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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Equipment Suggestion Thread
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #38895 Posted: Nov 7, 2009, 1:47 am
Well, I understand that from a programming perspective having an item either be weaponry or armor is nice and easy, but what about items that do both?

I would like to suggest a few. in this format
name
RESISTANCES
blunt, slicing, piercing, fire, cold, sonic
DAMAGE
blunt, slicing, piercing, fire, cold, sonic
EQUIPPABLE
head, hands, legs, etc...
WEIGHT
W
RANGE
X
SPEED
Y
SPECIAL
does it do anything else?

the spiked buckler
RESISTANCES
15,15,15,10,10,10
DAMAGE
0,0,2,0,0,0
EQUIPPABLE
hands
WEIGHT
40
RANGE
n/a
SPEED
n/a
SPECIAL
n/a

braided steel noose
RESISTANCES
n/a
DAMAGE
5,0,0,0,0,0
EQUIPPABLE
hands
WEIGHT
35
RANGE
60
SPEED
10
SPECIAL
upon successful hit, if defender has a lower (strength*level) reduce distance by 10ft unless distance <= 10ft.

shoulderpad of might
RESISTANCES
5,5,0,0,0,3
DAMAGE
n/a
EQUIPPABLE
arms
WEIGHT
40
RANGE
n/a
SPEED
n/a
SPECIAL
+10 strength(even if the strength is maxed)

Well, that's all the equip ideas for now.
Throw in any of yours here with the same format :)







PhatsMahoney
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Posts: 558
Location: Shuul
Magus Age: 83 years old
Real Name: Donkey Hodey
Website: Click Here
Message #39074 Posted: Nov 13, 2009, 1:15 am
What about some items that boost luck? Lucky Rings or bangles like in Kingdom Hearts or something of the sort?

Maybe they would be monster drops and you would have to be extraordinarily lucky to even get one? Say, you have a 1 in 100 chance of getting one.

And it would be a higher level creature that drops it, like the Runic Bonewalker or something of the like.

Once you have one, the ring increases rare drops such as the dragon scales, smoked cheese and the like by 10%. I suppose the benefits of the ring would stack, but the ring would have no effect on your chances of getting another ring.
Rednaxela
Rednaxela's Avatar
Posts: 177
Location: Rimesvin
Magus Age: 94 years old
Message #39084 Posted: Nov 13, 2009, 3:12 am
Neat idea except one comment: 1 in 100 isn't THAT rare really IMO
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 91 years old
Message #39101 Posted: Nov 13, 2009, 5:41 am
10%, so a 5% drop would become 5.5%?, or do you mean the much more powerful and more broken 10 point boost, so 5% becomes 15%?



One of the things I'd like to see is a pure elemental moderately fast and powerful 2-3 slot chest-mounted ranged weapon with a relatively low energy cost. This would entice ranged clans to use lesser powersources that are in danger of being stolen, but still use fairly large golems. Pure elemental means a lack of a minimum damage, which means it'd be useless against a properly armoured golem or dragon, and allows it to be faster without being unbalanced.

Now that I've given my ideas, I'll try to put some numbers to them, the ideas are so that the purpose of the weapon isn't lost in the inevitable tweaking for balance and such.

Name: <Insert Name>

Damage: 25 Fire, 15 sonic

Range: 60 ft

Library Level: 14

Speed: 15

Cost: <primes appropriate for the name> 20,000 Copper, 7,500 Brass, 15,000 Gems

Ammunition: <something new>
PhatsMahoney
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Posts: 558
Location: Shuul
Magus Age: 83 years old
Real Name: Donkey Hodey
Website: Click Here
Message #39112 Posted: Nov 13, 2009, 6:46 am
Rednaxela said:

Neat idea except one comment: 1 in 100 isn't THAT rare really IMO


I considered making it higher, but I thought that might be pretty high if the monster was say, level 16

And Sconi, I thought it would be about 15%. Maybe it could be a little lower in chance or raise the chances of getting one, but either way...
Last Edited: Nov 13, 2009, 6:47 am
masterslug
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Posts: 619
Location: Shuul
Magus Age: 99 years old
Clan: OTAKU
Message #39130 Posted: Nov 13, 2009, 6:23 pm
Sconibulus said:

One of the things I'd like to see is a pure elemental moderately fast and powerful 2-3 slot chest-mounted ranged weapon with a relatively low energy cost. This would entice ranged clans to use lesser powersources that are in danger of being stolen, but still use fairly large golems. Pure elemental means a lack of a minimum damage, which means it'd be useless against a properly armoured golem or dragon, and allows it to be faster without being unbalanced.

