Please enter your user name and password: User Name: Password:
Register an account! · Forgot Password or Username?
What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
Darghelm, in the Foothills of Ulvania
The hardy people of Ulvania value family bonds and friends over all else, so Darghelm has developed an extensive network of taverns, cozy inns, and messaging systems. They are not a cowardly nor xenophobic people and so allow people from all over the continent to use their taverns and speakeasy establishments.
You can read but will NOT be able to post until you login or Register
Index » Muelsfell Game Forum » Suggestions and Improvements Muelsfell World v1.0 Forums
AuthorThread: Alchemy clans transferring golems to other Alchemy clans
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 117 years old
Real Name: Bay
Website: Click Here
Message #45095 Posted: Jul 7, 2010, 5:00 am
The real drawback to Alchemy clans as it stands is that once you join one, you're stuck there forever - you'll lose your golems if you leave, even if you leave to join another alchemy clan. If you were able to put up offers on the market that only other alchemy clan members could accept, or otherwise give your golems to another party in another eligible clan, you could migrate from one to another.

In a larger sense, I suppose it makes sense to sell weapons to other same-spec clans; for example, if we have a higher level of ranged weapon than another clan, we could sell them our big guns, or a melee-defense clan could trade with a defense-melee clan to better themselves. This would foster cooperation between clans. However, only alchemy currently has the drawback of specific golems being lost; while if I were to move to, say, arrow, I'd lose the ranged weapons I have on me, I could get identical ones upon arrival, whereas a fully-boosted transmuted golem cannot easily be reobtained.
masterslug's Avatar
Posts: 619
Location: Shuul
Magus Age: 125 years old
Message #45099 Posted: Jul 7, 2010, 10:13 am
I don't know how the code works, but would it not be simpler to have the golem just revert to it's original material, keeping it's strength enhancement. Then if you move to another Alchemy clan you could re-convert it.
Souji's Avatar
Posts: 1376
Location: Darghelm
Magus Age: 116 years old
Website: Click Here
Message #45102 Posted: Jul 7, 2010, 3:24 pm
/signed MS Thats a WONDERFUL IDEA
Last Edited: Jul 7, 2010, 3:35 pm
Yamikuronue's Avatar
Posts: 1288
Location: Mottonsborough
Magus Age: 117 years old
Real Name: Bay
Website: Click Here
Message #45103 Posted: Jul 7, 2010, 8:10 pm
That would solve the initial issue, and it would be probably easier, but the bonus to my idea is it's more interesting and opens up more player-to-player interaction ;P But yes, I do tend to think of the more fun way to do things rather than the simplest.
Muelsfell Chat Options
Muelsfell currently has no official chat room setup, but there is an unofficial player run chat called Darkmyst Muelsfell Conference.


Disclaimer: Please note that this chat is NOT moderated, supported, owned, or operated by Muelsfell staff. Muelsfell is not responsible for the content or function of the chat room, nor is it linked in any way to Muelsfell game functions such as your workshop, account name, or password (your magus name is forwarded to the chat as a nickname if you are logged in when you join the chat). Muelsfell Terms of Service do not apply for this chat, so please use this only at your own risk, and remember that official game staff will NEVER ask for your password.
Why wait? Register for your free account and start playing right now!

Play Muelsfell!