Author | Thread: Random Events |
SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #33568 Posted: Jul 15, 2009, 2:28 pm |
A clan mate and I were discussing the strategy some are using of not defending their workshops with a golem and thought that the idea of random attacks sounded like a good solution and alot of fun in that it brings a new variable into the mix. The thought was that randomly a monster and it's buds may get a little fed up with the nearby towns efforts to farm their kind out of existence and then rise up and attack the nearby town. Each Magus (maybe there would need to be a minimal level) would have their workshop attacked by that type of monster. If your defender is out it would be just like taking that defender up against the monster in the wild. If there is no defender the monster trashes your workshop a bit. This could be in the form of looting, reducing the workshop level, wall level.... I just thought it would add a little more life to the monsters we harass all day and add a bit more to what we need to defend from making the game that more interesting and difficult. Thoughts? Last Edited: Jul 15, 2009, 2:34 pm |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #33569 Posted: Jul 15, 2009, 2:40 pm |
I like it, might provide more reason to leave something bigger than a level 1 flesh golem out too. |
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masterslugPosts: 619 Location: Shuul Magus Age: 130 years old Clan: OTAKU | Message #33574 Posted: Jul 15, 2009, 3:57 pm |
sounds good. To make it fair you could have more and bigger mobs attracted by one of these factors: 1.size of the workshop or combined total of builings. 2.reputation of a player, based on total XP gained. 3.amount of loot stored |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #33575 Posted: Jul 15, 2009, 4:44 pm |
Hm, I am intrigued and wish to subscribe to your newsletter. Kep |
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Xlrate Posts: 232 Location: Rildesjan Magus Age: 114 years old
| Message #33576 Posted: Jul 15, 2009, 5:23 pm |
what newsletter? |
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NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #33582 Posted: Jul 15, 2009, 6:16 pm |
It's a quote from the simpsons. Isn't an actual newsletter. Just means it sounds interesting. |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #33585 Posted: Jul 15, 2009, 7:41 pm |
I'd personally love this and a scaling system would be even better! It would be a nice extra fetcher for the game. I'd say a good to start with would be level 3. |
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Mist Posts: 291 Location: Rimesvin Magus Age: 113 years old
| Message #33599 Posted: Jul 15, 2009, 11:16 pm |
It would be nice if any wild creature couldn't destroy a golem completely. Just maul it to an inch of its life (for a lucky shot). It'd go with min level 5, when folks are likely to have some repair resources available and not only have the munky to put out... |
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SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #33619 Posted: Jul 16, 2009, 4:54 pm |
I like the scaling idea as well, I had been thinking about that and trying to come up with a way to make it actually matter to all levels of players. What do you think about monster damage? Should they attack clan golems or bypass them? If they destroy/disable the defender or there is no defender what should they do to the player? |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #33626 Posted: Jul 16, 2009, 6:26 pm |
I think they should attack clan golems, why wouldn't they? And if your clan's golem keeps getting bonked by random monsters because someone won't put out their own defender, that's gonna get them a stern talking to at least. As for what they do? It has to be bad enough to encourage defending against it, but not catastrophic, or only occasionally catastrophic-looting? Beating on golems in the basement? Sapping motivation? I guess there're a lot of options. |
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Dilt Posts: 167 Location: Fellin Magus Age: 118 years old
| Message #33627 Posted: Jul 16, 2009, 6:33 pm |
Eating all of your cheese. |
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Namebreaker Posts: 83 Location: Rildesjan Magus Age: 120 years old
| Message #33630 Posted: Jul 16, 2009, 8:16 pm |
Not my cheeze! O.o...! It's so tasty! :( Seriously, though, I think this is a great idea that would motivate people to put out bigger Golems to watch their Workshops. Messing up a Workshop and halting your production while you're away in RL sleeping or screwing up your buildings and stopping an upgrade are definitely good ways of motivating people to put up a big enough protector. Above and beyond looting resources away from a workshop and off in to the monster loot haul. That being said, monitoring frequency would obviously be a must. If automated monster raids happened to frequently, there would be serious potential of Golems being destroyed while you were away. It would need to be balanced very carefully to be implemented correctly. Lastly, if monsters are going to be jumping us I would highly suggest we get loot off of them. Not only does it make sure that the raiding doesn't feel like random monster griefing, but there's another reward for making sure that the Golem at your gate is big enough to take out it's opposition. If it's not big enough, it won't kill the monster and you won't get loot, just a beating. ~NamebreakerLast Edited: Jul 16, 2009, 8:18 pm |
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