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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: More Clan Buildings needed.
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #32253 Posted: Jun 18, 2009, 9:12 pm
The title says it all. We need more types of clan buildings that do different things.
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #32263 Posted: Jun 19, 2009, 2:58 am
Like what? :P
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #32264 Posted: Jun 19, 2009, 3:37 am
Lessee... what can I come up with...

A kitchen for Halftea's baked goods.

No, seriously, what...

Could have a classroom. Maybe one could enroll in class rather than the job, and for every 2000 hours of "school" you could gain one more personal research slot. Might help make money more valuable again.

An apprentice honing room. Various, er, machines to "encourage" them to work faster, thus improving the build time of the clan.

Maybe an Advanced Dummy, or an internal clan golem arena.

A research repository. Each clan could write their own wiki, just for the clan. The higher the building level, the more articles of limited character length available.

A transportation depot, making wagons and such to allow for larger trades on the market. Each higher level of the depot allows a 15% increase in trade size. Might limit it to 100% (double current) to keep things sane.

Clan Self Storage. Allows members' personal workshop storage capacity to increase. Maybe limit it to the double mentioned above as well.

I'm sure we can all think of some more.
Last Edited: Jun 19, 2009, 3:37 am
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32270 Posted: Jun 19, 2009, 5:44 am
Big clans already got a lot of bonuses.
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #32272 Posted: Jun 19, 2009, 7:20 am
Big clans already got a lot of bonuses.


Of course. We payed for them.
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #32275 Posted: Jun 19, 2009, 8:45 am
The production of clan resource pits, where the trickle goes into the clan coffers? Have the max level and hence the production tied to clan level.

Clan Arenas (and gambling) for one on one golem matches.

An upgrade to the Transfer office that allows for clan members to have a private sales area for trade and such. (think market here).

A cat house for (thunder starts crackling ominously)... uhm nevermind.

Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #32283 Posted: Jun 19, 2009, 12:35 pm
Kaelas said:

Big clans already got a lot of bonuses.


Of course. We payed for them.


And many of them are getting to the point of being insanely expensive. ADV needs 25M for another level in Library, and that is going to take quite a bit of time. Some other clan was looking at 75M for their next level. So at some point, small priced buildings would be the more attractive option to adding more entertainment value, more or less maxing out a clan in the already purchased levels.

And I do like the gambling option on the golem arena. Maybe switch it from a clan internal building to something like a Golem Arena Box Seat. Clans with certain depot levels could build it, then place their champion golems in for battles against other champions. Set a date for the match, then let the wagers begin. Since not everybody is online at the same time, maybe you have to click on a View Results button where it plays back the match for each bettor. Or maybe just a combat report sent out to each would be simpler.
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32295 Posted: Jun 19, 2009, 7:45 pm
Pegga said:

Kaelas said:

Big clans already got a lot of bonuses.


Of course. We payed for them.


And many of them are getting to the point of being insanely expensive. ADV needs 25M for another level in Library, and that is going to take quite a bit of time. Some other clan was looking at 75M for their next level. So at some point, small priced buildings would be the more attractive option to adding more entertainment value, more or less maxing out a clan in the already purchased levels.


You think they look expensive from your point of view (9 clan members)...
Dilt
Dilt's Avatar
Posts: 167
Location: Fellin
Magus Age: 112 years old
Message #32299 Posted: Jun 19, 2009, 8:01 pm
25,000,000 Stone you say? That's 10,417 Quarry 20 Magi Production Hours. Spread over 9 people (best case) and without considering buying market stone, that would take 49 days to get. So, indeed expensive in their case. However, for just one person? Ahahaa... 435 days. That's more than a year.

