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Index » Muelsfell Game Forum » Spells and Magic Discussions Muelsfell World v1.0 Forums
AuthorThread: Need help deciding on first spell
TerekDomar
TerekDomar's Avatar
Posts: 29
Location: Hans Mina
Magus Age: 119 years old
Clan: OTAKU2
Real Name: B. I. Flight
Email: thelonelywinds@yahoo.com
Message #38153 Posted: Oct 17, 2009, 6:38 pm
Hello, all!

I'm a relatively new player who hit the ad-link for this site from another one the moment I saw it (I have loved the Golem legend since childhood and wouldn't miss a game based on it for anything. :) )

I've been playing for a few weeks now and am very slowly building my way up. I just recently hit level four and am debating about, you guessed it, which spell I should learn.

I'm still not clear on the mechanics of the game for combat, so I'm frankly flummoxed about which spell I should take. How does the damage and resistance system work? I.e, if your golem has 3 peircing resistance, does that mean that something hitting it for 4 piercing damage will only inflict one damage? Or is it a percentage thing, i.e. 1 resistance means taking X.X% less damage, or some such?

Because of this, I'm at a loss as to which spell I should learn for my first one. I realise it's probably going to be a while before I can get another one and I don't want ot learn the wrong spell, or the wrong category (i.e, I don't want to grab an offensive one when at my current level of development what I really should want is defensive) of spell.

Does anyone have a recomendation? Am I better off getting, say, Absorption Field so my Homonculus can actually fight something higher than a level 1 creature, or do I need to take another route? I'm still strugglign to get a handle on the system but the slow start of allocating resources is making it rough and I need all the help I can get.

Thanks for any input, enjoy the game!
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 122 years old
Real Name: Bay
Website: Click Here
Message #38156 Posted: Oct 17, 2009, 8:28 pm
If you get the elemental damage spells, once you can make perhaps bone golems or higher level flesh golems, you can take on monsters several levels higher than your golem, to maximize your XP.

Incidentally, if you're looking for a clan to join, we'd be happy to let you try out the various spells - often one clan member will put a spell on a golem for another clan member via in-clan golem transfer. </shameless plug>
masterslug
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Posts: 619
Location: Shuul
Magus Age: 130 years old
Clan: OTAKU
Message #38157 Posted: Oct 17, 2009, 8:44 pm
beat me too it;)

definatly an elemental damage spell for me, I went about 10-15 levels with only using the 1 spell. +10 to each hit, until you start to hit mobs with elemental resistance. Kill the MOB quick and you take less damage so it's quite a good way to reduce your repair costs too.
TerekDomar
TerekDomar's Avatar
Posts: 29
Location: Hans Mina
Magus Age: 119 years old
Clan: OTAKU2
Real Name: B. I. Flight
Email: thelonelywinds@yahoo.com
Message #38158 Posted: Oct 17, 2009, 8:45 pm
Thank you! Is one given element more useful than others? (Please don't mistake me, I'm not trying to be lazy here but there's only so much one can learn constantly patching a homonculus back together after fighting rats.) My inclination being me is to go with fire, but I wonder if that's not the best option.

Anyway, thanks very much for the advice! I'll give it a try.

As for a clan, I'm a dyed-in-the-woll role-player and the identity I'm running is very...solitary. Nonetheless my character may haveto swallow some pride and look for outside support. For reference, what's your clan and how would I go about joining or asking to join? (Again, please forgive the newb questions, I'm learning as much as I can.)

Thanks again for your time! Enjoy the game! ^_^

EDIT: Thanks to you too, MasterSlug! Sorry, I was typing while you posted. I'll grab some literal firepower when I'm done working and see how that goes for me.
Last Edited: Oct 17, 2009, 8:48 pm
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 118 years old
Clan: OTAKU2
Website: Click Here
Message #38159 Posted: Oct 17, 2009, 8:59 pm
It sort of depends on what you want.

Fire: Works good on most things. Something will either have no fire resist or a large amount, and most higher level things have fire resistance. Rather useless for pvp due to the availability of copper armor.

Frost: Not really special. Most undead have some resistance to frost. Middle of the road. Can be mitigated nicely by clan armor and recently, dragon scales.

Sonic: Not a lot of things resist sonic. Those that do are the nasties, for the most part. This is by far the hardest one to armor for in pvp and will last you the longest.

I'd recommend thunderstrike for your first spell. You will eventually want to get all three, they're all fairly potent and useful in different situations.

If you'd like to join a clan, both us over at OTAKU and those folks over at TOMU are fairly nice folks.

If you're interested in solitude you can join me over in OTAKU2, because frankly, right now I'm the only person there. (We have access to nearly all of the live clan spells, with the exception of prismatic veil.)

Joining one is real simple, and leaving one does not really cost you anythng, with the possible exception of alchemy. (See the new player FAQ for that one.)

I'll send you an invite and it should give you a link if I remember right. If not, somewhere on one of the pages is a "pending invites" that gives you what you need.
TerekDomar
TerekDomar's Avatar
Posts: 29
Location: Hans Mina
Magus Age: 119 years old
Clan: OTAKU2
Real Name: B. I. Flight
Email: thelonelywinds@yahoo.com
Message #38160 Posted: Oct 17, 2009, 9:06 pm
Thank you very much, Naelwyn! I'll keep your recommendations in mind. There's something neat about being able to say "I sent my Thunder Golem into battle." :D

I'll think about joining clans, too. Heck, maybe I can declare myself a sort of neutral agent, not part of any given clan but an ally to a number, or something. Role-playing is awesome. :D

Thanks again to everyone for your input! As a follow-up question, what about the resistant spells? Are they worth getting eventually, or sooner rather than later? Am I better off developing real armor instead? Et al.
TerekDomar
TerekDomar's Avatar
Posts: 29
Location: Hans Mina
Magus Age: 119 years old
Clan: OTAKU2
Real Name: B. I. Flight
Email: thelonelywinds@yahoo.com
Message #38165 Posted: Oct 17, 2009, 11:08 pm
I just cast Thunderstrike on my Homonculus and totally stomped a Zombie Soldier with it. Thanks for the help! :)
Naelwyn
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 118 years old
Clan: OTAKU2
Website: Click Here
Message #38167 Posted: Oct 18, 2009, 2:27 am
The resistances question comes into play if you do NOT wish to join a spell primary clan.

At a low level, the things that will be attacking you will only have 4-10ish damage of any category, which you can easily mitigate with personal armor. The resistance spells are definately more useful in endgame.

If you join an established spell clan, you can get prismatic veil, that does what all three personal resistance spells combined to.
Likewise with physical resistances and force field.

If you do not go with a spell primary however (No spell secondaries have library 20, I assure you.), you will have to decide primarily based on what you want to fight.

Some General Rules of thumb:
If its "ice, frost, etc" , you'll want to pack frost resist.
If it is one of the southmount giants, you'll want impact resist.
The dragons are varied.
Rednaxela
Rednaxela's Avatar
Posts: 177
Location: Rimesvin
Magus Age: 126 years old
Message #38168 Posted: Oct 18, 2009, 2:52 am
Naelwyn said:
(No spell secondaries have library 20, I assure you.)


Yet... ;-)
 
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