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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Golem Size Upgrade
Souji
Souji's Avatar
Posts: 1376
Location: Darghelm
Magus Age: 116 years old
Clan: ARROW
Website: Click Here
Message #35950 Posted: Sep 2, 2009, 8:38 pm
Currently we can make golem from Level 1-5 so long as we have that knowledge researched in the library. We can make various size golems depending on their level is Levels 1 and 2 are small, levels 3 and 4 are medium, and level 5 is large.

We also have the hacksaw to remove parts from golem and upgrade those sections. i.e. level 1 chest with level 5 pelvis and abdomen.

There should be and option to Increase the Size/Level of your golems at the cost of resources. I would suggest that the cost be 1.5 to 2x's the original cost of the upgrade.

For instance:
You build a level one Clay golem and strength boost it so that you can wear more armor and take more loot. (You built that golem because you didn't have the ability at the time to make a larger one because your library was lacking.) Now that you are higher level and have more knowledge you would like to have a level 3, or even level 5, Clay golem to have more HP and Slots and longer Reach. However you have already spent your precious EXP on strength boosting to just to is go to waste.

So being able to increase the size of your golems would really help out on not losing that hard to earn EXP.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #35959 Posted: Sep 2, 2009, 10:24 pm
Heh, way back in the day, burning xp was the ONLY way to increase size.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #35961 Posted: Sep 2, 2009, 10:33 pm
Yeah, but that was back when reach didn't do anything. : () )
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 110 years old
Clan: ARROW
Website: Click Here
Message #35970 Posted: Sep 3, 2009, 2:15 am
I'm with you Souji! Making my power-homunculus larger would make me very happy! I'd willingly pay additional costs in gold, iron, anything, to make that chest larger.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #35976 Posted: Sep 3, 2009, 2:58 am
I think that if another way of increasing size is added, the homunculus should be exempted, or at least lose it's special repair cost if it's upgraded.

The homunculus is designed to help new players, currently the only thing keeping them from being incredibly dominant is that they can't fit an Ouroborus, which makes weight matter a lot more.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #35982 Posted: Sep 3, 2009, 5:07 am
Item clans can give it an improved steam engine if it's strength enhanced I'm pretty sure. Plus it's still just a flesh golem. If cheap repair was all it took to be dominant no-one would use secondary resource golems. Not saying it's necessarily a good idea, haven't thought about it too hard, but your reasoning for making it exempt is rather exaggerated.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #35984 Posted: Sep 3, 2009, 5:19 am
Though it's a little off the main topic, the homunculus can in fact be transmuted like any other flesh golem. Half repair costs on brass looks a lot better than half on flesh, neh? The con being if you leave whatever alch clan you transmute it in, your homunculus stays.
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #35986 Posted: Sep 3, 2009, 5:35 am
Naelwyn said:

Though it's a little off the main topic, the homunculus can in fact be transmuted like any other flesh golem. Half repair costs on brass looks a lot better than half on flesh, neh? The con being if you leave whatever alch clan you transmute it in, your homunculus stays.


I advise everybody to turn their stone golems into gem golems......
Pegga
Pegga's Avatar
Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #35995 Posted: Sep 3, 2009, 12:20 pm
Xlrate said:
I advise everybody to turn their stone golems into gem golems......

That's a GREAT idea! I'll just hop over and convert five or six...

...er ... waitaminute...

... you didn't say "trust me". Nope. Not gonna.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #36012 Posted: Sep 3, 2009, 4:25 pm
You currently can't turn stones into gems or glass for balance reasons If I'm not mistaken. (And I know I'm not, so blargh.)

Picture a gem or glass golem with 475 encumbrance capacity. That is why the transmute funcionality on those two is disabled.
Xlrate
Xlrate's Avatar
Posts: 232
Location: Rildesjan
Magus Age: 108 years old
Message #36021 Posted: Sep 3, 2009, 6:30 pm
Naelwyn said:

You currently can't turn stones into gems or glass for balance reasons If I'm not mistaken. (And I know I'm not, so blargh.)

Picture a gem or glass golem with 475 encumbrance capacity. That is why the transmute funcionality on those two is disabled.


We will have to get that fixed. I mean, there should be some advantage to running an alch clan.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #36023 Posted: Sep 3, 2009, 7:02 pm
Well, there's bronze, brass, and copper golems available at the ECL of fleshies or with the capacity of clay golems (If you play your cards right.)

Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #36025 Posted: Sep 3, 2009, 7:04 pm
Actually, they have the ECL of a bronze, brass, or copper. I've demolished many of them in the past.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 111 years old
Clan: OTAKU2
Website: Click Here
Message #36040 Posted: Sep 3, 2009, 8:05 pm
Huh. Must've changed at some point.

Edit 1: Are you sure? The ECL display in the worktable may be off.
Edit 2: The above was not clear, I mean: the ECL display in my worktable when viewing a transmuted golem may be off, because it reads the same pre and post transmute.
Edit 3: Gah. Can someone test this possible bug? I haven't had my hands on a transmute for a while nor can I switch to an alch clan to confirm the change.

Looking for: Displayed ECL in workshop, Calculated ECL from a fight.
Last Edited: Sep 3, 2009, 8:10 pm
Shan
Shan's Avatar
Posts: 589
Location: Arzenbourg
Magus Age: 127 years old
Clan: ARROW
Message #36061 Posted: Sep 4, 2009, 1:05 am
It's been a while since I last checked this, but, if memory serves, transmuted golems have their original ECL when used in an attack, but they have the ECL of their transmuted type when defending.

In the workshop it displays the same as the original ECL, and it uses that ECL when fighting monsters, at least.
Souji
Souji's Avatar
Posts: 1376
Location: Darghelm
Magus Age: 116 years old
Clan: ARROW
Website: Click Here
Message #36072 Posted: Sep 4, 2009, 1:07 pm
If I remember right I think Shan is correct.
 
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