((Stone Cost/2400)/24)/Total Clan Members is a rough minimum time it would take (in days) to produce that much stone. Not everyone donates all of their stone perfectly, though, and not everyone has a level 20 quarry.
Last Edited: Jun 19, 2009, 8:03 pm
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #32313 Posted: Jun 20, 2009, 2:39 am
In our clan, despite our best efforts (Scholarships = free money, why are people not applying?!), I'd say only the officers meet either of those requirements Dilt listed - and half of them quit due to boredom.
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #32317 Posted: Jun 20, 2009, 3:51 am
Well I had asked for costs to be rebalanced a bit because level 14 library is going to cost:

29,192,390 flesh
23,354,344 bone
58,385,859 wood
52,547,273 clay
70,063,031 stone
58,385,859 Iron

5,838,586 coin

I just think maybe the stone and iron were a touch overpriced (say 10 -20%) and flesh and bone were underpriced by about 40%. It would also add a touch more balance to the market.
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #32372 Posted: Jun 21, 2009, 7:11 pm
Larger resource bins for personal use.

I sure would love maybe 5 or 10 more levels to greatly increase the size of the bin, it would really help alchemy clans.
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32375 Posted: Jun 21, 2009, 7:31 pm
I was thinking a "Visitors Hotel" would be a nice addition to clan buildings. Nice and expensive (because you'd want something for visitors to stay in).

Lets a small number of people (eg 1 per level, up to certain level depending on building level 'cause real VIP's want real fancy buildings) become honorary clan members for a week - in addition to (ie without leaving) their own clan.

They could donate, play with the toys, limited chat on forums (flagged safe for visitor access by the S.M.)

I don't see much issue with spies and it would open up some inter-clan dialogue
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #32379 Posted: Jun 22, 2009, 2:42 am
Mist said:

I was thinking a "Visitors Hotel" would be a nice addition to clan buildings. Nice and expensive (because you'd want something for visitors to stay in).

Lets a small number of people (eg 1 per level, up to certain level depending on building level 'cause real VIP's want real fancy buildings) become honorary clan members for a week - in addition to (ie without leaving) their own clan.

They could donate, play with the toys, limited chat on forums (flagged safe for visitor access by the S.M.)

I don't see much issue with spies and it would open up some inter-clan dialogue


This is a very nice idea.
Namebreaker
Namebreaker's Avatar
Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #32407 Posted: Jun 22, 2009, 3:52 pm
I third Mist's idea.

Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32413 Posted: Jun 22, 2009, 7:04 pm
Probably best to not allow "visitors" access to the secrets of alchemy (at least on their own golems). As it would mean their transmuted golems would have to stay with the clan. Could be pianful for some.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #32440 Posted: Jun 23, 2009, 4:17 am
I don't think they'd need access to the clan toys at all - they'd still be members of their own clan.

You'd basically have two access levels - member and visitor. You can be a member of one clan and one clan only - this dictates your ability to donate, and your ability to use their toys. Maybe you can visit multiple clans at once? This gives you forum access and maybe the ability to look at the armoury and depot without actually gaining the toys or shadow guards. That way you can't mix and match clan features.
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #32444 Posted: Jun 23, 2009, 6:31 am
Possibly.

But that would basically amount to spying.

I was hoping for the chance to mix and match, a little but having a time limit on the duration and how often it could be done. (possibly linked to Magi level and the clan building level)

And definately be able to donate materials to the new clan.
That way someone can grovel their way into visiting a good clan. Pony up a few resources (helping the clan), play a bit. And if they played well, form friendships, and if they didn't play/pay well then a nice tidy war. War is good for business.


A higher clan building would allow longer visits (eg 1day/level).

I suppose you could be worried about clans getting together and going on PvP rampages. If so perhaps being involved in initiating a PvP-attack would "send home the ambassador" and effectively end any current visit.

I would think that one could only "visit" one hotel at a time.
And just whether one would be allowed to bring ones own toys for the duration of the stay is debatable...
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #32445 Posted: Jun 23, 2009, 6:55 am
Maybe the SM could choose toys to be placed in the ambassador quarters for them to play with. So the ambassador could still hunt/protect themselves and get a feel for the clan, without having access to senstive information.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #32479 Posted: Jun 24, 2009, 4:11 am
Not spying - diplomacy. If you allow them to play with toys, they could have up to four types of clan item at once - but if they only get to visit the forums and look around, the main point is that they could RP together and so forth. We'd want a way to make forums secretive of course, so they can't see everything, but...

Spying implies the SM doesn't know they're there.
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #32505 Posted: Jun 24, 2009, 8:12 am
Who? What? Where? ...cheese?
 
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