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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Armory
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 101 years old
Real Name: Bay
Website: Click Here
Message #36280 Posted: Sep 9, 2009, 3:33 am
"At this level, the Armoury can hold 215 items and currently has 222 items. "

What's supposed to happen when a weapon is auto-returned and the armoury is full?

*darts off to load some ammo into weapons and free up space*
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 104 years old
Message #36308 Posted: Sep 9, 2009, 3:26 pm
If I remember correctly, this can happen when a clan member is exiled. The items shouldn't disappear but you won't be able to create anything new until you free up space.
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 102 years old
Real Name: Barry
Message #36338 Posted: Sep 10, 2009, 5:18 am
You can 'force' items back in fine (via exile or discarding clan items). They don't get lost. And you can go over rather easily in that you can cue up past the limit. So if you have at least one spot open in the armory, you can still cue up the normal max instead of just one. But yeah, once your over the max, you can't make more until you go back under the limit.
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