Now that I've given my ideas, I'll try to put some numbers to them, the ideas are so that the purpose of the weapon isn't lost in the inevitable tweaking for balance and such.

Name: <Insert Name>

Damage: 25 Fire, 15 sonic

Range: 60 ft

Library Level: 14

Speed: 15

Cost: <primes appropriate for the name> 20,000 Copper, 7,500 Brass, 15,000 Gems

Ammunition: <something new>


Sounds like an Improved version of our Flametongue, I might be wrong but I think all attacks have a minimum damage and this would no doubt end up being an area effect weapon so actual quite nasty :)

hmmm We haven't had any Item's that do damage for a good while. -- MS steals idea and runs to hide it behind the fridge --



Kaelas
Kaelas's Avatar
Posts: 1052
Location: Darghelm
Magus Age: 93 years old
Real Name: Barry
Message #39134 Posted: Nov 13, 2009, 6:43 pm
I considered making it higher, but I thought that might be pretty high if the monster was say, level 16


Not really- I can average about 30-35 hits a night against the Ice Princess. And that's without eating any of the pork and ice cream I'd be finding. Plus, if my chances of getting those foods went up by 10% after I found my first ring... well, I'd never have to stop.

I'd suggest maybe a 2% increase to finding (added, not multiplied) and non-stackable.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 91 years old
Message #39162 Posted: Nov 14, 2009, 3:41 am
I think a stackable multiplicative bonus would be more blanced than a nonstackable additive one. It would allow things designated as rare to remain rare, so if Kep decided he wanted something that dropped .1% of the time, it wouldn't suddenly become 2.1%, increasing the drop rate by 2000%. This would also allow the number on the item to be higher, however, I'd recommend 20-25%.

The dragons' breaths can be minned (except for Akhen and Marsh) which implies that there is no minimum for pure elemental weapons (well, there is, it's 1, but it's not strength based). If it's an area effect weapon, it's not really any nastier, it'd just save some weight on a Crystal Focus, but since it wouldn't be able to use a Steam Engine anyway, that might not matter so much.

As far as items go... I've got no sympathy, you guys can increase power insanely, increase accuracy far more than anyone else, and negate just about every penalty known to man, plus your demon bags are capable of knocking items out of a chest, so I'ma just stick my tongue out at you and fart in your general direction.
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 88 years old
Message #39263 Posted: Nov 16, 2009, 11:53 pm
Combat Padding
RESISTANCES:
2,0,1, 0,1,0

EQUIPPABLE:
All
WEIGHT
5

SPECIAL: Reduces Damage by one after all other modifiers.

Reinforced Padding:
RESISTANCES:
3,1,1, 0,1,1

EQUIPPABLE:
All
WEIGHT
5

SPECIAL: Reduces Damage by one after all other modifiers.



So this Armor is The reverse of strength bonuses. even giving chance to reduce damage to Zero. The most damage reduction possible is 6 on the chest and abdomen. but the padding it's self offers little protection so most parts would have around 1 or 2.

Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #39278 Posted: Nov 17, 2009, 6:29 am
spoken like a true armorsmith :)
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #39475 Posted: Nov 20, 2009, 2:02 am
Ten-Layer Paper Shell
RESISTANCES
5, 5, 0, 0, 5, 2
DAMAGE
0, 0, 0, 0, 0, 0
EQUIPPABLE
all
WEIGHT
5lbs
RANGE
n/a
SPEED
n/a
SPECIAL
has charges like ammunition, each time it is struck, remove a layer, when all layers are gone, it's destroyed.
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #39804 Posted: Nov 25, 2009, 1:21 pm
Sling
RESISTANCES
n/a
DAMAGE
3,0,3,0,0,0
EQUIPPABLE
hands
WEIGHT
1 pound
RANGE
50
SPEED
22
AMMUNITION:
Smoothed Stones(1000 stone, 100 clay)20 shots

