Author | Thread: specialization |
Excavolt Posts: 7 Location: Last Alvia Dawning Magus Age: 119 years old
| Message #2662 Posted: May 20, 2008, 10:10 pm |
another one of my stupid ideas, but here it goes anyway. what if you choose a specialization in a certain field? something like at the end of a research line (if there is one) you could choose to go into specialization of the particular golem or equipment. i don't just mean it would have a reduced cost, but you could bring a higher level of customization to that single field. just as a loose example, maybe be able to mold (since its mailable) a iron golems fist or arm into a shield or offensive weapon, as opposed to just attaching a weapon. again just an odd idea. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 138 years old Clan: ADV | Message #2666 Posted: May 21, 2008, 1:11 am |
Above and beyond the clan specialization system? Interesting idea. I think the biggest hurdle would be if you chose to sell the modified part/parts, Kep would have to put an additional layer of sorting into the marketplace to track these variants. Anyone else have thoughts on this? |
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TheSnowBunny Posts: 23 Location: Broukendale Magus Age: 119 years old
| Message #4428 Posted: Jun 10, 2008, 8:38 pm |
well honestly if you would say customize something like this there is always making a down fall like say not trade able in market and only can be given through clans so if your in a clan only the clan members could gain the items from the specialists this should be able to add in some kinda effect like the idea with the hands, Def bonus dmg bonus and if he equipped a weapon or shield you could choose to mold it with those to gain the dmg of the weapon and the def of a shield so yeah just throwing out a for ya guys |
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