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What is Muelsfell? - Muelsfell: Rise of the Golems is a persistent browser-based game (PBBG) that revolves around the creation of magical golems by mages and magic users. Muelsfell is part combat, part roleplaying game, part resource management. Sign up for an account and give it a try -- for free!
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Index » Muelsfell Game Forum » Bug Reports Muelsfell World v1.0 Forums
AuthorThread: Golem speed
FatherCoyne
FatherCoyne's Avatar
Posts: 332
Location: Mallow
Magus Age: 101 years old
Real Name: Kevin Coyne
Email: KCoyne@umail.ucsb.edu
Message #4532 Posted: Jun 12, 2008, 4:28 am
You know, it never occurred to me that this might be a bug before, but ever since I started this game the defender has advanced a number of feet equal to it's speed, and the attacker has advanced twice it's speed.

It was never an issue until these neat new ranged weapons came out. ^^
[ADMIN] Arkham
Arkham's Avatar
Posts: 902
Location: Mallow
Magus Age: 108 years old
Clan: AGOMC
Real Name: Kep
Website: Click Here
Message #5037 Posted: Jun 19, 2008, 1:46 am
Are the attackers typically set to be aggressive? If so, that'll mean it'll try to get to melee faster.

If you're noticing it on golem combats and can positively be sure that the attacker is not set aggressively, then that might or might not be a bug.

Sorry for the might/might not vagueness, but there are a lot of things that would affect speed, such as current capacity, golem type, terrain, night/day, etc.

Kep
 
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