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Index » Muelsfell Game Forum » General Gameplay Questions Muelsfell World v1.0 Forums
AuthorThread: Adamantine Accuracy
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Namebreaker
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Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #37979 Posted: Oct 13, 2009, 3:27 pm
Moving back to the original topic: I've noticed a severe inaccuracy with the use of an adamantine golem as well. Same monster, same weather, during the day, same eyes, my clay golem hits more consistently more often by a huge margin than the adamantine that I send.

~Namebreaker
Yamikuronue
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Message #37980 Posted: Oct 13, 2009, 4:01 pm
Is the monster in a swamp? Is the weather raining?
Namebreaker
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Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #37998 Posted: Oct 13, 2009, 7:06 pm
I've tested multiple environments: swamp, no swamp, mountains, no mountains, etc. All examples with clear skies and no rain.

When comparing, I've kept all samples the same with the only variable being that it's a new 'encounter' and two different golems. IE, Adamantine vs. Clay.

As a note, unlike Laidan, I've used ranged weaponry. For the record I've used the same ranged weapon, a Flamewood longbow, for both golems in all tests.


~Namebreaker
Yamikuronue
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Message #37999 Posted: Oct 13, 2009, 7:10 pm
Did you control for power supply? I'm just trying to rule out all variables that might be interfering with results. What about percent encumbrance? Kep has both refused to release the accuracy formula and refused to explain what encumbrance does in combat...
Last Edited: Oct 13, 2009, 7:11 pm
Namebreaker
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Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #38001 Posted: Oct 13, 2009, 7:39 pm
Both had steam engines.

I wasn't aware that a variable encumbrance percentage caused a difference in accuracy. I'll check in to that.

~Namebreaker
Yamikuronue
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Message #38003 Posted: Oct 13, 2009, 7:51 pm
We're actually not sure if it does or doesn't, but I figure that's one major difference between a clay and an adamantine.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #38004 Posted: Oct 13, 2009, 8:48 pm
A few questions from me, for scientific-type purposes.

Are the two golems the same level relative to eachother?

Does the level of the golem effect accuracy independently?

Is the percentage accuracy disparity constant over all tests, including those on other monsters?
Harryhausen
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Message #38018 Posted: Oct 14, 2009, 2:15 am
also along the scientific-type questioning:

Were either of the golems damaged prior to battle?

Are the parts on the golems made of the same material as the golem torso?

Could you send an iron golem in similar situation and assess the differences again?
Namebreaker
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Posts: 83
Location: Rildesjan
Magus Age: 114 years old
Message #38116 Posted: Oct 16, 2009, 3:19 pm
Are the two golems the same level relative to eachother?
No, the Adamantine is Effective Level 15. The Clay is effective level 9.

Does the level of the golem effect accuracy independently?
I have no idea.

Is the percentage accuracy disparity constant over all tests, including those on other monsters?
Yes.

Were either of the golems damaged prior to battle?
No.

Are the parts on the golems made of the same material as the golem torso?
Adamantine, No. Clay, Yes.

Could you send an iron golem in similar situation and assess the differences again?
Once I have an opportunity, sure. I don't have a fully assembled Iron available at the moment.

~Namebreaker
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #38128 Posted: Oct 17, 2009, 12:08 am
What is the percentage disparity? And can I see the math? It might be useful for trying to figure these things.
Vampyre
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Posts: 91
Location: Darghelm
Magus Age: 139 years old
Clan: OASIS
Message #38532 Posted: Oct 29, 2009, 1:07 am
I have done some test against practice dummy lvl 10.
All golem with eyes +18, a weapon or not, steam engine or ouroborus or elemental fire gem, strength enhancement or basic strength.
Golems are: lvl 1 clay, lvl 3 bone, lvl 1 iron, lvl 5 iron, lvl 3 gem, lvl 4 copper, lvl 5 flesh and lvl 5 addy.
All golems hit almost always or near 90% the addy instead hit only 20% to 70% depends on weapons.
The addy have an high miss chance, too much to use it in combat.

