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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Clan Discussions Muelsfell World v1.0 Forums
AuthorThread: All Clan PVP Summit
1 | 2 | Page 3
Guyver's Avatar
Posts: 125
Location: Rimesvin
Magus Age: 98 years old
Website: Click Here
Message #42323 Posted: Feb 22, 2010, 10:13 pm
Xorphitus said:


Because the proposal by Guyver has several weak points IMHO:

1. not everyone is a premium member nor has the money to become premium or wants to, therefore named golems indicating NPvP has a general flaw

these people are part of a clan, how hard is it for some random clanny to rename a lvl 1 fleshie for em

2. the hour guidelines are not at all controllable or enforcable due to lack of information; therefore it will only cause massive confusion and irritation and thus the danger of abuse and/or aggravation of conflicts, because what third party wants to judge when statement stands against statement?

this is true, however it would have to fall on the person attacked to report the breach to both clans in a timely manner, people getting away with it would be inevitable however once caught, EVERYONE would know it

3. the clan SM decide who is kicked and who is not, and a WOA against clans who refuse to bend their heads because of some unclear ruling will go out with a all out clan war, be sure of that

i am not proposing to enforce this part however if someone has been listed 4+ times, i dont think anyone could claim complete innocent. if it leads to a war, then it will, but it would have anyway. this is just a standard protocol to officially say, "this clan aint doin its job and are worthy of a war"

I doubt it will be so easy, since said named golems open up huge opportunties for confusion and abuse and my guess is it will only make the situation worse.

PS: Common sense should resolve this situation altogether. If you attack someone and this person does not like PvP respect that as long as they do not cross you. There are enough PvP players around, and I know quite some NPvP players who just try to ignore the random PvP attacks and just do not retaliate.

i agree this wont be a simple fix and it wont be 100% effective. but it will make a simple foolproof systm for us pvpers to be able to tell, "this guy doesnt pvp so i shouldnt hit him" only the newbs and troublemakers will fall afoul this system, there will be a few slips but i think most pvpers would be willing to take their lumps if they screw up. to be honest i am pushing this for a self serving reason... because then i wont have to worry about clan politics, i can just feel free to hit any non nopvp golem up to twice
Cyrric's Avatar
Posts: 64
Location: Agoia Talia
Magus Age: 107 years old
Real Name: Gimli, son of Gloin. 4 Realz
Message #42343 Posted: Feb 23, 2010, 1:22 pm
Well, the thread seems to be dying down now. I can understand everyone's frustration on the issue.

PVP guidelines will go as follows by general consensus*. Arrow will enforce this amongst our clan members, but it will be up to you folks to suggest it to yours. Nobody expects 100% compliance, so don't feel pressured. And please: KEEP COMMUNICATING.

- Do NOT attack Level 4 or lower players
- Keep repeated attacks to a minimum (Long Arms members will not attack more than twice unless there is a good reason to do so)
- Attacking Clan golems is completely out of bounds.
- Raiding is not acceptable

* - By consensus, I mean nobody has argued against it.
Noreen's Avatar
Posts: 102
Location: Broukendale
Magus Age: 102 years old
Message #42352 Posted: Feb 23, 2010, 5:44 pm
And just what does 'will not attack more than twice' mean exactly? In what time frame?
Xorphitus's Avatar
Posts: 182
Location: Rildesjan
Magus Age: 117 years old
Message #42355 Posted: Feb 23, 2010, 6:11 pm
Well, I will retaliate so long until I got the damage I suffered compensated. So if I am attacked by someone with uber-special items like winter slayblade or big bad mortar cannon, I may attack 3 or 4 times to do the same damage as they do. Tit for tat.

I feel in no way restricted to number of attacks but for damage dealt. Damaging more than suffered should not be the aim.

I would alter the 2-attacks-rule in an not-trying-to-destroy-rule instead, since this most likely is the point of the rule. But this should not be extended to low level flesh and bone golems, only to high level doorguards.
Cyrric's Avatar
Posts: 64
Location: Agoia Talia
Magus Age: 107 years old
Real Name: Gimli, son of Gloin. 4 Realz
Message #42359 Posted: Feb 23, 2010, 7:50 pm
Noreen said:

And just what does 'will not attack more than twice' mean exactly? In what time frame?

