Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Something new to Build
Semaj
Semaj's Avatar
Posts: 273
Location: Shuul
Magus Age: 115 years old
Real Name: Semaj
Website: Click Here
Email: thegreatsemaj@hotmail.com
Message #41414 Posted: Jan 14, 2010, 6:28 am
Ok, I am back again. The complain/suggestion is very simple. I need something new to build. Preferably something that will use this flesh and bone I have laying around literally rotting but I don't care what it is. It could just be a useless waste of resources with not actual return on my investment. Of course something useful would be better, though that should go without saying.

Suggestions Both Useful and otherwise:

Increase resource production except for flesh and bone

Increase resource production for flesh and bone

Something that would increase motivation regeneration.

A swimming pool.

A mote.

A research building that lets me go on treasure hunts.

A building that lets me play stupid flash games for some kind of prize.

Excessively tall buildings.

A small start up home business selling stuff door to door.

A taxidermy for making trophies.

A room for said trophies.

Something beneficially yet dangerous to build and use involving a large amount of fire or explosives or both.

A cotton candy machine.

A secondary decoy workshop.

A hidden room that is worth a damn.

A panic room.

A gym for your golems.

-----------------------------------------

I am sure I can go on all night but I will let others in the same boat I am make crazy suggestions too.
Harryhausen
Harryhausen's Avatar
Posts: 562
Location: Jaaron
Magus Age: 111 years old
Clan: ARROW
Website: Click Here
Message #41456 Posted: Jan 15, 2010, 6:33 pm
The new building should be the Moat and the Altar. The excess flesh and bone after those are built would be used to feed the Moat monster. Howzat?
PhatsMahoney
PhatsMahoney's Avatar
Posts: 558
Location: Shuul
Magus Age: 109 years old
Real Name: Donkey Hodey
Website: Click Here
Message #41462 Posted: Jan 15, 2010, 7:45 pm
Maybe something could be implemented down the line in terms of buildings, that would take a bit of strategy?

Build up your defenses around your workshop with a moat or a stronger wall, something like that, or go another route and build up defenses that have offensive capabilities, like the archer tower or war tower that i saw in the workshop buildings suggestion thread.

So offensive (as in an offensive defense), defensive, and maybe even some passive towers, like ones that increase motivation (like the shrine idea) or ones that buffer spells and increase their duration, stuff like that.

They would take up slots in the Library, and would limit your ability to create them all, hence the strategy.

This is something that would probably need to be dropped all at once and tested, so I can understand if it's an idea that reaches out quite a bit, but it could be implemented some time from now, perhaps?
GordonIronsmith
GordonIronsmith's Avatar
Posts: 434
Location: Broukendale
Magus Age: 114 years old
Message #41464 Posted: Jan 15, 2010, 11:15 pm
I like that idea (i think I mention something like it a while back)

About about a new library like page that gives us access too too different defensive works and other upgrades that would be somewhat dependent on your library level.

Some options could be (1-5 for the lot of them)

Moat: Make the Terrain Swampy for the attacker for (1 to 3) rounds dependent on level and at 4 and 5 your moat will summon a random monster to defend your workshop that would last until it's killed with a new one summoned every few days or so. (level 5 would summon monsters faster the level 4, maybe every 24 hours)

Strengthened walls: first 2 levels would decrease the cost of building walls. The second 2 levels would increase the resistances of the walls, and the 5th level would increase the damage of wall spikes.

Increased production: Increases the gathering speed of resources.

Improved workshop: Increases the rate which you build Golem parts, items in the Artificer Lab, and workshop upgrades.

Record keeper. Every level increase your spell slots by one.

Clan related upgrade: Every clan would give you something different. Levels 1,3, and 5 would have too do with your Primary selection and 2, and 4 would deal with the clans secondary.

example Ranged clan could get a Guard tower where golems can shoot from.
drackmore
drackmore's Avatar
Posts: 234
Location: Zion's Reach
Magus Age: 110 years old
Real Name: Gino Drake
Message #43828 Posted: Apr 19, 2010, 1:46 pm
not to beat a dead horse but i'd like to see a way to increase the total library limit hell even if it's just 5 more points thats still better than the 20 limit
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 133 years old
Clan: ADV
Website: Click Here
Message #43830 Posted: Apr 19, 2010, 2:11 pm
Already done drackmore.

They had a stealth release where you get another research level every 8 levels after level 20. So at 28 you have 21 slots, 22 at 36, etc. I don't know if there is an upper limit. I know Pegga has 5 more slots, but I'm not sure if Joachim - at level 90 - currently the highest level player in the game, has an extra 8 research slots. But then again, I haven't asked him either. :)
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 114 years old
Clan: OASIS
Message #43832 Posted: Apr 19, 2010, 2:44 pm
I got an extra 7, so I expect Joachim did get 9. Man, he must eat a ton of ice cream.
Joachim
Joachim's Avatar
Posts: 208
Location: Asylum
Magus Age: 121 years old
Clan: STEAM
Real Name: Walt
Message #43833 Posted: Apr 19, 2010, 3:32 pm
Only got 8. Won't get number 9 till level 92.

Actually, I eat more Smoked Cheese (Nyoro!) than anything else. Spined Troll hates me. He now just leaves a pile of it outside his door along with a note saying "Go away". :)
 
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.

Username: 


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!