 2008, 10:10 pm
another one of my stupid ideas, but here it goes anyway. what if you choose a specialization in a certain field? something like at the end of a research line (if there is one) you could choose to go into specialization of the particular golem or equipment. i don't just mean it would have a reduced cost, but you could bring a higher level of customization to that single field. just as a loose example, maybe be able to mold (since its mailable) a iron golems fist or arm into a shield or offensive weapon, as opposed to just attaching a weapon. again just an odd idea.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #2666 Posted: May 21, 2008, 1:11 am
Above and beyond the clan specialization system? Interesting idea.

I think the biggest hurdle would be if you chose to sell the modified part/parts, Kep would have to put an additional layer of sorting into the marketplace to track these variants.

Anyone else have thoughts on this?
TheSnowBunny
Posts: 23
Location: Broukendale
Magus Age: 113 years old
Message #4428 Posted: Jun 10, 2008, 8:38 pm
well honestly if you would say customize something like this there is always making a down fall like say not trade able in market and only can be given through clans so if your in a clan only the clan members could gain the items from the specialists

this should be able to add in some kinda effect like the idea with the hands, Def bonus dmg bonus and if he equipped a weapon or shield you could choose to mold it with those to gain the dmg of the weapon and the def of a shield so yeah just throwing out a for ya guys
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!