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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: 20 Achievements Suggestion: Ranged Weapon
Namebreaker
Namebreaker's Avatar
Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #33822 Posted: Jul 22, 2009, 8:27 pm
What about a moderately powerful ranged weapon for the 20th Achievement? Something maybe a little more powerful than the Flamewood Longbow?

Keeping in line with the fact that the Tiger Claws was the first unlockable achievement and the Gem Golems after that, I don't think this would be to far out of line, especially considering how long it takes to get 20 achievements. Not to mention that all of the clans now have access to the default general bow.

Having this particular item as far up the chain of achievements as it would be, I don't think it would be all that abused. It would probably be an expensive sell on the market, and rare (or expensive) enough to keep the numbers down, but definitely something very worthy of working so hard to get this many of the achievements.

~Namebreaker
Last Edited: Jul 22, 2009, 8:29 pm
masterslug
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 124 years old
Clan: OTAKU
Message #33836 Posted: Jul 23, 2009, 6:44 am
Sounds interesting :)

How about a one use thrown weapon, like throwing axes or javalins. Probably Less range and damage than the actual clan path range weapons but your golem adds it's strength to increase the range and the damage and any elemental damage.

You would build them like ammo in blocks say of three at a time (can't be seperated) and as a disposable item it would make it hard for a single play with the 20 achievements to keep his/her clan supplied.
Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 118 years old
Real Name: Barry
Message #33864 Posted: Jul 24, 2009, 2:39 am
Hmmm, that's not bad, MS. Even as a ranged clan, the idea of one shot ranged weapons is interesting indeed. Perhaps a Bone Javalin of Doom or somesuch? Not sure about adding elemental damage but I can certainly go with adding the strength bonus to damage (and range, if reasonably codeable).
 
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