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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » New Player Tips Muelsfell World v1.0 Forums
AuthorThread: New Player FAQ
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36714 Posted: Sep 19, 2009, 2:45 pm
As questions/answers pop up all over the place, I plan on concatenating them in here. Please allow me to reserve 5-6 posts so that this FAQ has room to grow.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36715 Posted: Sep 19, 2009, 2:45 pm
Important Notes:

Your Homunculus that you start the game with is valueable because it costs half as much to repair it over every other golem. DO NOT, under any circumstances, scrap or dismantle it. You can trade it to other players for up to 120 Premium tickets if you really feel like you never use it.

It is considered extremely bad form to attack a homunculus. It is also extremely bad form to intentionally leave one out at a much higher level to avoid attacks as well, as it usually forces the former.

A few players have lost their homunculi to alchemy clans on a technicality. WARNING: A transmuted golem becomes the alchemy clan's property. It is not known at this time if you get the golem back if it is transmuted back to it's original type. So, if you have a strength-enhanced or homunculus golem, keep this warning in mind if you decide to tansmute them.

There is a general purpose wiki for Muelsfell, available at:
http://daryoon.hopto.org/mediawiki/index.php/Main_Pag e

The wiki can answer a large amount of specific questions. Feel free to search through it, it will likely have the answer you're looking for.
Last Edited: Oct 3, 2009, 6:59 pm
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36716 Posted: Sep 19, 2009, 2:45 pm
Salvage:

Q: What is salvage?
A: Salvaging is a process you can undertake at the Jaaron farms. It destroys a golem in exchange for money. This is useful mainly at medium levels where you have an excess of resources and are constrained by cash.

Q: How does it work/Why does it not work?
A: To salvage a golem, it has to meet certain criteria. It cannot have any items attached, it must be in your basement, and it must have at least one point of damage. In practical terms, it means that if you build a golem to salvage it, it must have a torso and two legs, so that it may go out and get damage.

Q: How does the salvage formula work?
A:

Salvage Formula:
BaseByType + 500*(Level-1) + RemainingHP = SalvageValue

Where:
BaseByType = The base amount given based on type of golem.
Level-1 = The level of the golem minus one.
RemainingHP = The total of all remaining HP, excluding the general golem HPpool
SalvageValue = The total amount you'll get for salvaging the golem.

BasebyType:

Flesh 100
Bone 200
Wood 300
Clay 400
Stone 500
Iron 600
Admantine
Glass
Copper
Bronze
Brass

The folks over at TOMU also have a scrapping calculator, which is available at:
http://hollingsworth.no-ip.info:8080/muelsfell/scrapc alc.php
Last Edited: Sep 19, 2009, 2:59 pm
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36717 Posted: Sep 19, 2009, 2:46 pm
Dismantle:

Q: What is dismantle?
A: Dismantling is a premium function that allows you to scrap a golem for a percent of the resources used to construct it.

Q: What does it refund?
A: Dismantling only returns a percent of the resource the golem is made of. Any part also made of this material is also partially refunded. I do not have the exact percent right now nor the total formula. This section will be updated when I do.

Q: What does it cost?
A: Dismantling is totally motivation free, experiance free, and resource free. The only cost is the golem being destroyed.

Q: Why bother building a golem to only get part back?
A: Dismantling is used primarily to quickly clear a basement. It has much lower requirements than scrapping, and costs no motivation. You do not profit with dismantling. It's primarily useful for those going towards golem construction achievements.
Last Edited: Sep 19, 2009, 3:11 pm
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36718 Posted: Sep 19, 2009, 2:46 pm
Golem Special Abilities/Functions:

Golem Special Abilities based on chest piece.

Flesh: None, Cheap
Bone: Ignores Desert Energy Penalties
Wood: Ignores Ranged Penalty In Forest
Clay: Heals 5hp/partlevel when in muddy areas, HUGE carrying capacity.
Stone: None, yet. High HP, base resist.
Iron: None, yet. High HP, base resist.

Copper: High base fire damage, decent speed. Expensive, High ECL.
Bronze: High base frost damage. More expensive. Higher ECL.
Brass: High base sonic damage. Quite expensive. Not much resists sonic.

Glass: Blazingly Fast, High Slashing Damage. Exceedingly low hp, carrying capacity. High ECL
Gem: Blazingly Fast. Distributed Elemental Damage (USeful to useless). ECL same as Wood. Better carrying capacity than glass. Hard to construct, low slots, Expensive.

Admantine: Has a shield of 8% of chest level when defending. HUGE HP, ECL, repair cost. Hard to build, research. Hits HARD. High carrying capacity, strength.
Last Edited: Sep 30, 2009, 2:54 am
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36719 Posted: Sep 19, 2009, 2:46 pm
Damage and Resistances:

Damage:

Minimum damage = Strength divided by 10.
If your golem has 10 str, you will ALWAYS do 1 damage. Even if something has heaps and heaps of armor.

Damage types, no matter what they are, are added to the above. So, 1 impact + 10 str = 2 damage.
Armor of various types protects against damage. So, armor that stops 1 impact will reduce the above example to 1 damage (minimum)
Last Edited: Feb 23, 2010, 10:45 pm
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36720 Posted: Sep 19, 2009, 2:46 pm
Carrying Capacity and Treasure:

I believe that actual treasure looted from monsters correlates with the precentage your golem is encumbered. The more free space you have, the higher your average loot.

If you have absolutely nothing (Sticky Fingers, no armor, etc) on a golem, you will get a roll for treasure with the highest maximum and minimum.

If you have 1lb free / 99% encumbrance, that maximum and minimum seems to drop by a factor of 2. (Ergo, if you were looting 500-1000, you'll now loot 250-500.)

If you have even a single lb over that, you will get absolutely nothing, due to your golem being overloaded.

As for looting items, it is not yet known if carrying capacity plays a role, or if you need the available weight capacity to haul an item back or not.
Last Edited: Feb 23, 2010, 10:50 pm
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36721 Posted: Sep 19, 2009, 2:47 pm
Reserved for later. Done with the reserving, hopefully it's enough room to categorize things well. On to adding things.
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 86 years old
Clan: OTAKU2
Website: Click Here
Message #36724 Posted: Sep 19, 2009, 3:00 pm
Reserved. I think I'll need more than what I've got solely for organization purposes. If you have questions, please post in a new thread and we will be pleased to help.
 
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