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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Ranged Clan Weapons
Gordius
Gordius's Avatar
Posts: 20
Location: Rimesvin
Magus Age: 115 years old
Message #4018 Posted: Jun 5, 2008, 11:27 am
It would be useful to be able to distinguish a ranged weapon that is loaded or partly loaded from one that is not (as well as one that is equipped from one that is not) in various places, including the Armory, the "return to Clan" dropdown, and my Storage. If I lose a loaded weapon in a fight, it's a lot of trial and error to pick back up the right one.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #10265 Posted: Aug 15, 2008, 9:16 pm
Going to revive this one. Especially for inside the Armoury. If we could somehow display how many shots are available in a ranged weapon it would be nice. :)
 
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