Author | Thread: Adamantine Accuracy | 1 | Page 2 |
Namebreaker Posts: 83 Location: Rildesjan Magus Age: 120 years old
| Message #37979 Posted: Oct 13, 2009, 3:27 pm |
Moving back to the original topic: I've noticed a severe inaccuracy with the use of an adamantine golem as well. Same monster, same weather, during the day, same eyes, my clay golem hits more consistently more often by a huge margin than the adamantine that I send. ~Namebreaker |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #37980 Posted: Oct 13, 2009, 4:01 pm |
Is the monster in a swamp? Is the weather raining? |
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Namebreaker Posts: 83 Location: Rildesjan Magus Age: 120 years old
| Message #37998 Posted: Oct 13, 2009, 7:06 pm |
I've tested multiple environments: swamp, no swamp, mountains, no mountains, etc. All examples with clear skies and no rain. When comparing, I've kept all samples the same with the only variable being that it's a new 'encounter' and two different golems. IE, Adamantine vs. Clay. As a note, unlike Laidan, I've used ranged weaponry. For the record I've used the same ranged weapon, a Flamewood longbow, for both golems in all tests. ~Namebreaker |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #37999 Posted: Oct 13, 2009, 7:10 pm |
Did you control for power supply? I'm just trying to rule out all variables that might be interfering with results. What about percent encumbrance? Kep has both refused to release the accuracy formula and refused to explain what encumbrance does in combat... Last Edited: Oct 13, 2009, 7:11 pm |
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Namebreaker Posts: 83 Location: Rildesjan Magus Age: 120 years old
| Message #38001 Posted: Oct 13, 2009, 7:39 pm |
Both had steam engines. I wasn't aware that a variable encumbrance percentage caused a difference in accuracy. I'll check in to that. ~Namebreaker |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #38003 Posted: Oct 13, 2009, 7:51 pm |
We're actually not sure if it does or doesn't, but I figure that's one major difference between a clay and an adamantine. |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #38004 Posted: Oct 13, 2009, 8:48 pm |
A few questions from me, for scientific-type purposes. Are the two golems the same level relative to eachother? Does the level of the golem effect accuracy independently? Is the percentage accuracy disparity constant over all tests, including those on other monsters? |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #38018 Posted: Oct 14, 2009, 2:15 am |
also along the scientific-type questioning: Were either of the golems damaged prior to battle? Are the parts on the golems made of the same material as the golem torso? Could you send an iron golem in similar situation and assess the differences again? |
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Namebreaker Posts: 83 Location: Rildesjan Magus Age: 120 years old
| Message #38116 Posted: Oct 16, 2009, 3:19 pm |
Are the two golems the same level relative to eachother? No, the Adamantine is Effective Level 15. The Clay is effective level 9. Does the level of the golem effect accuracy independently? I have no idea. Is the percentage accuracy disparity constant over all tests, including those on other monsters? Yes. Were either of the golems damaged prior to battle? No. Are the parts on the golems made of the same material as the golem torso? Adamantine, No. Clay, Yes. Could you send an iron golem in similar situation and assess the differences again? Once I have an opportunity, sure. I don't have a fully assembled Iron available at the moment. ~Namebreaker |
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Sconibulus Posts: 664 Location: Shuul Magus Age: 123 years old
| Message #38128 Posted: Oct 17, 2009, 12:08 am |
What is the percentage disparity? And can I see the math? It might be useful for trying to figure these things. |
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VampyrePosts: 91 Location: Darghelm Magus Age: 145 years old Clan: OASIS | Message #38532 Posted: Oct 29, 2009, 1:07 am |
I have done some test against practice dummy lvl 10. All golem with eyes +18, a weapon or not, steam engine or ouroborus or elemental fire gem, strength enhancement or basic strength. Golems are: lvl 1 clay, lvl 3 bone, lvl 1 iron, lvl 5 iron, lvl 3 gem, lvl 4 copper, lvl 5 flesh and lvl 5 addy. All golems hit almost always or near 90% the addy instead hit only 20% to 70% depends on weapons. The addy have an high miss chance, too much to use it in combat. V |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #38537 Posted: Oct 29, 2009, 5:05 am |
Good job man! Nice work! |
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KennethPosts: 133 Location: Asylum Magus Age: 110 years old Clan: OASIS | Message #40841 Posted: Dec 30, 2009, 4:04 pm |
