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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Cancelling queued items in Workshop
Vilhelm's Avatar
Posts: 1
Location: Broukendale
Magus Age: 91 years old
Message #35877 Posted: Sep 1, 2009, 9:51 pm
If you have a number of buildings queued in the Workshop, and you cancel one other than the last, the times remaining for the buildings left in the queue after the one that was cancelled do not seem to update correctly. For example, I had five items queued. I cancelled the third item. The fourth item, which should have taken just over 7 hours to complete, showed as requiring over 9 hours to complete. I then cancelled the last two items and re-queued them, and the completion times were as expected.
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 108 years old
Message #35922 Posted: Sep 2, 2009, 5:32 pm
Variation on this.

Someone attacks me and I lose 5 levels of wall.

I begin building Wall level 11 and I queue up level's 12-15

They attack again and decimate my wall.

Really, I am now building Wall, Level 1 - but even though I have paid for level 11 (and I understand the code check for the change and resource refund would be obtuse) - the Queue and times would be nice to adjust to reality. I need to cancel them all and restart the build queue.
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