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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Armor element bug... or is it?
Ferdowsi's Avatar
Posts: 42
Location: Zion's Reach
Magus Age: 101 years old
Message #3396 Posted: May 31, 2008, 3:59 am
I might be a weird fella for noticing, but when I add more than one piece of armor to a golem, the impact/slash/puncture resistances are the sum of the two, but the fire/cold/sonic resistances simply take the highest number.
I'm not sure if that's a bug or intentional.. if it was intentional, piling on the copper branding before attacking a copper golem give me the "haha, I am invincible!" effect I was hoping for... :(
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 108 years old
Real Name: Kep
Website: Click Here
Message #3399 Posted: May 31, 2008, 4:24 am
All six types of armour should stack.

I just tried out some copper banding and it stacked properly: Starting at 3-1-1, 1-2-3 (flesh) and going up to 4-3-3, 6-2-3 with one piece and 5-3-3, 11-2-3 with two pieces.

Can you retry? Or put the copper banding back on one of your golems (doesn't matter which) so I can look at the totals?

Ferdowsi's Avatar
Posts: 42
Location: Zion's Reach
Magus Age: 101 years old
Message #3405 Posted: May 31, 2008, 5:07 am
nevermind, I just tried it again with two light iron plates, and it seems to work just fine.
Probably just my mistake, haha
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