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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Reset the clan slots
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #33166 Posted: Jul 7, 2009, 8:57 pm
With the large addition of new stuff and the very high value of primary and secondary slots, I think a reset would be really nice. I know in our clan, we have a lot of stuff that has been made obsolete by new items. I think making it like the spells testing period was would work great. Make a 48hr window or so where all of your slots are freed and you are allowed to select new things to learn and at the end of the 48hrs, whatever items your clan has that were not reselected poof.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #33178 Posted: Jul 7, 2009, 10:50 pm
Ooh - what if SMs could purchase slot wipes for tickets? That brings Kep more ticket income while giving us the chance to edit our selections...
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #33184 Posted: Jul 7, 2009, 11:00 pm
Having slot-wipes would mean that the promotion of a Great Hall is less important (only for membership issues, and then only Active members) and given game population that would make it almost redundant.

Most clans would only need a couple of slots all up. Their best item/weapon. A low cost item. Ammo. Which would be about 4 slots?

I would propose a limited number of resets. Based perhaps on the level of Great Hall. Say every 5 levels of Great Hall, the shot at renovating the clan slots (ie dumping 1 thing). That would make the Great Hall more important not less, and free up a clan-slot, and wouldn't completely devalue the early clan choices. Just a thought, to bounce around a balancing idea.
Namebreaker
Namebreaker's Avatar
Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #33208 Posted: Jul 8, 2009, 1:53 pm
If the cost of premium tickets is high enough, then it wouldn't happen that frequently anyway, and if it did, it would still be a win/win since the game would be getting the additional revenue from whatever clan was willing to dump that much real life money in to fixing their screw ups. Not to mention, if Arkham added a Premium Resource spot in the clans like the other resources, members of the clan could donate it just like other resources. Since we can trade Premium tickets anyway, and once donated it can't be retrieved, I don't see how this could really be abused.

~Namebreaker
ZugZug
Posts: 300
Location: Ibonbourg
Magus Age: 119 years old
Clan: OTAKU
Message #33222 Posted: Jul 8, 2009, 6:10 pm
I like the premium ticket idea. As for Mist's concern, as an Item/Melee clan, we need all the slots we can get. The Great Hall is important to us both for slots and for voting strength and probably will always be something that we consider ungrading because we always want more slots. There is no lack of useful items to be had! I know we have at least 3 primary slots that are taken by something rendered obsolete and even with a lvl 10 Great Hall, we are always debating what to spend those precious primary slots on.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #33231 Posted: Jul 8, 2009, 8:07 pm
Yamikuronue said:

Ooh - what if SMs could purchase slot wipes for tickets? That brings Kep more ticket income while giving us the chance to edit our selections...


!!!

I...that's actually a very interesting idea.

It doesn't strike me as unfair either, as a clan can pool their resources to trade for tickets and use the transfer office to give them to the SM if nobody in the clan is interested in buying them directly. Hm, okay, I'm going to give this serious consideration.

Kep
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #33236 Posted: Jul 8, 2009, 9:56 pm
Yamikuronue said:

Ooh - what if SMs could purchase slot wipes for tickets? That brings Kep more ticket income while giving us the chance to edit our selections...



Works for me :)
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #33290 Posted: Jul 9, 2009, 6:36 pm
Having slept on this overnight, I'm really warming to the idea in a good way. More precisely, I'm liking it even more. No, my eyes have not turned into dollar signs. ;)

The number of tickets I'm considering for this feature is 120 per slot.

Yes, that sounds like a lot for one slot, but I'm trying to consider it in terms of what a multi-member clan can achieve: A clan with 20-30+ members is going to have little trouble trading for this many tickets (each member contributing 5 tickets is hardly a problem). I don't want this to be a common occurance, but I also don't want to lock the small clans out from being able to do this on occasion. 120 tickets is not impossible for them either.

Rather than create a premium ticket spot for the clan warehouse, clan members will need to transfer their tickets to their Sovereign Magistrate and have him or her erase the selection.

This will also work for all clan types, even Alchemy and Spell. Items already made and golems already transmuted will still exist if a slot is wiped, but you will not be able to create more. For obvious reasons, this is why I don't want this to be too easy to do.

