Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Golem and Combat Discussions Muelsfell World v1.0 Forums
AuthorThread: Confusing Retreat!
[LOCKED]
Harryhausen
Harryhausen's Avatar
Posts: 562
Location: Jaaron
Magus Age: 110 years old
Clan: ARROW
Website: Click Here
Message #39662 Posted: Nov 22, 2009, 10:44 pm
I just recently tried to take on Gwen for the first time. She won, which isn't unexpected, but what IS unexpected is the fact that she had the ability to retreat AFTER I decided to hold my ground. It would say "Golem and Dragon hold their ground. Dragon retreats 70 feet. Golem is out of range, Dragon Beats His Tuckus." That glass golem of mine is fast, but he has to re-close that distance every time he hits.

Is this how it's supposed to work?? I stand there the entire time that gwen retreats, THEN I chase after she's done? This seems buggy, but I've never attacked a ranged opponent before with a non-ranged.
Last Edited: Nov 22, 2009, 10:47 pm
Rednaxela
Rednaxela's Avatar
Posts: 177
Location: Rimesvin
Magus Age: 120 years old
Message #39663 Posted: Nov 22, 2009, 10:53 pm
I'm pretty sure that's expected. At the same moment in time, the golem and the dragon decide what their action for that round. I wouldn't consider it the nicest behaviour, but I would consider it expected behaviour and probably not a bug.

As far as movement bugs go though, there are other things that are bugs [www.muelsfell.com/world/map_community.php] however.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #39665 Posted: Nov 22, 2009, 11:22 pm
This is a) a bug report and b) already reported - it seems each combatant gets to decide to move up to twice in one round for some reason.
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!