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Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Combat Upgrades Coming
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laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 114 years old
Clan: OASIS
Message #32288 Posted: Jun 19, 2009, 4:40 pm
I'm guessing she's talking about the currently active system. Also, is it just me, or did the mountain giant actually slow down since the last update?
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #32294 Posted: Jun 19, 2009, 6:57 pm
The currently live system is working as intended, but I'd like to improve it. My first attempt at improving it -- which was never live -- was less than successful.

Kep
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #32314 Posted: Jun 20, 2009, 2:42 am
Oh. I was assuming you were referring to the recent updates, which are about as beneficial to ranged clans as a swift kick to the behind.
Harris
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Posts: 56
Location: Broukendale
Magus Age: 115 years old
Message #32335 Posted: Jun 20, 2009, 2:45 pm
Maybe I'm misunderstanding the mechanics or something, but the problem I have isn't related to mechanics entirely.

So, if a defender has a lower level golem as a guard in front of his workshop, just about anyone can come by and grief the defender by sending attack after attack against the defending low level guard. If the defender doesn't happen to be around, eventually, the guard will be worn down and destroyed, leaving the workshop open to be looted or to be guarded by a clan golem.

If the defender has a high level golem defending her workshop, but the defender isn't around, they can STILL be griefed... Attack after attack can pour in, from low level golems, because the attacker is getting XP for attacking the high level guard with a low level golem, repairing damage after each fight, and then throwing the low (or even mid) level golem back into the fight. Meanwhile, the defender comes back to find that their expensive door guard is either badly damaged or destroyed and has to either repair the damage to both the golem and their barricade, or has to build a new golem and still repair the damage to their barricade.

And again, I'm not sure of the mechanics, but if a low level attacking golem is up against a high level defender, I know that the attacker is getting XP... Does the defender LOSE xp for defending with a high level golem?

This all seems heavily geared towards attack, with few options for the defender. I can't be around all day, checking on the status of my workshop and guard, and defending from incoming attacks at any time, day or night. Which means that in a relatively short period of time, I can go from a level 15 barricade and a fully repaired door guard, to a pile or rubble and golem parts.

A clan helps, but doesn't necessarily stop this from happening. And obviously, I could opt out of PvP. But it seems like the system is heavily unbalanced in favor of the attacker in nearly all ways, unless there's something obvious that I'm missing (which is certainly possible).
Mist
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Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32342 Posted: Jun 20, 2009, 7:29 pm
Its a bit of a balancing act.

If the number of attacks is reduced how does a magi carry the battle grief to anyone?

Using a high level attacker against a low level defender will lose the attack XP, sometimes lots of XP.

So a low level defender and an ok (or better) wall helps keep away the nosy. Having a high level wall is a target for Score folk since they get good points for knocking it down.

Putting out a high level golem attracts attention from those wanting the "I've got a donk" acheivment , or just the curious/xp hunters.

Putting out a defender with nice gear, especially one offs, will get you attacked by the collectors. Thats why defending with Clan gear is so awesome. When it gets knocked off your defender it vanishes.
Last Edited: Jun 21, 2009, 3:35 am
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #32346 Posted: Jun 20, 2009, 10:17 pm
Harris said:

Does the defender LOSE xp for defending with a high level golem?



The defender doesn't lose xp. Xp for the defender is always at least 1.
Mist
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Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32365 Posted: Jun 21, 2009, 9:53 am
How does the new speed value affect weapons?
Is the speed affected by golems speed? Or power source?
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #32418 Posted: Jun 22, 2009, 10:18 pm
Speed is equivalent to a golem's speed. For example, a weapon with a speed of 20 is going to be as fast as a bone golem. The speed of a weapon replaces the golem's speed, so a faster weapon on a slower golem will mean more attack attempts on average.

Also, golems now withdraw their full movement in combat, rather than just 1/2. This should help a small bit with hangback.

Kep
Mist
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Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32423 Posted: Jun 22, 2009, 11:42 pm
Does that mean an Iron Golem (12,4,4, 50 strength, 10 speed) with Tiger claws (+0, +2, +5, speed 18) is going to attack with speed 18, for (12,6,9)?



