Author | Thread: update combat xp formula |
NomNomNom Posts: 41 Location: Hans Mina Magus Age: 145 years old
| Message #42228 Posted: Feb 20, 2010, 3:22 pm |
Given that xp is determined based on how hard a combat should be, it seems ridiculous for a lvl 1 flesh golem with all lvl 1 flesh parts to be considered even to a lvl 1 flesh with other parts that have better natural armor and hp. If one golem arm has 15hp and is "in the green", there is a lot more risk than another golem whose arm has 66hp and is "in the yellow". |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #42240 Posted: Feb 20, 2010, 7:02 pm |
But said flesh golem with heavy duty parts is still going to be much easier to destroy, probably more likely to get destroyed than the flesh golem with flesh parts. Now a flesh 1 with a full strength boost on the other hand...that can be ridiculous. |
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XorphitusPosts: 182 Location: Rildesjan Magus Age: 128 years old Clan: HAVOC | Message #42245 Posted: Feb 20, 2010, 8:33 pm |
True, one should not underestimate the drawbacks of low chest and frame hps. A flying anvil will crush any enhanced flesh or bone lvl 1 golem with chest hit. The strength bonus though should be represented somehow, I agree. Additionally, glass and exotic metal golems seem to have a way too high ECL compared to the other golems due to their weak resistances. And gems just has a way too low ECL for the amount of damage and resistance it got. |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #42272 Posted: Feb 21, 2010, 4:50 pm |
Glass golems have so many inherent and irreparable weaknesses that they should DEFINITELY get a lower ECL. |
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