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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Looting is still weird
Panacea's Avatar
Posts: 167
Location: Broukendale
Magus Age: 101 years old
Message #3831 Posted: Jun 4, 2008, 1:13 am
So I attacked this clay golem and managed to knock off it's head and both it's arms and it tells me that it has dropped it's scimitars glass eyes and a bunch of light iron plate. But when I went to the local area to scavenge it, it wasn't there. I think this is the same problem as with the preplaced armour, so the clay golem will get all it's armour back when the pieces are replaced. Now one of the reasons I attacked was to do damage and stealing light plate would be quite effective so I'm kind of miffed about it.

I've also just noticed that despite losing her head, the golem still has glass eyes attached?
Last Edited: Jun 4, 2008, 1:15 am
LionEye's Avatar
Posts: 1
Location: Darghelm
Magus Age: 113 years old
Message #3849 Posted: Jun 4, 2008, 3:28 am
I've notice if you knock off a weapon then any thing else dropped that combat won't show up to scavenge
Tzadkiel's Avatar
Posts: 596
Location: Broukendale
Magus Age: 108 years old
Message #3922 Posted: Jun 4, 2008, 5:02 pm
the scimatars are clan items so they will magically disappear. Methinks the code is taking the other items with them.
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 108 years old
Real Name: Kep
Website: Click Here
Message #3938 Posted: Jun 4, 2008, 6:30 pm
Hm, I read Panacea's original post last night, but couldn't recreate the problem. However I wasn't using clan weaponry. Thanks for the idea about lost weapons having an effect, this may help me find the problem.

Looking into it. Will post when fixed.

[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 108 years old
Real Name: Kep
Website: Click Here
Message #4127 Posted: Jun 6, 2008, 5:47 pm
Unfortunately, the problem is proving difficult to find and correct. This might be a good sign; since it's so hard to find it might be a case of a single, easy-to-overlook variable set badly. Or maybe I just need to take a break! Hee.

I added in additional logging last night to help track it down. Might take a day or two to build up enough data to be useful.

When/if it happens again, please post the golem name, the items involved, and about what time it occurred, and I should be able to gather better data on the problem.

Thanks and sorry for the inconvenience.

Posts: 125
Location: Hans Mina
Magus Age: 103 years old
Message #4152 Posted: Jun 6, 2008, 9:45 pm
Similar problem just occurred to me: my golem defeated the giant, but in the process lost its left hand, which was holding a bronze scimitar and had iron studs installed. Neither the scimitar nor the studs were available to scavenge after the battle.

This occurred with my Stone Golem Level 3, golem #3855, about 5:40 pm EDT.

[added:] One new left hand later, and the studs have reappeared, but the scimitar's still gone. And it didn't show up at Southmount either.
Last Edited: Jun 7, 2008, 12:09 am
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