Author | Thread: Cost Rebalancing |
Xlrate Posts: 232 Location: Rildesjan Magus Age: 114 years old
| Message #31721 Posted: Jun 9, 2009, 7:04 am |
Please for the love of all that is holy rebalance some of the clan building costs. I would suggest lowering iron and stone costs by maybe 10 - 20% and increasing flesh and bone costs by 50% - 75% 75,000,000 stone and iron is ALOT to get, especially when you only need 25 millionish bone and flesh for the buildings. |
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NanashiPosts: 1115 Location: Asylum Magus Age: 125 years old Clan: OTAKU | Message #31747 Posted: Jun 9, 2009, 6:10 pm |
Well in defense of the PTB, it makes sense in that flesh and bones make rather poor building materials after all teepees and such aren't all that impressive. |
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NecariaPosts: 505 Location: Rildesjan Magus Age: 121 years old Clan: OASIS | Message #31753 Posted: Jun 9, 2009, 10:24 pm |
If you click on one of your resource producers on the workshop page it brings you to a page with elaboration on what they represent. Flesh: Flesh represents not only raw materials for flesh golems, but animal labour and effort put into moving lumber, rocks, and other heavy materials. This is produced in the animal pen and traded in units called 'cages.' Bone: Useful for tool handles and pipes, bone can also be ground into meal for animals and combined with clay for a hardy mortar. It is produced in the lone grave and traded in units called 'pieces.' So it's more than just skin/bone. Not sure that's reason enough for higher cost, but there is definitely an excess of flesh and bone these days. |
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