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Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » Clan Discussions Muelsfell World v1.0 Forums
AuthorThread: Name something useless and left unpicked.
Atropos
Posts: 94
Location: Daylsfeld
Magus Age: 132 years old
Clan: AGOMC
Message #43915 Posted: Apr 22, 2010, 1:55 am
I'm looking to go back and uptweak clan items that are not "worth the slot", so to speak. (There is a careful and delicate balance on the clan items, so I'm asking for a playerbase input here.)


If you can name any items in your particular clan that seem particularly poor for their level, please do so and I'll look over it in my attempt to do clan items instead of creatures/item drops.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #43916 Posted: Apr 22, 2010, 1:58 am
I take it PM's are preferred for this? :)
Atropos
Posts: 94
Location: Daylsfeld
Magus Age: 132 years old
Clan: AGOMC
Message #43918 Posted: Apr 22, 2010, 3:01 am
Whichever you prefer. I check forums more often than PMs though.
GordonIronsmith
GordonIronsmith's Avatar
Posts: 434
Location: Broukendale
Magus Age: 113 years old
Message #43921 Posted: Apr 22, 2010, 3:47 am
EXPEDIENT SANDSTONE=AWFUL

Sorry about the caps, just felt like I need to get that one out :), and other then that one thing spells have plenty of good choices
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #43933 Posted: Apr 22, 2010, 2:40 pm
Maulhammer (well we picked it actually, but it's plenty useless)

Golden morningstar

Adamantine mace

Flanged Zweihander

Greatsword (3 speed?!?)

Basically anything with speed 5 or less turns out hard to justify in the long run, even the chains these days are usually left on the shelf, though they're better than the above.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #43936 Posted: Apr 22, 2010, 4:49 pm
Well, the chains being left on the shelf makes a lot of sense, they used to be used frequently, but they are a level 4 item.

For ranged... well, basically the guns. We were considering the Thunder-Shake Arquebus for a while before the Quake Boots came out just to have a sonic weapon (because the Screaming Iron Mask had been hopelessly outdated, actually, those probably need a boost too, considering it seems to actually be worse than Item Clan Flametongues, which I believe are actually lower level) but we decided that they were only very incrementally better than the basic cannons, and don't have the stopping power of the Mortar Cannon, at the same speed.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #43946 Posted: Apr 22, 2010, 6:45 pm
Yeah, our crossbows were good for their level but are totally made obsolete by the repeater tubes - as expected, since those were, what, ten levels higher? That's what erasing old researches is for >.>
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #43948 Posted: Apr 22, 2010, 7:57 pm
I actually kinda meant the new winter and hellfire chains. They're not terrible, but considering they were our level 12 and 13 items they are way less useful than the bronze dagger and brass knuckles, and only a little more useful than the original chain.
But the Greatsword is quite probably the worst (think it was our level 11 option, and my not be as bad as I think, but we're scared to waste a slot on a speed 3 weapon. It looked more interesting when it was initially mistakenly tagged as a level 0 option). It's hard to know just how bad (or good) something is since energy use can have such a big effect, but is completely invisible before testing.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #43951 Posted: Apr 22, 2010, 9:43 pm
Since we seem to be in a spirit of public disclosure, the L12 Amethyst Armour is lacking. It provides less physical protection than the L10 Adamantine Armour and while has some elemental advantages, it is 2 slots. So I can get much better protection by simply layering two of the Addy Armours with only a very minor weight penalty (5 lbs).

On an earlier note, I'm not sure the level 1 copper specialty armours are worth it. I mean you need 3 seperate Primary slots just to armour a golem. Easier by far to use the Copper banding everyone can make.

