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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Diamond Eyes - Slots
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Namebreaker
Namebreaker's Avatar
Posts: 83
Location: Rildesjan
Magus Age: 113 years old
Message #34843 Posted: Aug 13, 2009, 6:32 pm
Equipping a set of Diamond Eyes only takes up 2 slots as far as I can tell. However, in the Artificer screen it says that they take 3 slots. I'm either misreading something, or there's a typo.

Thanks!

~Namebreaker
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #34895 Posted: Aug 14, 2009, 6:25 pm
Tested, and unable to put diamond eyes in a level 1 Gemstone head (with only 2 slots). Put diamond eyes in a level 3 no problem (4 slots - 3 for eyes = 1 left over).

All the diamond eyes in game seem to be correctly set to use 3 slots, too.

So, unless there's a problem with golem parts... artificer is correct. :)

You should be able to see the current number of slots if you click the item drop down for that part on the golem page. Of course let me know if you've got a situation that is behaving abnormally.

Kep
Namebreaker
Namebreaker's Avatar
Posts: 83
Location: Rildesjan
Magus Age: 113 years old
Message #34911 Posted: Aug 15, 2009, 5:09 am
Realized what my problem was and forgot to post an addendum: I didn't realize that Golem heads had Level +1 slots. I thought they only had Level# in slots. I apologize for the confusion and the extra work. Thank you for the response! :)

~Namebreaker
 
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