Author | Thread: Glass Golems |
Dilt Posts: 167 Location: Fellin Magus Age: 118 years old
| Message #30241 Posted: May 1, 2009, 5:41 pm |
Gem Golems are great now. I love them. They're right at a great power level. No more boosting is needed, nor nerfing. Perfect for a golem that costs a bunch of gems to repair. And our friend the infamous Bone Hunter. Slightly slower and less damaging, but equivilant number of attacks, lower ECL, and cheaper repair costs. It's quietly come to my attention that Glass Golems are kind of worthless in comparison. Quite high ECL and almost 0 weight capacity for not much else over Bone/Gem. Maybe some slashing damage and fast speed, but that's it. I heard glassies were much more rigged, and were nerfed as a result... but in current state they've been simply nerfed into uselessness. The Gem Golems have sort of taken the glass's original place from what I've seen. Because of this, I think a tweak or two to the Glass Golems is in order. My suggestion? Simply lower the ECL ro maybe Bone-Stone levels, and they will be a lot better. For something with 0 resists and almost no weight capacity to armor itself, it shouldn't cost as much as a bronze hit to smash something. Bronze can actually do things in a smash, whereas glass can hardly hold their own power supply unless boosted or spelled. Their melee damage is alright, that doesn't need to really be touched, and the weight capacity is sort of what defines a glass golem. Hm. Could also give it a gimmick of sorts, like bone's ignore desert or gem's ignore night. Edit: Is it just me, or is it harder to get glass, anyway? Edit2: Holy derp. I just saw an attack report of your glass Anri. That thing could destroy HK by sheer number of attacks. Combined with clan armor? Agh. I don't want to even send HK against it. I might have to rethink my statements. I forgot how frightening a fully boosted glass is, especially with clan armor.Last Edited: May 2, 2009, 4:35 pm |
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AnriPosts: 229 Location: Darghelm Magus Age: 125 years old Clan: ADV Real Name: Lily
| Message #30244 Posted: May 1, 2009, 6:37 pm |
I'll second this post. Pretty please with a cherry on top. I was severely disappointed when the gems got up-tweaked so much. Especially with a recently maxxed out glass 5 in the arsenal here. The one thing glass had over most golems was now gone to the, far better in every catagory that matters, gem golem. |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #44218 Posted: May 5, 2010, 1:22 am |
I'd like to revisit this in order to suggest a speed boost to 30. This would allow them to have something, ANYTHING to let them stand out. They would still be the ultimate challenge to keep alive, but at least they would have the chance to do some severe damage during the first couple rounds. |
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DonJuanDeBascobelPosts: 450 Location: Rimesvin Magus Age: 117 years old Clan: ARROW | Message #44219 Posted: May 5, 2010, 1:59 am |
/signed Pretty pretty please make glass golems useful again. They're not even worth building currently. |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #44297 Posted: May 8, 2010, 12:39 am |
ill second this and say since it is so weak id think 50 speed would be very fair.Considering that golem is pretty much a walking 1-hit victory |
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KennethPosts: 133 Location: Asylum Magus Age: 110 years old Clan: OASIS | Message #44314 Posted: May 10, 2010, 12:07 am |
No way that'd be as fast as the air elemental! I'd say it should be at most 40. |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #44327 Posted: May 10, 2010, 8:30 pm |
yes but considering the fact that IF they leave the HP the same AND change the speed to 50 all you need is 1 hit and BAM!!! raining glass.the only true thing one would even remotely begin to fear is a fully buffed and heavily armoured with maybe a spell of some sort. |
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NinomaiPosts: 41 Location: Asylum Magus Age: 121 years old Clan: STEAM Real Name: sara
| Message #44329 Posted: May 10, 2010, 9:03 pm |
personally, i would love to have a glass golem with a speed of 50. much less chance of prematurely detonating an 8-demon bag laiden glass "cruise missile" with defensive ranged weapons fire before it gets in your face and explodes. :-) |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #44333 Posted: May 11, 2010, 12:57 am |
drackmore... you fail to realize that hp gained by inreasing level is linear rather than percentage-based (which always struck me as a little odd, but meh) When you talk, you should consider that a level 5 glass has 125 hp, and given that speed boosts invasion, would be very very difficult to kill. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #44334 Posted: May 11, 2010, 1:06 am |
*evasion. Invasion can be hastened by speed but normally also requires superior firepower. |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #44335 Posted: May 11, 2010, 1:09 am |
With sufficient speed, firepower is meaningless, otherwise, the Ninja vs Pirate argument is completely meaningless, and people on the internet would never waste their time with something meaningless, right? |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #44336 Posted: May 11, 2010, 1:10 am |
pfft. Of course. What on earth was I thinking ;P |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #44365 Posted: May 12, 2010, 10:46 am |
then lower their attack or acc.to make up for the fact that they move faster than lightning and have less health than a wet piece of paper. also there new golem idea origami golems 1hp regardless of level has very high slash/cut damage. |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #44384 Posted: May 13, 2010, 1:40 am |
I'm all about a damage cut in trade for some more speed. LOL drackmore, dont send that new golem out in the rain.Last Edited: May 26, 2010, 1:17 am |
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