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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Condense the Storage Page
Shuja
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Posts: 23
Location: Arzenbourg
Magus Age: 120 years old
Message #29196 Posted: Apr 13, 2009, 3:42 am
As much as I like seeing a full page of "Iron Studs" *wink wink, nudge nudge* it would make my life significantly easier there were simply an extra column listing how many of an object was in storage... Duplicates of an item are essentially the same, so it seems a bit redundant to list all that information multiple times. :)

It would also be nice if there were a default sorting method for the items, and also if it would remember your sorting method when you discard an item :)
Naelwyn
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Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #29217 Posted: Apr 13, 2009, 2:17 pm
Seconded. Would be so helpful.

Make it work for clans too, as looking through 6 pages worth of duplicates to find our other items is incredibly annoying.
Rednaxela
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Posts: 177
Location: Rimesvin
Magus Age: 119 years old
Message #29240 Posted: Apr 13, 2009, 9:34 pm
On a related note, I think it would also be helpful if there were options for sorting the storage, or to display more items per page of storage.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29246 Posted: Apr 13, 2009, 11:43 pm
Okaydokey. Did some quick testing just now, and this is actually a very doable idea.

This "bundling" will only affect items that do not have the potential to be different.

In other words, ammo will still be seperate (since one ammo item could have 5 bolts or 20), as will golem parts (since I'll be putting in a fix part hit points, meaning each part could have different hit points) and ranged weapons that are at least partially loaded.

In short, powersources/animating spirits, eyes, melee weapons, unloaded ranged weapons, armour, lanterns, shields, and bombs will all bundle automatically.

Dunno when this will be live (tomorrow maybe?), but I'm working on it right now. Once storage is done, I'll do a similar thing for the clan pages.

Kep
Shuja
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Posts: 23
Location: Arzenbourg
Magus Age: 120 years old
Message #29252 Posted: Apr 14, 2009, 4:08 am
Woohoo!
/me loves Arkham
Dilt
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Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #29263 Posted: Apr 14, 2009, 6:41 am
Yay! One of the most popular suggested features done just like that. Just what we needed!

Edit: I should request that clan ammo should be stacked if they have the same amount of ammo. I mean, HOW do you get an ammo item that isn't maxed? We can't exactly unload the weapons, after all. And why do we want the clan ammo stacked? Well, try to take a peep at our armoury page... three or four pages just to get to the 'good' ammo. Blarg!
Last Edited: Apr 14, 2009, 7:43 am
Nanashi
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Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #29268 Posted: Apr 14, 2009, 2:13 pm
Well...if you notice his example is 5 or 20 shots. I don't know how the same ammo could be different amounts if not loaded in a weapon, though. Far as I know any ammo has five shots when created. Maybe it is a possible confusion issue on how many shot are in that stack of ammo and how many you want? O_o
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29288 Posted: Apr 15, 2009, 12:16 am
That's odd. I was sure I'd put in a way to unload weapons. Hrm, wonder if it got overwritten at some point...

Anyway, previously referenced storage changes are live!

* Many items will bundle (most importantly, armour, eyes, and powersources, though others will, too)

* The displays on the storage bin page for most item categories have been updated significantly, giving more info such as slots, weight, etc

* Premium members can now use the storage bin to browse items they have installed on golems (though you're still limited to going to the golem pages to add/remove them)

The clan pages will be updated in a similar fashion sooner or later, including the ability to browse items installed on golems.

As always, let me know if there are troubles or bugs. :)

Kep
Pegga
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Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #29298 Posted: Apr 15, 2009, 3:17 am
Arkham said:
...as will golem parts (since I'll be putting in a fix part hit points, meaning each part could have different hit points)
Sooooo... does this now mean you'll be able to use the hacksaw to cut off parts that are damaged? Or am I mistaken and this is possible now?
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29299 Posted: Apr 15, 2009, 3:39 am
It's not yet possible, but it will be. I need to put in some more market updates so that folks can view the hit points of a golem part before accepting a trade, as well as some other fixes to ensure golem parts have corrected hit points when removed.

Kep
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29438 Posted: Apr 17, 2009, 7:34 pm
The "bundling" storage effect now works in Clan armouries. In addition, you can look at what items are installed on golems of clan members.

Unfortunately, you can not as of yet search for items that clan members have in their storage bins (eg, those that aren't installed on a golem), but I hope to fix this eventually.

Let me know of any problems. :)

Kep
Daryoon
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Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #29446 Posted: Apr 17, 2009, 11:46 pm
We seem to be missing all of the ammo except for Crossbow bolts? Or perhaps its everthing after crossbow bolts as I don't see any Trebuchets either. (Perhaps it wont go past the second page)
Last Edited: Apr 17, 2009, 11:57 pm
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29447 Posted: Apr 18, 2009, 12:03 am
They're there: change the "start" value in the URL to 40 (for example) and it'll list them. Seems to be a problem with the previous/next buttons. Fixing it now.