Or is it the minimum of both speeds when compared (ie iron golem with tiger claws is 10 speed, while a bone would be 18 speed with claws).


While I am asking, does Accuracy Stack (eyes + weapon) or is it maximum/minimum of the two?
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #32459 Posted: Jun 23, 2009, 5:23 pm
Accuracy stacks (eyes, weapon, plus magus level bonuses, spells, etc).

Speed replaces (weapon if it's choosing to use one, golem's speed if it's using fists). In fact, think of it as always using the weapon's speed, but golem fists are weapons that have the same speed as the golem.

Thus an iron golem with a speed 18 weapon will attack using speed 18 with that weapon.

Kep
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #32461 Posted: Jun 23, 2009, 6:48 pm
What exactly does speed do then? I thought it was movement speed and difficulty to be hit, but movement speed at least isn't replaced by weapon speed and it doesn't seem like it replaces difficulty to be hit really either. Is it just the number of attacks it can make in a round?
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 114 years old
Clan: OASIS
Message #35858 Posted: Sep 1, 2009, 6:12 pm
[Round 10] Grieving Lily withdraws 17 feet while his Bronze Golem continues to advance upon Grieving Lily. The defender's bronze dagger is out of range with about 39 feet between them.
Grieving Lily uses its mortar cannon and hits once on the pelvis...

Grieving Lily did 357 dmg while his Bronze Golem did 0 dmg.


I never even came close to touching that one in 10 rounds of combat. Admittedly my little level 1 bronze has short reach, but even a level 5 wouldn't have touched it, which seems a tad unbalanced to me.
SkitzYie
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Posts: 383
Location: Mottonsborough
Magus Age: 112 years old
Clan: ARROW
Message #35863 Posted: Sep 1, 2009, 7:20 pm
Grieving Lily did 60 dmg while his Golgothan did 0 dmg. The rainy weather allows his Golgothan to recover 25 damage to its chest.


There are 5 more like this from today in my reports..... all the same. Never once touched Grieving Lily with my lvl 5 clay.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 117 years old
Message #35869 Posted: Sep 1, 2009, 8:16 pm
Bah, 5 is such an exaggeration, Lily only gets 3 attacks.

There's a very good reason it behaved like that, and a similar one why it did so little damage, the weather.

At night, movement speed of golems is reduced, during rain it seems movement speed of golems is reduced. Ordinarily this doesn't matter all that much, as both golems are moving towards eachother, at least in the initial round, which cuts the distance substantially, however with Lily's weapon she can safely back up even in the first round and still be in range, assuming the other golem doesn't move, and so often will.

Factor in that both of the golems that were chasing it are rather slow (15 ft a round, as I recall, although I didn't look it up) and you can expect to close to 10 ft in round six in the most clement of weather, assuming she doesn't move.

While I agree that this is a tad unbalanced, it only happens in some weather, with the highest caliber weapon available, and is, in my opinion, more than balanced at the moment by the fact that if our golems end up closing to melee, they are incapable of swinging so much as a fist to defend themselves.
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 114 years old
Clan: OASIS
Message #35871 Posted: Sep 1, 2009, 9:20 pm
Sure, blame it on the rain there Milli, but it wasn't raining in our fights, and the dark should effect both golems equally, right?
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 117 years old
Message #35874 Posted: Sep 1, 2009, 9:35 pm
Of course it effects both equally, but considering it effects both by reducing movement speed, and combat starts with a hundred foot buffer, it benefits a ranged golem far more in terms of not getting hit, however it does reduce accuracy.

And, it wasn't raining during our fights? I'll confess that I didn't look, but I thought all my attacks happened within 20 minutes or so, and you dwell in the same town.
SkitzYie
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Posts: 383
Location: Mottonsborough
Magus Age: 112 years old
Clan: ARROW
Message #35875 Posted: Sep 1, 2009, 9:35 pm
Your right there, of the 7 attacks only a few were from Grieving Lily, the rest were from that gem golem of yours :P


 
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