Author | Thread: Next New Batch of Critters |
AtroposPosts: 94 Location: Daylsfeld Magus Age: 138 years old Clan: AGOMC | Message #43715 Posted: Apr 16, 2010, 5:40 am |
I've now completed my first two major critter projects and am wondering what you'd all like to see next: More "Endgame" Type Content. (There's not a whole lot more I can stretch the engine at this point and still make things interesting and unique, but I can try.) Midgame content. Earlygame. (I think this is pretty much solid, but if people think it needs more I go a-adding.) Events , Quests, Adventures: I run limited time events with various themes. I'd need to get minimal live powers If I was to do this one from Kep, so I could award people items for winning and etc. (Don't expect this one, but I'd like to do something along these lines so people have something to do.) Things on the do to list anyways (Will Update as replies added.): Flesh out the Necropolis |
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Yamikuronue Posts: 1288 Location: Mottonsborough Magus Age: 122 years old
| Message #43717 Posted: Apr 16, 2010, 6:02 am |
I want more backstory, TBH. I get this feeling Kep has pages of notes someplace and I don't want to step on his toes, but it's getting hard to roleplay in the world - and in my clan at least, many of us log in solely to donate and RP these days. Maybe you could sweet-talk him? I do like the quest/event idea. (PS, a general note: Despite wild speculation, I'm not Atropos' secret identity; I've got no more input in the creative process than anyone else. I just have no life and post a lot - hence my wiki involvement.) |
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SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #43720 Posted: Apr 16, 2010, 1:05 pm |
IC -> SkitzYie ponders Yami's involvement in the world's affairs. Many rumors have circulated about leading a double life. OC -> In game events is a great idea, perhaps events that explore the lore of the world Kep has created. Quests would be fun. An arena where Magus could set up fights and others could place bets would be cool, perhaps have tournaments and clan vs clan competitions. I think the number one thing that would breath some new life into the game would be more players (advertising?) |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #43721 Posted: Apr 16, 2010, 1:09 pm |
well if we are suggesting new monster how about half dragon/half Magus, how about randomly encounter another magus while out for a hunting trip and you can choose to attack them or not(this could affect alignment?)or maybe randomly you find items on your way there and they are add to your storage.sorry if i got off topic. since we have elementals why dont we add elemental lords you know people who have absolute control over their domain.then if we go with elemental lords then we can say they created minions based solely on their element like for the lighting(sonic) lord they created balls of sentient energy that attack with electrifying tentacles . And so on |
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SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #43722 Posted: Apr 16, 2010, 1:20 pm |
Along the lines of random encounters, this idea was brought up before and Kep liked it. Random monster attacks on workshops, monster level based on Magus level. Will help promote actually defending your workshop which in return will help promote better PVP. But I think this needs to be tied to more mid range creatures that drop primary resources. Currently resources can be kind of hard to come by, with golem repairs, items, and trying to build your clan. Perhaps the random monster attacks on the workshops could have guaranteed secondary drops at a fairly high end rate. I know a lot of this is Kep stuff which was not the point of the thread. I think for creatures mid range would be the way to go with more resource drops. One thing I think is missing from the game is a decent ranged weapon for non-ranged clans. I can get a speed 20 melee weapon with out being in a melee clan, but there is no good ranged option for non raged clans. I think something dsimilar is needed, fast (speed 5-18?) but does no damage against an armored target and has a poor range. Make the ammo arrows so they can be built by a clan or add them as drops on some of the new creatures.Last Edited: Apr 16, 2010, 3:12 pm |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #43724 Posted: Apr 16, 2010, 2:52 pm |
@SkitzYie I was under the assumption that whatever Yemeth might possibly drop is a ranged weapon, to go with the ammo that his little follower drops. Not that I don't agree that there should be some sort of ranged option available, and maybe slightly easier to snag. As for what "minor" developments should come next, I also like mid-level monsters that drop primaries...any way to reasonably get more primaries at this point would be nice, but wouldn't actually impact the game very much I think. I like the events idea, and some of the suggestions we've put forth before that would probably need some serious coding to back up. I think that's what we (higher level types that is) need at this point is something really new to freshen things up. |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #43727 Posted: Apr 16, 2010, 3:21 pm |
The regular oak short bow works fine along with a boosted golem, but I do agree there should be something. Possibly a bow that does Sonic damage, that way anyone could get ammo for it (as it's a regular clan item and farmable) As per "critters" I'd really like a batch of higher level quests, that start a say level 20, That require you to kill certain things or perhaps when you have the quest a new area or monster that will appear during the duration of the quest. I'd also like to see a large grouping of monsters on the west side of the map, where it seems to be lacking.Last Edited: Apr 16, 2010, 3:23 pm |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #43733 Posted: Apr 16, 2010, 5:31 pm |
OH! And also, how about new toys for ranged 13 and melee14? We have been good little children, don't we deserve new toys? |
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SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #43736 Posted: Apr 16, 2010, 5:58 pm |
laidan said: OH! And also, how about new toys for ranged 13 and melee14? We have been good little children, don't we deserve new toys? /signed |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #43740 Posted: Apr 16, 2010, 6:17 pm |
