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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Not So Dummy
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #31515 Posted: Jun 2, 2009, 11:24 pm
This is a long thread, so don't know if it has been asked before, but I need a better dummy.

Easy version: Please make it go to level 20 or thereabouts. Want to really see what my golem can withstand and what it can dish out.

Version I like. Let the Dummy be a golem we all have - a puppet - and we need to give it arms, legs, powersources, eyes, armor, and even weapons. A virtual arena if you will ;) It is just a spinning pile of straw and twine at the moment - no reason I can't strap a breastplate on it...
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #31918 Posted: Jun 12, 2009, 4:53 pm
Seconded.

Would like to add my own personal tweak to the above idea, the ability to give it a virtual copy of all the in-game items, weapons, armor, spells, all free but only attachable to the practise dummy. Allows us to actually test usefulness. (Would actually like two of the things to customize and tweak and make kill each other, but thats kind of stretching it.)
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #31920 Posted: Jun 12, 2009, 5:01 pm
But that would give an even bigger edge to offense.
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #32829 Posted: Jul 1, 2009, 2:46 pm
Ok, make it quest item or something (besides, we're overdue for more of them) - Magic Mirror: the ability to fight a "mirror" of the golem instead of the dummy.

While being advantageous to offense, I can only test what I can get my hands on. (meaning a Melee clan can't test high level weapons against high level Defense clan items)
Shejali
Shejali's Avatar
Posts: 9
Location: Dethsfell Rest
Magus Age: 122 years old
Message #33127 Posted: Jul 7, 2009, 10:33 am
Another thing that might be interesting would be a quest item which 'ate' different trophies from creatures around the game, and allowed your practice dummy to 'assume the form of' that creature for future sessions. That's simply a PVE thing of course, but it would certainly increase the enjoyment of those who don't PVP...


I agree with Tzad's idea of only being able to test items you can actually acquire - its realistic and doesn't give a PVP edge. Perhaps for coding purposes you could limit the mirror to only mimic golems that are in the clan's depot... That would be a heck of a lot easier than coding the ability to make 'virtual' copies of every item/golem part/etc.

Another thing one would want to be able to mimic for PVP testing is the wall and golembane spikes; perhaps yet another quest item for this purpose? Since the wall and spikes are pretty simple it would be very easy to add this to even the current practice dummy.


-Shejali
 
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