Author | Thread: Ghost item bug |
laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #36685 Posted: Sep 18, 2009, 8:38 pm |
Thinking about the random items now available that don't really do anything except sometimes trigger the ghost item bug, I had an idea. Cursed items. These items have the same name and apparent stats as an existing lootable item, but cannot be removed and have some sort of debilitating effect, from just taking up slots and weight, to slowing down a golem to ???. Even if whatever limb they are attached to is lost, the item is not, or maybe you have to do something special to get rid of it. |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #36698 Posted: Sep 19, 2009, 2:10 am |
I like this idea a lot. the curses could be so fun. Once equipped you should be able to see the curse, but not before. possible curses: butterfingers!-your golem brings back 10% less loot doublevision!-your golem loses 5% accuracy beergoggles!-your golem brings home an ugly monster(and it attacks your workshop!) lice!-your golem itches during each turn of battle, thus losing one attack for that turn mirrorskin!-your golem recieves the opposite of whatever a spell would normally do to it(please note that if the spell is an anvil, it may actually heal your golem!) berzerk!-your golem refuses to do hangback or normal stance apathy!-your golem refuses to do hangback or aggressive stance terror-your golem refuses to do normal or aggressive stance Oh man the possibilities! I got more ideas for curses but this will get it started!Last Edited: Sep 19, 2009, 2:14 am |
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