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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Workshop queue just fubar'd
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Harris
Harris's Avatar
Posts: 56
Location: Broukendale
Magus Age: 114 years old
Message #28964 Posted: Apr 8, 2009, 4:24 pm
I am currently working on upgrading my library to level 13. I had gathered enough materials to upgrade my foundry to level 20, and clicked on the upgrade button to put it into my workshop queue.

When the page refreshed, I saw that I now had foundry level 20 and foundry level 21 both in my workshop queue. Not quite sure how the foundry level 21 had gotten there, since I only had the materials available for level 20.

I went and clicked on the "cancel" button to cancel the foundry level 21, and when the paged refreshed again, both levels of foundry had disappeared from the workshop queue, but all of my materials were gone as well. In addition, my foundry level shows as "not built", meaning that not only are all the materials went missing, but the I've lost 19 foundry levels as well.

Is there some way to get this all reset? I don't look forward to having to try and rebuild my foundry from the ground up. I still show as having the knowledge to build level 4 iron golems, so I had to have had my foundry to level 19 before this all happened.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #28975 Posted: Apr 8, 2009, 8:09 pm
I'm not sure what's going with the queue lately. No changes to the code have been made, but I've been getting reports of oversized buildings getting reset. Very annoying.

I've fixed your foundry and given you resources to cover the loss. Sorry about the problems, I'm trying to find the cause and hopefully it won't require rewriting the queue code entirely.

Kep
Harris
Harris's Avatar
Posts: 56
Location: Broukendale
Magus Age: 114 years old
Message #28977 Posted: Apr 8, 2009, 8:11 pm
Thanks for the quick resolution!
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29234 Posted: Apr 13, 2009, 7:36 pm
Well, the cause of the problem is not resolved yet. Part of the problem is that I simply can not get the bug to repeat... when I try to recreate it, it stops me properly. Not at all clear why some people are able to bypass the checks.

Kep
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #29239 Posted: Apr 13, 2009, 9:28 pm
It's a case of being able to click multiple times before any click registers, oftentimes this is helpful, like say you want to add the last five levels onto your barricade, a handful of clicks and you're done, saving a lot of time. However if you only need four, but click a bunch of times because you know only a portion of them will get through, well, that's when the issues start to happen.

Perhaps you should make an attempt from off-site, or do something else to ensure a period of latency so that you can fit multiple clicks in before a page refresh.
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #29247 Posted: Apr 13, 2009, 11:51 pm
That was the only way I could recreate it. If you try to spam the links to get the last 5 wall levels on the queue, it might not be able to detect that last level 16 part if you did it a little too quick. As for how this would work in a code sense, perhaps there should be a check added before the thing is even queue'd in the first place. That should be able to stop things. That, or instead of 0ing the building when the level 16 queue is detected, just remove it from queue... hm.
 
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