Author | Thread: Melee clan question |
DonJuanDeBascobelPosts: 450 Location: Rimesvin Magus Age: 117 years old Clan: ARROW | Message #43242 Posted: Apr 5, 2010, 5:15 pm |
Any melee clan members have experience with the flamespiral scimitar? My clan has recently achieved library 8 and I'm considering the scimitar for use with copper golems. I'm wondering if the high elemental damage is worth halving the speed of the golem. Thanks for any answers. |
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masterslugPosts: 619 Location: Shuul Magus Age: 130 years old Clan: OTAKU | Message #43249 Posted: Apr 5, 2010, 6:43 pm |
Hmm this is our next weapon option too so I'm also interested to know. A copper with the weapon, on paper does around 25% less damage against no armour and about 5% more damage against a fairly heavy armour. But that doesn't take into acount accuracy and the many possible armour or Mob resistance variations. So how does it perform in reality? |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #43268 Posted: Apr 5, 2010, 7:47 pm |
Not to mention energy use. We have not picked it up, but were considering doing so at one point. I am pretty sure Magier did take it, and they have an open joining policy and didn't mind when we asked to have a member stop by to take a test run with some of their weaponry. We have had Library 14 for a while now, without any new toys gained from it, and I think TOMU has been at 13 with nothing new to play with, anyone heard rumors of new stuff coming down the line? |
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DonJuanDeBascobelPosts: 450 Location: Rimesvin Magus Age: 117 years old Clan: ARROW | Message #43298 Posted: Apr 6, 2010, 4:47 am |
Hmm. I think I'm going to end up choosing it. So if anybody would like to stop in and do some testing with it, feel free to come by. |
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DonJuanDeBascobelPosts: 450 Location: Rimesvin Magus Age: 117 years old Clan: ARROW | Message #43460 Posted: Apr 9, 2010, 7:14 am |
Did a test run with the scimitar during the day. Golem: Copper 5 with steam engine, diamond eyes, +10 bonus, and burning aura. KILL IT WITH FIRE did 916 dmg while his Iron Golem did 54 dmg. The defender lost its light iron plate, iron studs, iron studs, light iron plate and hand cannon. The wall took 1284 dmg and has fallen 14 levels. Seems to do OK. |
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XorphitusPosts: 182 Location: Rildesjan Magus Age: 128 years old Clan: HAVOC | Message #45579 Posted: Sep 4, 2010, 8:49 pm |
Has anyone experience with the Cat-o-nine Tails yet? What does the area effect mean? The slots are getting more and more expensive, so wildly choosing weapons is painful. How does the area effect work out? You hit more than one body part with each hit? Last Edited: Sep 4, 2010, 10:50 pm |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #45580 Posted: Sep 5, 2010, 4:01 am |
I think we asked about that...but I can't remember the answer. |
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NecariaPosts: 505 Location: Rildesjan Magus Age: 122 years old Clan: OASIS | Message #45581 Posted: Sep 5, 2010, 10:10 pm |
As I recall it was something like it wasn't supposed to actually have that tag and that the tag doesn't do anything currently. But I don't remember very well either so not 100% on it. |
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HalfteaPosts: 1307 Location: Darghelm Magus Age: 139 years old Clan: ADV | Message #45585 Posted: Sep 7, 2010, 12:16 pm |
Sorry, the only area effect I am familiar with is the Ranged version. Which is really just a different way to calculate ammo usage. More flavor than mechanics. |
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XorphitusPosts: 182 Location: Rildesjan Magus Age: 128 years old Clan: HAVOC | Message #45586 Posted: Sep 9, 2010, 8:58 am |
Thanks for the info! So this weapon is discarded as a choice for now sadly. |
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AtroposPosts: 94 Location: Daylsfeld Magus Age: 138 years old Clan: AGOMC | Message #45588 Posted: Sep 9, 2010, 3:31 pm |
The rough story there. The person who designed the weapon did not know the Area of Effect tag has no effect on a melee weapon. I've been told the tag has been removed/The item fixed. (I might suggest an increase in speed and/or decrease in energy cost to get the same effect.) |
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