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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: 'Wandering'/Event Monsters
XenoTheMorph
XenoTheMorph's Avatar
Posts: 155
Location: Jinkara
Magus Age: 122 years old
Message #30920 Posted: May 18, 2009, 9:48 pm
Would anyone else like to see more varied/unusual (even slightly unbalanced power/resource wise) monsters in the game?

What about having rare wandering monsters appear in some areas for a short time (migrating, invading, just plain wandering etc.) these could spice up the standard grind for players (especially higher level ones, but there should be a variety available). This would be so that they can go after something a little different without feeling they are losing out (as some of these would be good targets!).

They should not count towards the 'world is my zoo' since they would not be around often (and possibly not even in the same area as last time!), but there could be a achievement attached to killing them.
(or a certain number of one type for example if they are invading.. 'Defender of the Realm' anyone?).

Since they would only be around for a short time they would not need as much testing to make sure they are perfectly balanced, and next time that type appears it might not be quite the same anyway...

Any ideas or comments on this one?


Edit: formatting ;)
Last Edited: May 19, 2009, 6:16 pm
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #30922 Posted: May 18, 2009, 9:59 pm
Yes, I have a comment:

"Yes."
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32450 Posted: Jun 23, 2009, 10:52 am
That sounds pretty cool
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #32451 Posted: Jun 23, 2009, 11:07 am
i like it.
 
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