Author | Thread: Emergency Motivation |
XenoTheMorph Posts: 155 Location: Jinkara Magus Age: 128 years old
| Message #30918 Posted: May 18, 2009, 9:39 pm |
I've been thinking a while on adding tactical (& flexible) flavour to our Motivation pool. I propose the addition of an emergency motivation pool to allow you to burn more motivation when you feel it is needed but only in a rather limited fashion, here are the main points - Emergency Motivation pool i) 1/10th or 1/20th of your main pool ii) You can only 'redeem' a fixed amount of the pool (1/4, 1/2 etc. or 4M, 8M etc. whatever feel best) iii) ONLY regenerates while your main pool is full iv) Regenerates at a slower rate than your main pool (10 time more slowly?) v) possible negative consequences for a (partly) empty emergency pool (slower resource generation?) This should allow you to use it when you Really need to, while at the same time stopping casual use of this resource. What does everyone feel about this, personally I think it would help remove frustration when someone accidentally uses up their pool when they 'absolutely must without a doubt' do something else (or have a little blaze of glory before they go on holiday for a while ;p) and allow for some good tactical flexibility. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #30930 Posted: May 19, 2009, 12:46 am |
From Kep's POV it's probably unlikely because it'd cut into the sales of moti for tickets. |
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Xlrate Posts: 232 Location: Rildesjan Magus Age: 114 years old
| Message #30940 Posted: May 19, 2009, 2:09 am |
You can have as much motivation as you like.... All for the low low price of 100 xp per point. |
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XenoTheMorph Posts: 155 Location: Jinkara Magus Age: 128 years old
| Message #30980 Posted: May 19, 2009, 6:24 pm |
Yamikuronue - Ah but don't forget that this would be a small pool & regenerate slowly* with possible side effects. How many people spend tickets just for that 'little', I would think people would only spend them to really do a lot more if they had too (more than this pool would allow) I may be wrong and then I'd stand corrected ;) * with wasted motivation as you would need a full normal pool and if you had just used it much more of that would have regenerated! i.e. if you used the emergency pool you Would be paying it back manyfold! Xlrate - But then a) you would need a large unused xp pool (fair enough!) & b) You would still have to wait for it too regenerate normally (which your previous pool would have don so in the same time!) The spending of xp to get more Motivation increase what you do in a day, but this is not really tactical (or emergency) it would just be changing your normal allocation (well until you get more pool than you could possibly regenerate between logging on!)Last Edited: May 19, 2009, 6:26 pm |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #32377 Posted: Jun 21, 2009, 11:06 pm |
Yay for old threads. I'd like to see a rather expensive, non-tradable, manufacturable, and hopefully consumable item that allows the magician to store a small a small amount of motivation (say around the 20 mark). With a limit of "dimensional unstability that allows a maximum of 1 per workshop" ie pr person :) ). The extra bonus is that Item Specialised clans might be able to make 30 or 40 point versions. I don't think it would make much of a game difference, but it could be handy and another useable toy to add to the mix. |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #33147 Posted: Jul 7, 2009, 2:57 pm |
all right how about a motivation pool that starts off at 10 motivation and generates point at twice as long as it ake for you to generate 1 motivation like for example level 2 people generate 1 exp per 15 minutes how ever your motivation pool would generate 1 point per 30 minutes alos per 100 exp you can upgrade you motivationpool to be able to hold more and every time you level up you pool rises by 3-5 point every level |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #33155 Posted: Jul 7, 2009, 5:05 pm |
Cheese! |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #33173 Posted: Jul 7, 2009, 10:26 pm |
But cheese sells for tickets. 55 tickets gets emergency mot anyway. And spined trolls are more than 5 mot away |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #33174 Posted: Jul 7, 2009, 10:43 pm |
Hopefully it will appear on other monsters that we can reach more easily. I have to send a level 1 wood at the troll to reach it in 6 motivation, but the theory is okay, once you get the cheese it is a good emergency stash. |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #33177 Posted: Jul 7, 2009, 10:48 pm |
Aye cheese is good. (250 smoked cheeses.... N'yoro) That they only trade for tickets reflects the ol' money problem in these games. The folks with the cheese, don't need the money. But why play a game when everything would be designed to suck away your money (if I wanted that I'd go back to Real Life). Is there anything "in game" that could be added that would be "desirable" to big players, that is contributable (ie tradable) by the little or new guys??? |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #33180 Posted: Jul 7, 2009, 10:50 pm |
I believe cheese is just the beginning - in the future there will likely be a lot more food items of varying effectiveness, which will bring down the rarity value of cheese and thus make them trade cheaper. |
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NanashiPosts: 1115 Location: Asylum Magus Age: 126 years old Clan: OTAKU | Message #33191 Posted: Jul 8, 2009, 2:07 am |
Next will be beans, for that little extra gas power to your golem. |
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