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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
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Index » Muelsfell Game Forum » The Marketplace Muelsfell World v1.0 Forums
AuthorThread: trade unit limit
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 118 years old
Message #44864 Posted: Jun 24, 2010, 7:08 am
The market is inflating and some items are worth even more than before. I like to see an increase in the amount of units we are allowed to trade with. Some items are individually worth more than the 90k resources offer.


(Not sure if this should be on suggestion thread.)
DD
Last Edited: Jul 3, 2010, 10:52 am
Souji
Souji's Avatar
Posts: 1376
Location: Darghelm
Magus Age: 122 years old
Clan: ARROW
Website: Click Here
Message #44866 Posted: Jun 24, 2010, 1:36 pm
Yes, well, that would be a suggestion to improve the game so...
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 126 years old
Clan: OTAKU
Message #44868 Posted: Jun 24, 2010, 8:30 pm
Kep probably never expected items to have a trade value over 90k of anything, even after the addition of various loot items. We as the players set the market values by what we are willing to sell and/or buy.

Also, it should be noted that only someone with premium can accept an offer over 2500 units of any resource, though anyone can pay 90k of a resource for an offer. So not sure it will be implemented.

Alternative is to lower your prices. Never did like when people gouged for rare items. But that is me -.-
DemonDurai
DemonDurai's Avatar
Posts: 92
Location: Jaaron
Magus Age: 118 years old
Message #44869 Posted: Jun 24, 2010, 9:14 pm
If items value rises then personally dealings away from the market has to be arrange.

DD
Last Edited: Jun 24, 2010, 9:16 pm
drackmore
drackmore's Avatar
Posts: 234
Location: Zion's Reach
Magus Age: 115 years old
Real Name: Gino Drake
Message #44998 Posted: Jul 2, 2010, 6:44 pm
i think i have been pitching this idea for a while but i would like to see a private trade function i hate to say this but i think we should get a trade function like gaiaonline.com or some other way to trade. but i would limit this trade to just resources.IMO as always
Nanashi
Nanashi's Avatar
Posts: 1115
Location: Asylum
Magus Age: 126 years old
Clan: OTAKU
Message #45002 Posted: Jul 2, 2010, 7:10 pm
Part of the point of clans is to do private trading that skips the open market. Clan members are supposed to help and support each other, if you don't have members to trade with, maybe you should try and invite more friends into the game. We could use an in-flux to the player base.

And, again I would like to point out that the biggest problem isn't the 90,000 resource cap for premium players. Rather, it is the 2,500 resource cap for free players. Your market for premium buyers is rather more limited than the total player population.

You might get more business trading in smaller quantities if the trade is just resources. Otherwise, you might set up a deal on the market forum then the person with the item can set up the trade for whatever price. Since the non-premium cap is on the offer, not the price.
drackmore
drackmore's Avatar
Posts: 234
Location: Zion's Reach
Magus Age: 115 years old
Real Name: Gino Drake
Message #45005 Posted: Jul 2, 2010, 8:09 pm
well my problem right now is im lacking on resources even after maxing out all my workshop items( IE foundry) and i still find my self with never enough resources i mean with the limit as high as it is we need a higher gain rate.

that is my problem the reason why i suggest private trading is so people dont have to leave there clan just to swap resources.
 
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