V
Harryhausen
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Message #38537 Posted: Oct 29, 2009, 5:05 am
Good job man! Nice work!
Kenneth
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Message #40841 Posted: Dec 30, 2009, 4:04 pm
My addy seems to be doing pretty well, though. It took down Gwen in round 5, and I got in attacking range in round 3.
Also, in combat against another addy 5, mine only really missed once throughout the whole combat. The rest of the misses were because some of the attacks got deflected(40% deflection for defending addy 5).
Yamikuronue
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Message #40854 Posted: Dec 30, 2009, 8:43 pm
Our research (posted on the wiki under the talk page for Accuracy Formula) seems to indicate that most (if not all) golem types have a base accuracy rate of 50% before eyes, weapon, magus level, and possibly other modifiers we've yet to pin down; however, the adamantine golem we tested seemed to have a base accuracy of far, far lower, possibly around 0 or 10%. Granted, the testing is far from complete - it's possible there are other factors, but the adamantine scored consistently lower than the bone or iron golems we used for other tests.
Last Edited: Dec 30, 2009, 8:45 pm
Rednaxela
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Posts: 177
Location: Rimesvin
Magus Age: 120 years old
Message #40855 Posted: Dec 30, 2009, 8:45 pm
But it should be noted that eyes and weapon can make addy have far better accuracy than that base value, to the level of being acceptable even.
Yamikuronue
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Real Name: Bay
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Message #40856 Posted: Dec 30, 2009, 8:46 pm
Hence my use of the term "base accuracy ...before eyes, weapon, magus level, and possible other modifiers"
Rednaxela
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Location: Rimesvin
Magus Age: 120 years old
Message #41178 Posted: Jan 8, 2010, 7:48 pm
Much more in-depth and complete testing has conclusively revealed the following:
- The above was wrong, base addy accuracy is nothing exceptional
- BUT eyes do not function on adamantine golems!

You heard right! Adamantine golems are like submarines!

Here's what I think is the question now: Did Kep do this intentionally or is this a bug? I'd be interested if there's any official word on if this is a bug or not.
ViktorSeverin
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Magus Age: 113 years old
Clan: HAVOC
Message #41516 Posted: Jan 18, 2010, 8:26 pm
hey guys sorry to derail the thread again but its my firstread through and i notice people asking what is "flensing breath?" .. im not sure if the makers of this game have stuck to the definition but flensing means to strip the blubber from a whale.. basically i guess it means stripping the outer layer of whatever its targetting so i would imagine its piercing/slashing damage? can anyone test that out?
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 114 years old
Message #42903 Posted: Mar 19, 2010, 9:53 pm
Following up, has the Addy accuracy problem been solved? because my Golem seems to be hitting fine.
Yamikuronue
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Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
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Message #42968 Posted: Mar 22, 2010, 11:20 pm
Sorry it took so long to get back to you on this, I wanted to finish my current round of tests before I did this one.

In short: It's still happening.

Red's original data:

Without Eyes:
Dummy 6: 54.95%
Dummy 7: 40.96%

With Eyes(+18%):
Dummy 6: 55.85%
Dummy 7: 39.31%

Adding in a 10% weapon gets 64.5% for dummy 6, as expected

My data from today:
With eyes(+18%):
Dummy 6: 55.19%
Dummy 7: 39.36%

Last Edited: Mar 22, 2010, 11:22 pm
[ADMIN] Arkham
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Posts: 902
Location: Mallow
Magus Age: 124 years old
Clan: AGOMC
Real Name: Kep
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Message #42971 Posted: Mar 23, 2010, 12:32 am
I believe I've confirmed and squished this bug in the developmental instance, but we'll need a couple days of testing before it goes live.

Kep
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 114 years old
Message #42973 Posted: Mar 23, 2010, 1:31 am
Cool Arkham, and thank you Yami I'd very much like to be able to use an Addy to attack boss monsters with out losing out on accuracy.
Kenneth
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Posts: 133
Location: Asylum
Magus Age: 104 years old
Clan: OASIS
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Message #42983 Posted: Mar 23, 2010, 10:57 pm
oh, finally I can have a use for my addy besides using it to shield my workshop! But it does work very nicely as a guard...
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
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Message #42987 Posted: Mar 24, 2010, 1:12 am
New research indicates flesh golems are less accurate for their size than others, even without eyes. This is likely by design but I don't recall it being mentioned anywhere.
[ADMIN] Arkham
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Posts: 902
Location: Mallow
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Clan: AGOMC
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Message #43064 Posted: Mar 26, 2010, 2:23 pm
Aforementioned adamantine correction is live.

Kep
 
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