Thoughts welcome. :)

Kep
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #33292 Posted: Jul 9, 2009, 6:50 pm
Arkham said:

Having slept on this overnight, I'm really warming to the idea in a good way. More precisely, I'm liking it even more. No, my eyes have not turned into dollar signs. ;)

The number of tickets I'm considering for this feature is 120 per slot.

Yes, that sounds like a lot for one slot, but I'm trying to consider it in terms of what a multi-member clan can achieve: A clan with 20-30+ members is going to have little trouble trading for this many tickets (each member contributing 5 tickets is hardly a problem). I don't want this to be a common occurance, but I also don't want to lock the small clans out from being able to do this on occasion. 120 tickets is not impossible for them either.

Rather than create a premium ticket spot for the clan warehouse, clan members will need to transfer their tickets to their Sovereign Magistrate and have him or her erase the selection.

This will also work for all clan types, even Alchemy and Spell. Items already made and golems already transmuted will still exist if a slot is wiped, but you will not be able to create more. For obvious reasons, this is why I don't want this to be too easy to do.

Thoughts welcome. :)

Kep


I like it, and I say this as the sole member of a clan. If my clan can afford to do this, all of the big clans should be able to also.

Now if there was just something worth trading for for us poor alchemy clans......
Namebreaker
Namebreaker's Avatar
Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #33297 Posted: Jul 9, 2009, 7:04 pm
Well, for Alchemy, the benefit is going to come from Golem creation. I'm not really going to go in to much detail, but if you're willing to pay the price, I think Alchemy clans actually have serious potential to benefit the most from this.

~Namebreaker
Tzadkiel
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 124 years old
Clan: OTAKU
Message #33298 Posted: Jul 9, 2009, 7:32 pm
So ... I can push to build 20 of PowerSource-2008 now ... and then pay with tickets to erase this technology because we just learned PowerSource-2009 -- but I get to keep all my PowerSource-2008's?

Aside from making me giddy - this seems very reasonable.

"Factory retooling" never makes last year's cars go *poof*
Mist
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 107 years old
Message #33314 Posted: Jul 9, 2009, 10:36 pm
Xlrate said:

Arkham said:

Having slept on this overnight, I'm really warming to the idea in a good way. More precisely, I'm liking it even more. No, my eyes have not turned into dollar signs. ;)

The number of tickets I'm considering for this feature is 120 per slot.

Yes, that sounds like a lot for one slot, but I'm trying to consider it in terms of what a multi-member clan can achieve: A clan with 20-30+ members is going to have little trouble trading for this many tickets (each member contributing 5 tickets is hardly a problem). I don't want this to be a common occurance, but I also don't want to lock the small clans out from being able to do this on occasion. 120 tickets is not impossible for them either.

Rather than create a premium ticket spot for the clan warehouse, clan members will need to transfer their tickets to their Sovereign Magistrate and have him or her erase the selection.

This will also work for all clan types, even Alchemy and Spell. Items already made and golems already transmuted will still exist if a slot is wiped, but you will not be able to create more. For obvious reasons, this is why I don't want this to be too easy to do.

Thoughts welcome. :)

Kep


I like it, and I say this as the sole member of a clan. If my clan can afford to do this, all of the big clans should be able to also.

Now if there was just something worth trading for for us poor alchemy clans......


Also as a tiny clanner, I'd agree. With one person clans we get to make our choices and don't have to keep a whole clan happy, so the need to change is not so great.

Even 120 tickets or thereabouts isn't much for a small clan (4 - 12 members), because one of the absolute great things about Muelsfell is that even for those folks who can't buy tickets (ie minors) they can still trade for them with those who can!

Magstrom
Magstrom's Avatar
Posts: 103
Location: Asylum
Magus Age: 112 years old
Real Name: Josh
Message #33334 Posted: Jul 10, 2009, 5:39 am
Perhaps the same thing could be done for personal spell slots. X tickets to unlearn 1 spell?
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #33345 Posted: Jul 10, 2009, 12:32 pm
I wouldn't worry about that so much as you continue to gain spell slots as you level, even beyond the percieved level 20 cap that shows on the Charts page.
 
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