Harryhausen
Harryhausen's Avatar
Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #40031 Posted: Dec 3, 2009, 12:42 am
Lash of Will
RESISTANCES
n/a
DAMAGE
X,X,0,0,0,0
EQUIPPABLE
hands
WEIGHT
20 pound
RANGE
30
SPEED
14
AMMUNITION:
n/a
SPECIAL: Damage is 1/2 of the motivation setting on the lash. Each round of attacks costs X motivation, until unable to attack with the Lash of Will anymore. X is a setting on the lash and can be set to anything from 2 to 50.
Horned Helm
RESISTANCES
8,8,8,0,0,0
DAMAGE
10,0,5,0,0,0
EQUIPPABLE
head
WEIGHT
45 pound
RANGE
5
SPEED
8
AMMUNITION:
n/a
Last Edited: Dec 12, 2009, 4:11 am
DonJuanDeBascobel
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Posts: 450
Location: Rimesvin
Magus Age: 86 years old
Clan: ARROW
Website: Click Here
Message #40438 Posted: Dec 14, 2009, 8:47 pm
It's very clear you're a magic player from your ideas HH:)
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #40451 Posted: Dec 15, 2009, 1:30 am
Guilty as Charged hehe.
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #40762 Posted: Dec 26, 2009, 9:04 pm
Spring Harness
Increases critical hit percentage by 10%
Equips to: arms
slots:1
Weight: 30lbs
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 91 years old
Real Name: Bay
Website: Click Here
Message #40763 Posted: Dec 26, 2009, 9:42 pm
If you could, can you edit suggestions into your most recent post when you're the last poster in the thread rather than double- or triple-posting? I'd appreciate it.
Harryhausen
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Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #40801 Posted: Dec 29, 2009, 4:55 am
Request duly noted, and thanks for posting, which allows me to throw in another equip!

Summer Heartguard

RESISTANCES
10,3,10,2,8,2
DAMAGE
n/a
EQUIPPABLE
chest
WEIGHT
15 pounds
RANGE
n/a
SPEED
n/a
AMMO
n/a
SPECIAL: reduces critical hit% of opponent by 10(if their critical hit chance was 12%, it's now 2%)
GordonIronsmith
GordonIronsmith's Avatar
Posts: 434
Location: Broukendale
Magus Age: 88 years old
Message #41202 Posted: Jan 9, 2010, 6:52 am
Dragon Tooth Necklace.

RESISTANCES:
0,0,0,5,5,5

EQUIPPABLE:
Head

WEIGHT:
2 pounds

Low Drop rate off non unique dragons (you don't get much of a chance to pull teeth out of the greater ones do ya XP )
Harryhausen
Harryhausen's Avatar
Posts: 562
Location: Jaaron
Magus Age: 85 years old
Clan: ARROW
Website: Click Here
Message #44013 Posted: Apr 25, 2010, 5:25 am
awesome idea for the non-unique dragons, but I'd reduce the resists to 4 in each of the elements just to make it less swingy.


Gigakoi Capitate

Damage:
0,0,14,0,0,0

Weight:
20lbs

Range:
30

Speed:
15

A very rare item, maybe a quarter percent drop rate on the saurian dragon rider.
Last Edited: May 21, 2010, 2:19 am
drackmore
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Posts: 234
Location: Zion's Reach
Magus Age: 84 years old
Real Name: Gino Drake
Message #45798 Posted: Dec 16, 2010, 5:02 pm
how about
Sword Of The Fallen
damage:
0,10,6,0,0,0

Weight:
10

range:
10

Speed:
20

maybe when the hand that the sword is in is destroyed or the arm after the fight you get a report about a weird glow coming from your storage. and the sword is there. maybe weaker in someway IE: shorted range, heavier,
slower speed in correlation to heavier sword.
but the more player's golems you completely destroy with the sword the stronger it gets. maybe 20K kills you can trade the sword in to someone for a far more powerful version.
Semaj
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Posts: 273
Location: Shuul
Magus Age: 89 years old
Real Name: Semaj
Website: Click Here
Email: thegreatsemaj@hotmail.com
Message #45984 Posted: Feb 1, 2011, 4:08 am
Bronze Banding
Resistance
1,1,1,0,5,0
1 slot, 5 lbs
Cost: 600 Bronze



Brass Banding
Resistance
1,1,1,0,0,5
1 slot, 5 lbs
Cost: 600 Brass

----------------------------------

Both would pop up in the Artificer Options the same time the Copper Bandings do. Why don't these exist?
 
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