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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: questions about weapons for Ark
Gryficus
Gryficus's Avatar
Posts: 239
Location: Mottonsborough
Magus Age: 121 years old
Message #3497 Posted: Jun 1, 2008, 5:26 am


Couple questions, not just for myself, to clear things up.


1. Is Precision just a addition to your % to hit? How exactly is it calculated?

2. The damage doesn't register in the "Base Damage" of the golem description. It might be nice if it was shown there.

3. Does carrying a weapon in both hands add double the benefits (i.e. double the precision, and the damage add)? AKIMBO GOLEMS!
Panacea
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 116 years old
Message #3589 Posted: Jun 2, 2008, 7:09 am
On the subject of weapons... I assume that attacking with a weapon requires more energy from your golem's powersource, and hence the decreased number of attacks with a weapon but is this drain cumulative, so using multiple weapons uses more energy?
Or I could be on entirely the wrong track and they don't use energy at all...
Poseidon
Poseidon's Avatar
Posts: 241
Location: Shuul
Magus Age: 113 years old
Real Name: Jack
Website: Click Here
Email: kingclown00@hotmail.com
Message #3599 Posted: Jun 2, 2008, 11:55 am
The fact that he uses the words 'accuracy' for eyes and 'prescision' for weapons leads me to believe that with a weapon that gives high prescision, your attacks will be more focused to the same body part.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #3664 Posted: Jun 2, 2008, 7:39 pm
Precision is added to accuracy. There's no special reason for the different names: accuracy and precision are tracked seperately in the database, since precision can be set negative while accuracy can not. Sorry, precision doesn't really help you focus in on one location over the other. :)

The base damage of a golem doesn't take into account weaponry because a golem could potentially have multiple weapons and swap between them during a combat.

Carrying two of the same weapon doesn't have any specific bonus except allowing a golem to continue fighting with the weapon if it loses one of the arms (for example), but I'd like duplicates to have a real effect one day.

Attacking with a weapon generally uses more energy than a golem's fists; sometimes a LOT more, depending on the weapon. Each golem attack uses up energy, and at the end of every round the golem recovers energy. Sometimes you should see a golem revert to fists if it's used up a lot of energy with a previous weapon, but fists are "default" so it'll revert to those if it has troubles deciding on another weapon to use. I'm toying with the idea of letting folks flip a toggle like, "Never Use Fists" if the golem has weapons, so it'll always try to use the weapon (regardless of the higher energy cost).

Kep
Squeezepenny
Squeezepenny's Avatar
Posts: 93
Location: Feldspar
Magus Age: 121 years old
Real Name: Toast
Website: Click Here
Message #3675 Posted: Jun 2, 2008, 8:51 pm
I like that plan. I'm excited to be a part of it. Let's do it!!
Nageya
Nageya's Avatar
Posts: 86
Location: Asylum
Magus Age: 111 years old
Message #3721 Posted: Jun 3, 2008, 8:29 am
I like the idea of being able to control how the golem attacks with it's weapons
 
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