I'll post more as they come to me...
drackmore
drackmore's Avatar
Posts: 234
Location: Zion's Reach
Magus Age: 109 years old
Real Name: Gino Drake
Message #43956 Posted: Apr 23, 2010, 12:03 am
all i can suggest is Gilded Tower Shield and the Iron Club both of which are over shadowed by items that require just a little more.not much more to make it not worth investing in
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #43957 Posted: Apr 23, 2010, 12:24 am
...the Iron Club is a freebie general item. I should HOPE it's overshadowed by even the most basic specialized item.
Necaria
Posts: 505
Location: Rildesjan
Magus Age: 115 years old
Clan: OASIS
Message #43965 Posted: Apr 23, 2010, 5:11 am
This is true, but the iron club is actually overshadowed quite a lot by the iron sword which is also a freebie general item, so it is pretty useless.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #43971 Posted: Apr 23, 2010, 11:47 am
I actually disagree about the Gilded Tower Shield. While we didn't choose it, I think it is useful, especially at its level. We might have chosen it if we hadn't already had the Brass lined shield, which it is superior to.

Of course there are better Shields out there, all the higher level items are supposed to be better than the lower level ones.
drackmore
drackmore's Avatar
Posts: 234
Location: Zion's Reach
Magus Age: 109 years old
Real Name: Gino Drake
Message #43999 Posted: Apr 24, 2010, 4:30 pm
no what i mean is this example you can pay 100 for item A which deals 10 and get it sooner OR pay 120 for item B which deals 20 and get it 10 minutes later than the first one.like the club and the shield.
Halftea
Halftea's Avatar
Posts: 1307
Location: Darghelm
Magus Age: 132 years old
Clan: ADV
Website: Click Here
Message #44002 Posted: Apr 25, 2010, 12:54 am
... I'm not sure I follow. Could you try explaining that again please?
GordonIronsmith
GordonIronsmith's Avatar
Posts: 434
Location: Broukendale
Magus Age: 113 years old
Message #44005 Posted: Apr 25, 2010, 3:47 am
I think what he's saying it that for a lot of items, there are upgrades that cost very little more material required to make it but have a huge increase in effectiveness.
Yamikuronue
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 116 years old
Real Name: Bay
Website: Click Here
Message #44007 Posted: Apr 25, 2010, 3:52 am
But they usually take at least one library level and a research slot to obtain. So you've got the lower one until you replace it with something more powerful. It's not like you have access to everything at once.
DonJuanDeBascobel
DonJuanDeBascobel's Avatar
Posts: 450
Location: Rimesvin
Magus Age: 111 years old
Clan: ARROW
Website: Click Here
Message #44113 Posted: Apr 29, 2010, 10:37 pm
Looks like some new melee weapons went live. Melee up to level 8 has some new stuff.

Thanks, Atropos!
SkitzYie
SkitzYie's Avatar
Posts: 383
Location: Mottonsborough
Magus Age: 111 years old
Clan: ARROW
Message #44115 Posted: Apr 29, 2010, 10:48 pm
Anything interesting? Wiki update? :)
Atropos
Posts: 94
Location: Daylsfeld
Magus Age: 132 years old
Clan: AGOMC
Message #44116 Posted: Apr 29, 2010, 10:49 pm
Lest I be given credit for something I did not do, the most recent batch of weapons is someone else's work.

My first things will be for spell clans.
laidan
laidan's Avatar
Posts: 1158
Location: Mottonsborough
Magus Age: 113 years old
Clan: OASIS
Message #44117 Posted: Apr 29, 2010, 10:50 pm
We got 5 new options at OASIS, all of them at least mildly interesting, one has an Area of Effect. Not sure what it means in game terms, but I'm intrigued.
Sconibulus
Posts: 664
Location: Shuul
Magus Age: 116 years old
Message #44123 Posted: Apr 30, 2010, 3:17 am
AoE is something some ranged weapons have had, specifically flametongues, iron masks, and quake boots. We were told at some point that they ignore terrain penalties, which is noticable in the forest. They also may or may not ignore rain, we were unable to confirm or deny.
Atropos
Posts: 94
Location: Daylsfeld
Magus Age: 132 years old
Clan: AGOMC
Message #44124 Posted: Apr 30, 2010, 3:28 am
The Whip weapon right? To my understanding, the AoE tag does nothing when applied to a weapon, so I'm not sure why It's still on it.
 
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