Author | Thread: Assistant worker |
Dreamweb Posts: 87 Location: Hans Mina Magus Age: 117 years old
| Message #29496 Posted: Apr 19, 2009, 1:04 am |
Have the ability to acquire a assistant(NPC), I personally would recommend should this go through is you have a % chance to meet a assistant who is looking for work while hunting. A workshop can only have 1 assistant per 10 levels of workshop and requires X gold daily or leaves, can be fired. Have the assistant be specialized in different areas and classes. Assistant - Apprentice Assistant - Journeyman Assistant - Master Areas that can have a assistant Workshop, Artificer, Worktable. A assistant can have one or more of the possible effects: Faster production 1 extra queue cost lest to produce item ******** Example: Assistant "Bob" has followed your golem to your workshop and inquires about possible work. "My name is Bob and I am a Journeyman, I specialize in Artificer work, If hired I will add 1 extra queue but I require 650 gold per day." Hire? Don't hire? ******** |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #29522 Posted: Apr 19, 2009, 3:51 pm |
Interesting idea. I can see the faster production, and even an extra queue slot (for non-premium accounts - premium should still retain the five slots, not gain a sixth), although I think the material cost of whatever should remain unchanged. Since regardless of how many hands are putting something together, you still need the base materials. Additionally, I think an assistant should only apply to the worktable and artificer lab though. The workshop doesn't really need any discount, since you can max it out without too much difficulty and the biggest hurdle to that is monetary, not time. On reflection, perhaps only the Artificer Lab. The Gnomish tools already apply a time discount to the Worktable. I think this could be run out of a stall in the market rather than a random encounter. A temp agency or something. Acting in a similar fashion to special items, gives x% time bonus (and/or an extra queue slot) in exchange for -y coins per day (game or real). Able to be discontinued by the player at any time, or when coin balance reaches amount z. |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #30349 Posted: May 5, 2009, 8:23 pm |
why not for resoucre (cant think of what it is called) obtainment? i yhink thats the word i mean. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #30368 Posted: May 6, 2009, 1:02 am |
Do you mean for primary or secondary resources? I can't think of a reason why you would need it for primary, 2400 resource units/hour once you max your production seems enough. As for the secondary, what you can't get at the farms or mine, well, that's what spending motivation on attacking creatures is for. |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #30379 Posted: May 6, 2009, 2:22 am |
Oh, extra primary resources would be very very useful, especially for iron and stone... and the mines are pretty useless, even if you live next to them. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #30402 Posted: May 6, 2009, 4:08 pm |
After a certain point, the individual Magi won't be using all of their resource production for repairs/upgrades/artificer and golem builds and at that point it just starts to build up in your storage. Which lets you save up for higher level upgrades or sell spare resources for money when you hit that level of the game. Unless of course you are in a Clan then it has a tendency to travel to the Warehouse, especially once you max production. But more Clanmates = quicker build of Clan buildings. And as for the mines, I understood they were the safe version of some resource gathering for (especially) newbies. Of course a magi can do better harvesting from a creature or in PvP raids, but the option is there, even if not particularly cost effective in terms of motivation usage. |
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deathpunk Posts: 154 Location: Nournsland Magus Age: 124 years old
| Message #30404 Posted: May 6, 2009, 4:16 pm |
You will run out of resources at maxed production if you do one of two things. One, fight creatures that are too strong for your golem. Two, pvp heavily. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #30446 Posted: May 7, 2009, 3:10 pm |
Ok, I can actually see that. Not being a giant PvPer, it wasn't an obvious consequence to me. |
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