Spells doesn't have anything passed 10. :( |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #43742 Posted: Apr 16, 2010, 7:16 pm |
laidan said: OH! And also, how about new toys for ranged 13 and melee14? We have been good little children, don't we deserve new toys? /signed |
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SkitzYiePosts: 383 Location: Mottonsborough Magus Age: 118 years old Clan: ARROW | Message #43743 Posted: Apr 16, 2010, 7:30 pm |
I thought that idea of of some sort of system to allow two spells was kinda cool. Requires Library 11? 1st spell: Full strength normal cost 2nd spell: Half effectiveness double cost. I dunno if thats too much of a penalty or not, but having two spells on seems like it could be over powered with out some sort of penalty like that. But ya, spells need something new as well. |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #43746 Posted: Apr 16, 2010, 11:13 pm |
how bout a summon weapon spell that last for a few fights or after a little while |
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GordonIronsmith Posts: 434 Location: Broukendale Magus Age: 120 years old
| Message #43754 Posted: Apr 17, 2010, 1:52 am |
How about we move such chats to an appropriate thread gentlemen? Last Edited: Apr 17, 2010, 5:52 am |
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AtroposPosts: 94 Location: Daylsfeld Magus Age: 138 years old Clan: AGOMC | Message #43774 Posted: Apr 17, 2010, 5:12 am |
Okay, things I've now got on my to do list, in rough order: Item for Ranged 13 Item for Melee 14. (Clan items are not my specialty, but I can at least give you something. If nothing exists for level 15 for all the clans I can actually do things for, I will make something unique and interesting for it.) Fill in the Necropolis. (Personal goal. I think the location needs some more stuff. I'm thinking of some cultists. Woo.) Fill in the west some more. It is a little sparse in comparison. Things I can't cover: Nearly everything else in the thread. I would be fine with writing up some lore and whatnot for our RP folks, but it does seem Kep has either some stuff written or at least ideas already in place, so I won't be touching it. |
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AtroposPosts: 94 Location: Daylsfeld Magus Age: 138 years old Clan: AGOMC | Message #43776 Posted: Apr 17, 2010, 5:21 am |
As an aside, there is a dev item for melee 14. Is it not live? (I cannot tell live status on items.) If not, it's likely waiting for review. Edit 1: It is now obvious why this is not live. It's basically a double-powered winter slayblade.Last Edited: Apr 17, 2010, 5:33 am |
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KennethPosts: 133 Location: Asylum Magus Age: 110 years old Clan: OASIS | Message #43784 Posted: Apr 17, 2010, 11:57 am |
OMG seriously!!! Finally, melee clans won't be made (nearly) obsolete anymore by holiday specials! |
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AtroposPosts: 94 Location: Daylsfeld Magus Age: 138 years old Clan: AGOMC | Message #43795 Posted: Apr 17, 2010, 9:24 pm |
I finally took a good luck at clan stuff last night. I think theres much to do and much I can do, so my next order of business is doing a clan item overhaul. It's going to mostly target, in order: (Spell) - Have had no real updates for a while. (Alchemy) - Same as above, but they can at least do something good. (Melee) - Have stuff, but no real variety or actual bonus from increasing in level. (Ranged) - As Melee. (I've got at least 5 new ammo types ready to go and things to load them with planned out.) (Defense): - Needs a rebalance and more stuff. Item clans seem to have a great deal more variety and seem to have new good stuff appear a lot, and so are the lowest on my priority list. |
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HarryhausenPosts: 562 Location: Jaaron Magus Age: 117 years old Clan: ARROW | Message #43998 Posted: Apr 24, 2010, 3:34 pm |
I'd like a quest that requires killing a crapload of smaller critters that drop an item that is totally worthless, and then you return all these worthless items to the quest guy and he melts them down and hooks you up with an awesome wep or awesome armor. This would provide good income for the lower level magus who can only fight lowbie monsters anyways, as they would no doubt be selling them on the market, and also, since they're items and take up slots in your storage, it'll promote increasing your storage, which is the most important one anyways :) heck the weapon or armor could have a flat number, then you pick where those stat numbers go(I want a really high slicing wep personally) |
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drackmore Posts: 234 Location: Zion's Reach Magus Age: 115 years old
Real Name: Gino Drake
| Message #44087 Posted: Apr 28, 2010, 8:15 pm |
how about magic based arrows like ice,fire,sonic arrows that cost a little more or gems also I'd like to see a NPC that can add elemental power to a weapon for a moderately high cost like maybe 10k+ gems the elemental spell of your choice like (like burning aura) maybe a motivation cost of 10-20 points and some cash liek 25k-50k amount. all this and you can increase your weapons elemental attack property by like 5 points limit could be 20-25 if by 5 or 10-15 if by 1 point increments. and of course the price would raise per lvl. |
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laidanPosts: 1158 Location: Mottonsborough Magus Age: 120 years old Clan: OASIS | Message #44391 Posted: May 13, 2010, 2:51 pm |
Also, while maybe not completely within your abilities, how about something to make stone golems (and/or glass golems) useful again. At the moment, there's really no reason to use stone golems, except the one achievement. Even if stones just ignored mountain penalties the way clay and wood ignore swamp and forest, that'd be something at least, because for now the only reason is if you can't afford iron. I don't know what to suggest for glass (I'm sure you've all seen the other thread going for them) but right now there isn't any benefit over gem golems, and gems are generally easier to get than glass. Last Edited: May 13, 2010, 2:53 pm |
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DonJuanDeBascobelPosts: 450 Location: Rimesvin Magus Age: 117 years old Clan: ARROW | Message #44396 Posted: May 13, 2010, 6:11 pm |
Once again, regarding glass (but stone too): /signedLast Edited: May 13, 2010, 6:15 pm |
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