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Index » Muelsfell Game Forum » Spells and Magic Discussions Muelsfell World v1.0 Forums
AuthorThread: Multiple Spells
Talmar
Talmar's Avatar
Posts: 184
Location: Broukendale
Magus Age: 84 years old
Message #42666 Posted: Mar 8, 2010, 4:27 am
I know this has been REALLY frowned upon by the Designers, and with good reason! But I think it can be done for the Spell Specializing clans, without unbalancing thing.

The main thing is to NOT allow 2 offensive spells to be put on a Golem at the same time. If you allow only 1 offensive spell, and 1 defensive spell, then the Spell clans can use their major powers. 1 spell of each offensive and defensive will balance them out with the other clans, and not make them too powerful.

anyone else have any thoughts our comments? Please voice your opinion!
Kenneth
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Posts: 133
Location: Asylum
Magus Age: 79 years old
Clan: OASIS
Website: Click Here
Message #42679 Posted: Mar 8, 2010, 7:33 pm
you can sort of do this already, though(when defending). just cast a defensive spell on your workshop and then an offensive/defensive spell on your golem.
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 88 years old
Clan: OASIS
Message #42684 Posted: Mar 8, 2010, 11:18 pm
She has a point though, all the other clan specializations work well with personal spells, while spell spec mostly has to stand alone there. Like how we can combine our winter slayblades with frostbite...wait, that's everyone who can do that...

But really, yeah, spell clan stuff should be able to stack as long as it's not the same type of spell
GordonIronsmith
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Posts: 434
Location: Broukendale
Magus Age: 88 years old
Message #42686 Posted: Mar 9, 2010, 12:55 am
Ya Sticky fingers would be useful to us, other wise Why bother?

But if there was a Defense/Attack classification on spells and Spell Clans could cast one of each it would be great, but anything more then that would be so OP. A gem with Hasten and Elemental Fury? A Gem with A frost sword and two frost bites? lol. One balancing element would be that you need to pay two moti costs, and well spells add up quick.

Though I would like to see what Second wind and hasten would do...
laidan
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Posts: 1158
Location: Mottonsborough
Magus Age: 88 years old
Clan: OASIS
Message #42702 Posted: Mar 9, 2010, 5:30 am
Well, I think what Talmar's original suggestion, and certainly my thought, was a clan spell and a personal, which would limit a lot of the overlap right away.
Noreen
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Posts: 102
Location: Broukendale
Magus Age: 82 years old
Message #42711 Posted: Mar 9, 2010, 9:24 pm
laidan said:

Well, I think what Talmar's original suggestion, and certainly my thought, was a clan spell and a personal, which would limit a lot of the overlap right away.


Yes it would be very nice to have the clan and personal spells useable like that.

Though I think it would also need to be coded such that say "Elemental Fury" and " Frostbite " do not stack.. just give the best posible bonus of the 2 for additional cold dammage. The combo would then be +7/10/7 not +7/17/7.. this might be too hard to code that way?
Talmar
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Posts: 184
Location: Broukendale
Magus Age: 84 years old
Message #42739 Posted: Mar 11, 2010, 2:46 pm
I'm glad people liked my idea :)

and yes, either an Offensive And Defensive spell, or a clan spell and a personal spell. I'm more opt to go with the Offense/Defense, as that would give the greater flexibility, and wouldn't have the overpowering 2 offensive spell thing going at the same time.

Or, if they also have a Miscellaneous category, maybe 3 spells? :D (sticky fingers would fall under that, and is basically worthless unless you can kill something)
Xorphitus
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Posts: 182
Location: Rildesjan
Magus Age: 97 years old
Clan: HAVOC
Message #42749 Posted: Mar 12, 2010, 8:27 pm
laidan said:

Well, I think what Talmar's original suggestion, and certainly my thought, was a clan spell and a personal, which would limit a lot of the overlap right away.


Seconded. Would give the spell spec clans a nice edge. Perhaps the motivation costs should rise when you cast a second spell on your golem and you have to pay the first spell costs again and twice the second spell costs?
Talmar
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Posts: 184
Location: Broukendale
Magus Age: 84 years old
Message #42778 Posted: Mar 14, 2010, 3:54 pm
well, not sure about a x2 spell cost for a second spell... that is pretty much punishing the spell clans for their specialty. does a clan that specializes in weapons and armor get penalized for a spell if they use both clan weapons and clan armor? this is basically what you will be doing to spell clans for using their specialty.

The key here is to balance spells. I do believe that 2 offensive spells would over-balance the spell clans, make them a little too powerful. That is why I said earlier that spells should be divided into at least 2 groups (3 actually) and those being: Offense, Defense, and Miscellaneous. Spell clans could then cast 1 offensive, one defensive, and possibly(?) one miscellaneous spell on a single Golem. I really don't think that the spell coming from personal or clan library should make any difference. An offensive Clan spell added to an offensive Personal spell could be overpowering. So, in order to make this happen, we need to redefine the spell system slightly.

Now, are the powers that be actually reading this? It would be nice to hear from some of the Admins about this. Is this suggestion worth of them actually looking into making this a reality? or are we just wasting out typing prowess?
drackmore
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Posts: 234
Location: Zion's Reach
Magus Age: 84 years old
Real Name: Gino Drake
Message #43850 Posted: Apr 20, 2010, 11:10 am
how about you can use both offensive and defensive magic they both cost the same amount of motivation but they both either run out at the same time as the lowest timed spell applied of have a reduced time all together. why not have spells that can be casted on Maguses like motivation increase spells or such.also if that can be done how about a clan spell that allows for double spells like pay 10 motivation and have the ability to double cast for 3-5 days. That way you don't use to much motivation and you pay a little extra for both combo magic.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 91 years old
Message #43864 Posted: Apr 20, 2010, 9:51 pm
I like Talmar's idea, but would modify it slightly.

Limit it to two spells on a golem at once, and a golem can only have a spell cast on it that shares no categories with a previous spell. Some spells might fit into multiple categories, for example, Second Wind and Hasten. I would put both of these into Attack/Misc, rather than purely in either one. Part of this is to maintain current balance, and part of it is to leave a lot of doors open for the Devs to add new spells without needing to worry as much how unbalanced they'd be stacked up.
 
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