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Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Achievements
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #41090 Posted: Jan 6, 2010, 8:48 pm
Now that we have even more achievements available, how about some reward for 20 and/or 25?
PhatsMahoney
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Posts: 558
Location: Shuul
Magus Age: 109 years old
Real Name: Donkey Hodey
Website: Click Here
Message #41091 Posted: Jan 6, 2010, 9:09 pm
LEVEL 5 GEM GOLEMS

*shudder*
SkitzYie
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Posts: 383
Location: Mottonsborough
Magus Age: 111 years old
Clan: ARROW
Message #41092 Posted: Jan 6, 2010, 9:21 pm
Perhaps a new type of golem only available from 25 achievements.

We have awesome attack setups in the game, ones that can obliterate lvl 5 addy's that are decked out. Perhaps a new golem type that is very slow, very resistant, and has a high carry capacity.
PhatsMahoney
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Posts: 558
Location: Shuul
Magus Age: 109 years old
Real Name: Donkey Hodey
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Message #41094 Posted: Jan 6, 2010, 9:41 pm
this is true, and with the addition of the Slayblade, my Gem 1 has messed up some Level 5 addy defenders pretty bad. It would be hard to make something to combat a gem without unbalancing the rest of the systems.... but maybe the answer here would be to tweak the addy's, but that is already being discussed in another thread.

Agreed though, something exotic that becomes available at 25 achievements. The ability to MAKE Winter Slayblades? Or maybe the ability to make your own moti increasing foodstuffs? A Bakery of sorts. Hmm.
Yamikuronue
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Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
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Message #41096 Posted: Jan 6, 2010, 9:49 pm
I want a bakery as part of the job system that is on the big list of someday projects, rather than an achievement thing.
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #41098 Posted: Jan 6, 2010, 10:08 pm
Give out the ability to make winter slayblades and you may as well just get rid of melee clans, nothing we have yet is better than those. Addies need some fixing, maybe so that they can actually hit stuff? But that's not so achievement related...A silver golem? Slow, but with decent strength and resistances, and can reduce min damage?
Halftea
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Location: Darghelm
Magus Age: 132 years old
Clan: ADV
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Message #41100 Posted: Jan 6, 2010, 11:49 pm
Besides, the whole purpose of the Slayblades was for premium ticket sales. (Though I still think those should be slightly nerfed.) I'm not sure if making a new golem type would be the best call, I think that should be reserved for a Alchemy Clan boost.

Maybe a simple shield (say 5% block) so it doesn't interfere with Defense clans? Or I like the suggestion (made in the creature thread) of a supercharged parchment strip (maybe 125/175 power as a mid-point between Strips/Clay Tablets/Heatstones) And if it actually reduces the desert penalty slightly, than they will hold an intrinsic value and be tradeable, but wont be so overpowered they eclipse Item Clans.

edits: grammar
Last Edited: Jan 7, 2010, 2:07 am
SkitzYie
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Posts: 383
Location: Mottonsborough
Magus Age: 111 years old
Clan: ARROW
Message #41102 Posted: Jan 7, 2010, 1:06 am
Good ideas,I for one am all about some sort of boost for alchemy clans.


The parchment strip you mentioned sounds like an interesting idea.
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
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Message #41104 Posted: Jan 7, 2010, 2:10 am
To be totally fair, the beefed-up Strips are Gordon Ironsmiths idea, I just ganked it out of his post in the creatures thread and added a couple of tweaks I hoped might appeal to the powers that be. :)
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 114 years old
Message #41108 Posted: Jan 7, 2010, 4:36 am
Halftea said:

To be totally fair, the beefed-up Strips are Gordon Ironsmiths idea, I just ganked it out of his post in the creatures thread and added a couple of tweaks I hoped might appeal to the powers that be. :)


Ya I was going to mention that... lol Though a Desert penalty reduction is a super cool idea. We may just see it or something like it on those new elemental lord thingies Atropos was talking about in the new creature thread.
Souji
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Posts: 1376
Location: Darghelm
Magus Age: 115 years old
Clan: ARROW
Website: Click Here
Message #42871 Posted: Mar 18, 2010, 3:09 pm
Congratulations! You've gained the "Initiate of the Dragon" achievement!

This is what you did: Defeat each of the dragonclan kobolds at least once.

AND...

Congratulations! You've gained the "One for Each Element Plus One to Grow On" achievement!

This is what you did: Defeat Narimasa the Elemental Dragon five(5) times.

That makes 30 achievements folks and still nothing past 15! SO how about we get something at least for having 20 Achievement seeing as this is supposed to encourage us to play the game a little more, no?
Pegga
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Posts: 702
Location: Jaaron
Magus Age: 122 years old
Clan: ADV
Message #42888 Posted: Mar 19, 2010, 3:48 am
Souji said:
That makes 30 achievements folks and still nothing past 15! SO how about we get something at least for having 20 Achievement seeing as this is supposed to encourage us to play the game a little more, no?

Congratulations! You've gained the "Achievement Achievement" achievement!

This is what you did: Achieve the achievements achieved.

You have received: Pegga's Power Punch

What it does: Soothes that aching throat after wandering the land looking for more achievements to achieve. Bottoms up!
Souji
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Posts: 1376
Location: Darghelm
Magus Age: 115 years old
Clan: ARROW
Website: Click Here
Message #42961 Posted: Mar 22, 2010, 7:10 pm
LMAO thanks hun! Well at least I know SOMEONE reads these posts at least! ;)
Halftea
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Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #42970 Posted: Mar 23, 2010, 12:03 am
*Holds head and groans* Careful of that Power Punch. I'm not sure what exactly Pegga puts in it, but it sure packs a wallop the next day...
 
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