Kep
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #29448 Posted: Apr 18, 2009, 12:19 am
Not a big deal, but for some reason our Iron Dwarven Hammers aren't condensed, and everything else is.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29450 Posted: Apr 18, 2009, 12:23 am
Next/previous problem should be fixed now. :)

And yeah, construction tools don't yet condense. Only powersources/animating spirits, eyes, melee weapons, unloaded ranged weapons, armour, lanterns, shields, and bombs will bundle currently.

Kep
Daryoon
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Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #29451 Posted: Apr 18, 2009, 12:26 am
Yep, it's working fine now, thanks!
Dilt
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Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #29453 Posted: Apr 18, 2009, 1:07 am
If I had to say something, it would be that the ranged ammo is also an important thing which needs condensing. We've got a ton of it in our armoury! Before we started pre-loading our weapons, our armoury would regularly span more than five pages which we'd have to sift through to get to the ammo we wanted. Adding to the fact we can only withdraw them one at a time... blargh. It's just bad.

But this brings up a feature idea. If we can change the amount of ammo in a single ammo unit, why not be able to withdraw X amount from the armoury at once, in a single ammo unit? It would make loading weapons slick and easy. Perfect amount to put in a weapon instantly obtained. Of course, the ammo in the armoury not only would need to be stacked, but it'd have to be totaled by Number of Shots Available and not number of ammo units. Hm.

One last thing, perhaps let us see how many units of ammo are loaded in a weapon from the armoury page directly. Helps keeps things loaded effeciently.

Thanks for putting up with our CrAzY requests, Kep :P
Daryoon
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Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #29455 Posted: Apr 18, 2009, 1:37 am
Perhaps have a seperate area for ammo, and it doesnt take up space in the clan items. Whenever you make a set of ammo it just goes into the bin, and when you want to take some out you just specifiy how many and it goes into an area in your workshop; which you can then place into a weapon. Like a barrel of arrows or a bucket of bolts.
Shuja
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Posts: 23
Location: Arzenbourg
Magus Age: 120 years old
Message #29461 Posted: Apr 18, 2009, 2:33 am
I noticed when browsing through our armory that it already splits the Iron Flametongues that have ammo left separately from the ones that have 0 ammo left.

For example atm it shows:
Iron Flametongue (4 total) [these are the ones without ammo]
Iron Flametongue [8 ammo left]
Iron Flametongue [10 ammo left]
Iron Flametongue [6 ammo left]
Iron Flametongue [5 ammo left]


Could you not do the same thing with Ammo, so that it would list:
Vial of Reed Oil (35 total) [ones that have full ammo]
Vial of Reed Oil [one that has x ammo]
Vial of Reed Oil (10 total) [ones that have y ammo]


Also: Thank you for implementing my suggestion Arkham, makes me feel warm and fuzzy. :)
Last Edited: Apr 18, 2009, 2:35 am
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29484 Posted: Apr 18, 2009, 2:52 pm
Actually, I had an idea last night (came to me in a dream) on how to get the code to bundle ammo that has like amounts remaining. A bit like Shuja's example, in that all ammo of a certain type with 5 shots left would bundle, all with 8 shots left would bundle, etc.

I'll be away until tomorrow night, but I think I should be able to get this done fairly easily once I return.

Kep
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29582 Posted: Apr 20, 2009, 5:57 pm
And the aforementioned ammo bundling should now be live. Construction tools also bundle now, too.

Please let me know of any problems! :)

Kep
Dilt
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Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #29585 Posted: Apr 20, 2009, 6:09 pm
Life is good.

Well, only thing I can think of now is just multipule withdrawing/discarding at once, and a display of how much ammo is in a weapon. But life is a lot better now. Excuse me while I go to the -second page- and withdraw ammo.

Edit: Actually, are weapons supposed to stack by the amount of ammo they have left, as well, as in Shuja's example, or just ammo?
Last Edited: Apr 20, 2009, 6:11 pm
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #29590 Posted: Apr 20, 2009, 6:40 pm
Nope, they were seperate items if they were loaded.

Just changed that, though: they should now bundle like ammo. Let me know if it doesn't work properly.

[Edit] And yeah, wow... that condenses your clan's item list to two pages. Heh!

Kep
Last Edited: Apr 20, 2009, 6:44 pm
Dilt
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Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #29604 Posted: Apr 20, 2009, 9:13 pm
Holy moley we have just a single armoury page now. I didn't think it was possible.

Thanks, Kep!
Daryoon
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Posts: 174
Location: Last Alvia Dawning
Magus Age: 121 years old
Message #29638 Posted: Apr 21, 2009, 4:48 am
Dreams do come true, it only takes a click or two to withdraw ammo!
 
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