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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Moveable Queues
Talmar's Avatar
Posts: 184
Location: Broukendale
Magus Age: 110 years old
Message #35742 Posted: Aug 30, 2009, 3:23 pm
It would be nice to be able to move items in your build Q's up or down, depending on what you need at the moment. This won't remove them from the Q, just move it to a different spot.

First item would not be moveable, as that is already in progress, but the 2nd thru 5th item should be able to be switched around. Not a big deal, but it can help in case your golem looses a part, and you want to get that one made soonest to repair him, and you already have 3 or 4 other things that are planned for something else.

don't think it would be hard to implement, just a couple of arrows on the side to move things up or down
Shayla's Avatar
Posts: 125
Location: Darghelm
Magus Age: 111 years old
Message #37483 Posted: Oct 4, 2009, 10:23 pm
What I do in this situation is cancel the queued items not currently in progress (or even the one in progress, if I need something else bad enough), then add items to the queue in the order needed.

Kind of a pain, but still a relatively easy workaround.

Now, this type of functionality would be quite useful for Clan Armory queues.

<3. Shayla
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