Author | Thread: Ideas for improving Alchemy |
SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #40490 Posted: Dec 16, 2009, 2:42 pm |
I was talkig with a few clanmates after reading the thread aabout rating the different specialties. Alchemy really seems underpowered, especially as a secondary. A few idaes: - Add enchanting to alchemy. Short term, enchantments on weapons - Along the same lines, alchemy allows personal elemental damage spells to apply to ranged weapons (kinda of specific to only helping ranged, perhaps this can be built on somehow) - Abililty to change the elemental damage of a weapon - Ability to transmute the damage type of a golem. Example: Addy could be set to do 20 fire damage rather than 20 impact - Fuse two golems together. Example. you have an Iron golem but fuse a clay golem into it. The Iron golem now has the regenerate in rain and swamp ability. Clay fused with an elemental golem would give the clay golem elemental damage but retain all other aspects and properties of a clay golem. Thoughts or other ideas? Last Edited: Dec 17, 2009, 2:57 pm |
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PeggaPosts: 702 Location: Jaaron Magus Age: 128 years old Clan: ADV | Message #40512 Posted: Dec 17, 2009, 5:15 am |
Personally, I think it would be fun to see Alchemy clans get unique golems. I think I've posted that idea before, but not sure. For example: Wood -> Petrified Wood (stone like abilities maybe?) Clay -> Sandstone, Brick, Porcelain Stone -> Granite, Marble Iron -> Steel, Stainless steel Gem -> Diamond, Emerald, Amethyst This would give a very unique mix of abilities, and would hopefully lead to a lot of interesting matches. |
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CyrricPosts: 64 Location: Agoia Talia Magus Age: 119 years old Clan: ARROW Real Name: Gimli, son of Gloin. 4 Realz
| Message #41072 Posted: Jan 6, 2010, 2:48 pm |
SkitzYie said: - Fuse two golems together EARTH! *Sorry, I couldn't help myself. |
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TyphonPosts: 256 Location: Last Alvia Dawning Magus Age: 111 years old Clan: ARROW | Message #41075 Posted: Jan 6, 2010, 3:56 pm |
FIRE! |
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ShanPosts: 589 Location: Arzenbourg Magus Age: 133 years old Clan: ARROW | Message #41113 Posted: Jan 7, 2010, 7:41 am |
I would like if personal resource transmutation could have a quantity-selection box like the pubic alchemy in Jaaron has. It would be very convenient, compared to clicking the button 30 times to get 30K iron. Any improvements to alchemy should probably stay under the theme of "breaking the rules of golem creation," since that's kind of what we do already. Like the new or unique golem types, or maybe increasing the HP of a golem's parts. P.S. - WIND! |
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Semaj Posts: 273 Location: Shuul Magus Age: 120 years old
Real Name: Semaj Website: Click HereEmail: thegreatsemaj@hotmail.com | Message #41291 Posted: Jan 11, 2010, 7:50 am |
I will still stick with the suggestion of letting alchemy cans use the stone to gem transmutation on golems. For sake of fairness perhaps at the cost of an additional upgrade but give it to them non the less. P.S. - WATER! |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #41332 Posted: Jan 12, 2010, 12:55 am |
The problem is that a golem transmuted from iron to gem(yes it could be done then, since you can double-transmute) would be a superpower that would make alchemy clans into the top clans in the game in one fell swoop! P.S. HEART! |
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CyrricPosts: 64 Location: Agoia Talia Magus Age: 119 years old Clan: ARROW Real Name: Gimli, son of Gloin. 4 Realz
| Message #41348 Posted: Jan 12, 2010, 2:49 pm |
Harryhausen said: The problem is that a golem transmuted from iron to gem(yes it could be done then, since you can double-transmute) would be a superpower that would make alchemy clans into the top clans in the game in one fell swoop! [/I] SHUT UP, HARRY!!! *stuffs Harry into a bag and walks off.* PS: Darnit. GO PLANET!Last Edited: Jan 12, 2010, 2:50 pm |
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AtroposPosts: 94 Location: Daylsfeld Magus Age: 138 years old Clan: AGOMC | Message #41365 Posted: Jan 13, 2010, 3:33 am |
We've got some trials in progress for alchemy. Couple of different things in trial. We want to give everyone something. Those transmutations were made available in dev for me. They were disabled approximately 10 minutes later, after I made something completely ridiculous. Hand of Fate Level 5 Clay -> Gem Ananke Level 5 Admantine -> Glass They're probably the strongest golems in the game by far, easily pummeling current best things into dust. They still occasionally lose to the new primal elementals. Please do not underestimate the transmutation system, it's currently my favourite mechanic. |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #41368 Posted: Jan 13, 2010, 5:36 am |
wow... 5 Addy into a 5 Glass, let alone a clay to a gem! Holy cow! Those sound like nightmares come to life. (I am happy such things will not come to be.) The main reason I don't think Alchemy is given much thought is because it doesn't give instant gratification other clans do, but eh I'll probably never know at the rate it take to get library levels. lol. |
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