My addy seems to be doing pretty well, though. It took down Gwen in round 5, and I got in attacking range in round 3. Also, in combat against another addy 5, mine only really missed once throughout the whole combat. The rest of the misses were because some of the attacks got deflected(40% deflection for defending addy 5). |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #40854 Posted: Dec 30, 2009, 8:43 pm |
Our research (posted on the wiki under the talk page for Accuracy Formula) seems to indicate that most (if not all) golem types have a base accuracy rate of 50% before eyes, weapon, magus level, and possibly other modifiers we've yet to pin down; however, the adamantine golem we tested seemed to have a base accuracy of far, far lower, possibly around 0 or 10%. Granted, the testing is far from complete - it's possible there are other factors, but the adamantine scored consistently lower than the bone or iron golems we used for other tests. Last Edited: Dec 30, 2009, 8:45 pm |
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Rednaxela Posts: 177 Location: Rimesvin Magus Age: 126 years old
| Message #40855 Posted: Dec 30, 2009, 8:45 pm |
But it should be noted that eyes and weapon can make addy have far better accuracy than that base value, to the level of being acceptable even. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #40856 Posted: Dec 30, 2009, 8:46 pm |
Hence my use of the term "base accuracy ...before eyes, weapon, magus level, and possible other modifiers" |
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Rednaxela Posts: 177 Location: Rimesvin Magus Age: 126 years old
| Message #41178 Posted: Jan 8, 2010, 7:48 pm |
Much more in-depth and complete testing has conclusively revealed the following: - The above was wrong, base addy accuracy is nothing exceptional - BUT eyes do not function on adamantine golems! You heard right! Adamantine golems are like submarines! Here's what I think is the question now: Did Kep do this intentionally or is this a bug? I'd be interested if there's any official word on if this is a bug or not. |
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ViktorSeverinPosts: 71 Location: Zion's Reach Magus Age: 120 years old Clan: HAVOC | Message #41516 Posted: Jan 18, 2010, 8:26 pm |
hey guys sorry to derail the thread again but its my firstread through and i notice people asking what is "flensing breath?" .. im not sure if the makers of this game have stuck to the definition but flensing means to strip the blubber from a whale.. basically i guess it means stripping the outer layer of whatever its targetting so i would imagine its piercing/slashing damage? can anyone test that out? |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #42903 Posted: Mar 19, 2010, 9:53 pm |
Following up, has the Addy accuracy problem been solved? because my Golem seems to be hitting fine. |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #42968 Posted: Mar 22, 2010, 11:20 pm |
Sorry it took so long to get back to you on this, I wanted to finish my current round of tests before I did this one. In short: It's still happening. Red's original data: Without Eyes: Dummy 6: 54.95% Dummy 7: 40.96% With Eyes(+18%): Dummy 6: 55.85% Dummy 7: 39.31% Adding in a 10% weapon gets 64.5% for dummy 6, as expected My data from today: With eyes(+18%): Dummy 6: 55.19% Dummy 7: 39.36% Last Edited: Mar 22, 2010, 11:22 pm |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #42971 Posted: Mar 23, 2010, 12:32 am |
I believe I've confirmed and squished this bug in the developmental instance, but we'll need a couple days of testing before it goes live. Kep |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #42973 Posted: Mar 23, 2010, 1:31 am |
Cool Arkham, and thank you Yami I'd very much like to be able to use an Addy to attack boss monsters with out losing out on accuracy. |
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KennethPosts: 133 Location: Asylum Magus Age: 110 years old Clan: OASIS | Message #42983 Posted: Mar 23, 2010, 10:57 pm |
oh, finally I can have a use for my addy besides using it to shield my workshop! But it does work very nicely as a guard... |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #42987 Posted: Mar 24, 2010, 1:12 am |
New research indicates flesh golems are less accurate for their size than others, even without eyes. This is likely by design but I don't recall it being mentioned anywhere. |
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[ADMIN] ArkhamPosts: 902 Location: Mallow Magus Age: 130 years old Clan: AGOMC | Message #43064 Posted: Mar 26, 2010, 2:23 pm |
Aforementioned adamantine correction is live. Kep |
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