Author | Thread: Something new to Build |
Semaj Posts: 273 Location: Shuul Magus Age: 120 years old
Real Name: Semaj Website: Click HereEmail: thegreatsemaj@hotmail.com | Message #41414 Posted: Jan 14, 2010, 6:28 am |
Ok, I am back again. The complain/suggestion is very simple. I need something new to build. Preferably something that will use this flesh and bone I have laying around literally rotting but I don't care what it is. It could just be a useless waste of resources with not actual return on my investment. Of course something useful would be better, though that should go without saying. Suggestions Both Useful and otherwise: Increase resource production except for flesh and bone Increase resource production for flesh and bone Something that would increase motivation regeneration. A swimming pool. A mote. A research building that lets me go on treasure hunts. A building that lets me play stupid flash games for some kind of prize. Excessively tall buildings. A small start up home business selling stuff door to door. A taxidermy for making trophies. A room for said trophies. Something beneficially yet dangerous to build and use involving a large amount of fire or explosives or both. A cotton candy machine. A secondary decoy workshop. A hidden room that is worth a damn. A panic room. A gym for your golems. ----------------------------------------- I am sure I can go on all night but I will let others in the same boat I am make crazy suggestions too. |
|
HarryhausenPosts: 562 Location: Jaaron Magus Age: 116 years old Clan: ARROW | Message #41456 Posted: Jan 15, 2010, 6:33 pm |
The new building should be the Moat and the Altar. The excess flesh and bone after those are built would be used to feed the Moat monster. Howzat? |
|
PhatsMahoney Posts: 558 Location: Shuul Magus Age: 115 years old
| Message #41462 Posted: Jan 15, 2010, 7:45 pm |
Maybe something could be implemented down the line in terms of buildings, that would take a bit of strategy? Build up your defenses around your workshop with a moat or a stronger wall, something like that, or go another route and build up defenses that have offensive capabilities, like the archer tower or war tower that i saw in the workshop buildings suggestion thread. So offensive (as in an offensive defense), defensive, and maybe even some passive towers, like ones that increase motivation (like the shrine idea) or ones that buffer spells and increase their duration, stuff like that. They would take up slots in the Library, and would limit your ability to create them all, hence the strategy. This is something that would probably need to be dropped all at once and tested, so I can understand if it's an idea that reaches out quite a bit, but it could be implemented some time from now, perhaps? |
|
GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #41464 Posted: Jan 15, 2010, 11:15 pm |
I like that idea (i think I mention something like it a while back) About about a new library like page that gives us access too too different defensive works and other upgrades that would be somewhat dependent on your library level. Some options could be (1-5 for the lot of them) Moat: Make the Terrain Swampy for the attacker for (1 to 3) rounds dependent on level and at 4 and 5 your moat will summon a random monster to defend your workshop that would last until it's killed with a new one summoned every few days or so. (level 5 would summon monsters faster the level 4, maybe every 24 hours) Strengthened walls: first 2 levels would decrease the cost of building walls. The second 2 levels would increase the resistances of the walls, and the 5th level would increase the damage of wall spikes. Increased production: Increases the gathering speed of resources. Improved workshop: Increases the rate which you build Golem parts, items in the Artificer Lab, and workshop upgrades. Record keeper. Every level increase your spell slots by one. Clan related upgrade: Every clan would give you something different. Levels 1,3, and 5 would have too do with your Primary selection and 2, and 4 would deal with the clans secondary. example Ranged clan could get a Guard tower where golems can shoot from. |
|
drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #43828 Posted: Apr 19, 2010, 1:46 pm |
not to beat a dead horse but i'd like to see a way to increase the total library limit hell even if it's just 5 more points thats still better than the 20 limit |
|
HalfteaPosts: 1307 Location: Darghelm Magus Age: 138 years old Clan: ADV | Message #43830 Posted: Apr 19, 2010, 2:11 pm |
Already done drackmore. They had a stealth release where you get another research level every 8 levels after level 20. So at 28 you have 21 slots, 22 at 36, etc. I don't know if there is an upper limit. I know Pegga has 5 more slots, but I'm not sure if Joachim - at level 90 - currently the highest level player in the game, has an extra 8 research slots. But then again, I haven't asked him either. :) |
|
laidanPosts: 1158 Location: Mottonsborough Magus Age: 119 years old Clan: OASIS | Message #43832 Posted: Apr 19, 2010, 2:44 pm |
I got an extra 7, so I expect Joachim did get 9. Man, he must eat a ton of ice cream. |
|
JoachimPosts: 208 Location: Asylum Magus Age: 126 years old Clan: STEAM Real Name: Walt
| Message #43833 Posted: Apr 19, 2010, 3:32 pm |
Only got 8. Won't get number 9 till level 92. Actually, I eat more Smoked Cheese (Nyoro!) than anything else. Spined Troll hates me. He now just leaves a pile of it outside his door along with a note saying "Go away". :) |
|
| |
| |