In the same day, usually. The only time I notice a difference is when a rat spell, granite wall, or some other effect prevents PVP.
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 106 years old
Clan: OTAKU2
Website: Click Here
Message #42363 Posted: Feb 23, 2010, 11:10 pm
I've missed this thread, I think.

I can think of two initial points of basic etiquette that'd be nice to see codified as actual policy:

The first is more of a thing for new players, but nonetheless:
1. If you're randomly looking for a target, don't smash a Homunculus.

2. Likewise, if you are looking for a person to attack (Not as a retaliation, but as an Exp/Score/Whathaveyou), kindly avoid smashing PvE golems if the person is online. (I.E, if the player has not been active in >30 minutes, they've left it out and it is free game.) It is a real pain to lose a strength-boosted golem to a random attack.
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 106 years old
Clan: OTAKU2
Website: Click Here
Message #42364 Posted: Feb 23, 2010, 11:16 pm
Other commonly done but not yet codified things:

3. If you attack someone that has not done anything to you/your clan, and they nicely ask you to not attack again, then don't. Simple common courtesy. I'm not asking for people to keep a list of people that've asked not to be attacked here, but this should last at least as long as the report/message does. (14 days.)
Typhon's Avatar
Posts: 256
Location: Last Alvia Dawning
Magus Age: 99 years old
Message #42386 Posted: Feb 24, 2010, 3:42 pm
I like those ideas Naelwyn!
Naelwyn's Avatar
Posts: 209
Location: Hans Mina
Magus Age: 106 years old
Clan: OTAKU2
Website: Click Here
Message #42404 Posted: Feb 25, 2010, 2:36 am
Well, I have been trying to do something similar to this for a while, and I figured those three points were the least contentious.
Shayla's Avatar
Posts: 125
Location: Darghelm
Magus Age: 105 years old
Message #42459 Posted: Feb 26, 2010, 9:51 pm
@Naelwyn - These are good ideas - I've been operating under similar conditions myself.

If we're all at least courteous, then there shouldn't be issues. It seems like there are just a few people that either think they can play by a different set of rules, or just don't care how their actions affect the other players.

*I* know this is a PvP game, and I even welcome attacks - it's part of what makes the game fun! I don't like losing golems - especially strength-boosted ones - but replacing a defender's limbs and rebuilding the wall isn't that hard, and doesn't take that many resources (especially after you get your resource farms maxed out).

For me, PvP is a lot more challenging and fun that attacking monsters. With PvE, there aren't many variables - but against other golems, you never know what's going to happen...

<3, Shayla
Mist's Avatar
Posts: 291
Location: Rimesvin
Magus Age: 101 years old
Message #42590 Posted: Mar 5, 2010, 8:53 am
Hi. Been a while since I bothered with this game but things are slowing and I have a few minutes to fill.

I'm not to going to bother with other peoples' rules. They're for other people.

Here's mine:

- Don't *destroy* anyone's hunter/harvester golem. Chances are they've put a lot of time and effort into buffing it for monsters. It sucks when mine dies, why do it to someone else.

- If you don't mind PVP use basic fleshies and other cheap golems for defense. I ain't going to give freebies to "mechanic wankers" who use "No_PVP" names. buy the tickets bitch. join a big clan or get some big friends, be their bitch. Or put out a big Addy5 with all the works. Or even a low skunk.

- If you want to have some fun PVP use a nasty external golem but give it a bitch name, something obvious but in keeping with the spirit of the land. So folks know here's something to play with.

- Try not to destroy too many of their golems. The odd disposable is a lark, but getting constantly hammered is no fun.

- Keep raids to a minimum. Once in a blue moon - by the first player to KO all the defenses is not the end of the world if they're on a par and done a good fight. "Farming" is not on and will get retaliations.

- Don't bang the new folk. Certainly never destroy their golem. If they don't have fun they'll run away.

- Occasionally offer restitution, especially for the lower level folk.

- If I can destroy your PvP golem Kudos to me :)

OTOH; in war (like when someone is farming a newbie) or takes repeated attempts and successfully destroys an obvious customised hunter golem (especially when asked to lay off that particular golem). Then anythings fair game, and I'll pull out my credit card for the extra motivation tickets, and I'll beg friendly clans to back up the hurt. And WoA if the imbeciles clan won't put on pressure to desist and redress.

Also deliberate, continual unguarded workshops will be far game.

Without some PvP the Anti-Golem achievement is going to pretty hard to accomplish....
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