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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Weapon speed fix
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #33300 Posted: Jul 9, 2009, 8:48 pm
I've been looking at the impact weapons development. I noticed that the Adamantine Flanged Mace is well below what it should be for it's level. I think the speed 5 is what kills this weapon.

Working on two equal golems in plate armour I worked out what percentage of the Maulhammer (the peak my clan can get too in impact weapons) that each of the other weapons can achieve damage wise over 1 round.

10 speed would place the flanged mace at 82% or 15 impact at speed 5 would put it at 73%. You could lose the 5 slash and it wont effect the results either way around (in an armoured fight). I know this is just one situation but it at least gives an idea.



Maulhammer - Lvl 9 = 100%

Adamantine Flanged Mace - Lvl 7 = 47%

**

Golden Morningstar -lvl 5 = 36%*

Frying Pan- Lvl 3 = 64%

Iron Club = 26%


*As a half and half weapon this probably shouldn't be in this list.

**I haven't include the Brass knuckles as all the damage is absorbed by the armour, they are more of a golem nitro than an actual weapon:)
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