Author | Thread: Clan items not being returned - [LOCKED] |
Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #3267 Posted: May 30, 2008, 12:09 am |
We've had someone join the clan, take an item, and leave - and that item was not returned to the clan armoury. Specifically, the person exploiting the bug was Delano, not sure if the items stuck with him or were just disappeared. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #3272 Posted: May 30, 2008, 12:25 am |
There are no orphaned items for your clan and Delano has no clan items. I'm doing a bit more research into it. If he's joining, leaving, and rejoining too often, you can just exile him which would stop him from rejoining. Kep |
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Delano Posts: 37 Location: Mallow Magus Age: 147 years old
| Message #3273 Posted: May 30, 2008, 12:42 am |
I wasn't doin' no abusin'! I just wanted to poke about and read your forums. But, my flesh golem does still have your cross-bow in it's equipment list. I think it's because of the ammunition. After it was loaded, I think it didn't count as a clan item, so it stayed attached to the golem. It's weightless and function less now though, so it might as well not be there... I guess that doesn't help you any though. :PLast Edited: May 30, 2008, 12:46 am |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #3277 Posted: May 30, 2008, 1:15 am |
Hmm, I also exiled a clan member (Keiface) and despite getting a message that clan items were returned, none appeared back into the armory. |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #3279 Posted: May 30, 2008, 1:20 am |
This also might be a bug - when unequipping a ranged item, the ammo dissappears. Since ammo is inifite (right?) on use, could we just dispense with 'ammo' entirely? It's seems rather strangely crippling for ranged weapons to have to research two items for one weapon. |
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Sterling Posts: 157 Location: Darghelm Magus Age: 126 years old
| Message #3282 Posted: May 30, 2008, 1:25 am |
And yet more fun seeming-bugs. Had a clan item in hand, the hand got destroyed. The item is not there on the world map, not returned to the clan armory. Is the intent that they dissappear? |
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Kaelas Posts: 1052 Location: Darghelm Magus Age: 124 years old
Real Name: Barry
| Message #3285 Posted: May 30, 2008, 2:56 am |
Since ammo is inifite (right?) on use Unfortunately, ammo is not infinite. It seems to come in lots of 20 (at least the first type does) and the number of shots remaining is in small type at the bottom of the golem examine page, under the weapon name. Plus side, only one shot is used per turn, regardless of the number of actual turns. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #3293 Posted: May 30, 2008, 3:41 am |
The "left the clan" mechs were partially clearing the item if it was attached to a golem. It wouldn't orphan it, but it made the golem think it still had it (even if it couldn't use it) and made the clan think it didn't have it (even though they technically did). Fixed. I've just doublechecked equipping and unequipping loaded ranged weapons (both in the code and with testing) and it doesn't erase the ammo count. Once loaded, the weapon stays loaded until you use it up in combat... perhaps you mixed up two of the iron-tipped crossbows (one that was loaded, and one that wasn't)? Hadn't looked into clan items lost due to location damage yet. Kep |
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Endovior Posts: 172 Location: Nournsland Magus Age: 124 years old
| Message #8770 Posted: Jul 29, 2008, 9:11 pm |
Just saw an incident of this; a halberd attached to a flesh golem of mine disappeared when the golem was destroyed. It's certainly not in the armory, and destroyed golems don't drop loot. Bug or feature?Last Edited: Jul 29, 2008, 9:12 pm |
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CommComms Posts: 392 Location: Daylsfeld Magus Age: 127 years old
| Message #8811 Posted: Jul 30, 2008, 12:24 am |
pretty sure it's a feature. You only get items back if they were dropped, if the golem was destroyed with them onboard then they're gone forever. This is probably to prevent old little-used items from piling up too much in the armory. What is a bug is that if a personal item, like armor, eyes, or a powersource drop in the same combat round as a clan item, those personal items disappear for good. (+/- the regenerating armor bug) |
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