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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: premium features not working during combat
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 88 years old
Message #3185 Posted: May 29, 2008, 3:53 am
Golems set to hangback advance noramally and the box showing golem health dosen't show up after combat
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 101 years old
Real Name: Kep
Website: Click Here
Message #3360 Posted: May 30, 2008, 8:41 pm
I've fixed the problem with the golem health display in the dev game, and it should be live here soon.

Hangback was tweaked yesterday; there was a problem where two combatants hanging back would simply never attack each other. Now, even with a ranged weapon, at least one should advance until one of the weapons is in range. This may be what you're seeing... I'll do more testing and see.

Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 109 years old
Clan: ADV
Website: Click Here
Message #3433 Posted: May 31, 2008, 3:16 pm
Awww, I liked that about hangback mode.

I loved imagining one of my fleshies going up and glare menacingly over a barricade at someone else's golem (also in hangback) and then walk away with free experience.

Maybe they would flash golem gang signs at each other in a display of golem macho. The whole thought still makes me giggle...
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