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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Cost Rebalancing
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #31721 Posted: Jun 9, 2009, 7:04 am
Please for the love of all that is holy rebalance some of the clan building costs.

I would suggest lowering iron and stone costs by maybe 10 - 20% and increasing flesh and bone costs by 50% - 75%

75,000,000 stone and iron is ALOT to get, especially when you only need 25 millionish bone and flesh for the buildings.
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 120 years old
Clan: OTAKU
Message #31747 Posted: Jun 9, 2009, 6:10 pm
Well in defense of the PTB, it makes sense in that flesh and bones make rather poor building materials after all teepees and such aren't all that impressive.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #31753 Posted: Jun 9, 2009, 10:24 pm
If you click on one of your resource producers on the workshop page it brings you to a page with elaboration on what they represent.

Flesh: Flesh represents not only raw materials for flesh golems, but animal labour and effort put into moving lumber, rocks, and other heavy materials. This is produced in the animal pen and traded in units called 'cages.'

Bone: Useful for tool handles and pipes, bone can also be ground into meal for animals and combined with clay for a hardy mortar. It is produced in the lone grave and traded in units called 'pieces.'

So it's more than just skin/bone. Not sure that's reason enough for higher cost, but there is definitely an excess of flesh and bone these days.
 
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